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Updated Base Plugin Settings (markdown)
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@ -135,46 +135,6 @@ The core settings defined include the following:
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* _fetchskins_ : this setting, a boolean, controls whether the server will attempt to fetch skins for players during login. If set to false, no skins are fetched, and the default skin is assumed for all players. Default is true.
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* _refreshskins_ : this setting, a boolean, controls whether faces and other images derived from a player's skin are refreshed each login. If set to false, existing files are never refreshed (which can be useful if faces are locally managed or updated by the server administrator or another plugin). Default is true.
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## Rendering Support For Various Add-Ons/Mods Supplying Custom Blocks
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These are various non-Bukkit mods (most are based around MCForge) that have been migrated to work on various modded Bukkit servers, such as Tekkit.
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* _buildcraft-support_ : this setting, a boolean, controls the activation of the texture and model support for the BuildCraft custom blocks (as defined in renderdata/bc-models.txt and renderdata/bc-textures-txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "bc-engine: 177" if the engine block has been mapped to ID 177)
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* _computercraft-support_ : this setting, a boolean, controls the activation of texture and model support for the ComputerCraft custom blocks (as defined in renderdata/computercraft-texture.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'computercraft-computerBlockID: 222' if the computer block has been mapped to ID 222).
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* _enderstorage-support_ : this setting, a boolean, controls the activation of texture and model support for the Ender Storage custom blocks (as defined in renderdata/enderstorage-texture.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'enderstorage-blockID: 245' if the Ender Storage Chest block has been mapped to ID 245).
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* _forestry-support_ : this setting, a boolean, controls the activation of texture and model support for the Forestry custom blocks (as defined in renderdata/forestry-texture.txt and renderdata/forestry-models.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'forestry-humus: 211' if the humus block has been mapped to ID 211).
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* _ic2-support_ : this setting, a boolean, controls the activation of texture and model support for the Industrial Craft 2 custom blocks (as defined in renderdata/ic2-models.txt and renderdata/ic2-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "ic2-blockCable: 233" if the cable block has been mapped to ID 233)
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* _ic2-advancedmachines-support_ : this setting, a boolean, controls the activation of texture and model support for the Industrial Craft 2 Advanced Machines custom blocks (as defined in renderdata/ic2-advancedmachines-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "ic2-adv-blockAdvancedMachine: 199" if the advanced machine block has been mapped to ID 199)
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* _ic2-chargingbench-support_ : this setting, a boolean, controls the activation of texture and model support for the Industrial Craft 2 Charging Bench custom blocks (as defined in renderdata/ic2-chargingbench-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "ic2-blockChargingBench: 178" if the charging bench block has been mapped to ID 178)
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* _ic2-powerconverters-support_ : this setting, a boolean, controls the activation of texture and model support for the Industrial Craft 2 Power Converters custom blocks (as defined in renderdata/ic2-powerconverters-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "ic2-blockPowerConverter: 175" if the power converter block has been mapped to ID 175)
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* _ic2-compactsolars-support_ : this setting, a boolean, controls the activation of texture and model support for the Industrial Craft 2 Compact Solars custom blocks (as defined in renderdata/ic2-compactsolars-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "ic2-compactSolars: 214" if the compact solars block has been mapped to ID 214)
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* _ic2-nuclearcontrol-support_ : this setting, a boolean, controls the activation of texture and model support for the Industrial Craft 2 Nuclear Control custom blocks (as defined in renderdata/ic2-nuclearcontrol-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "ic2-nuclearcontrol-blockNuclearControlMain: 215" if the nuclear control block has been mapped to ID 215)
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* _ironchest-support_ : this setting, a boolean, controls the activation of texture and model support for the Iron Chest custom blocks (as defined in renderdata/ironchest-texture.txt and renderdata/ironchest-models.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'ironchest-ironChestsID: 144' if the iron chest block has been mapped to ID 144).
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* _lctrees-support_ : this setting, a boolean, controls the activation of texture and model support for the LC Trees custom blocks (as defined in renderdata/lctrees-texture.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'lctrees-leafID: 240' if the leaf block has been mapped to ID 240).
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* _netherores-support_ : this setting, a boolean, controls the activation of texture and model support for the NetherOres custom blocks (as defined in renderdata/netherores-textures.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "netherores-NetherOreBlock: 145" if the ore block has been mapped to ID 145)
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* _railcraft-support_ : this setting, a boolean, controls the activation of texture and model support for the Railcraft custom blocks (as defined in renderdata/railcraft-texture.txt and renderdata/railcraft-models.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'railcraft-elevatorBlock: 221' if the elevator rails block has been mapped to ID 221).
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* _redpower2-support_ : this setting, a boolean, controls the activation of texture and model support for the RedPower 2 custom blocks (as defined in renderdata/rp2-models.txt and renderdata/rp2-textures.txt). Default is false (disabled).
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Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. "rp2-world-ores: 155" if the RedPowerWorld ores block has been mapped to ID 155)
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* _superslopes-support_ : this setting, a boolean, controls the activation of texture and model support for the Kaevator's Superslopes custom blocks (as defined in renderdata/superslopes-texture.txt and renderdata/superslopes-models.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'BlockKaevSteelSlopes: 214' if the steel slopes block has been mapped to ID 214).
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* _tubecraft-support_ : this setting, a boolean, controls the activation of texture and model support for the TubeCraft custom blocks (as defined in renderdata/tubecraft-texture.txt). Default is false (disabled). Customized block IDs can be set for the IDs defined in the top of those files by adding the corresponding setting to configuration.txt (e.g. 'tubestuff-id: 224' if the TubeCraft block has been mapped to ID 224).
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## User Login Security Settings for Web Interface
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The support for login-based security on the web interface can be controlled through the following settings:
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