From d449b1c650e2ee83036ad2a8b6e652b51ace9ff1 Mon Sep 17 00:00:00 2001 From: mikeprimm Date: Mon, 25 Nov 2013 16:41:33 -0800 Subject: [PATCH] Updated Custom Block Definitions (markdown) --- Custom-Block-Definitions.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Custom-Block-Definitions.md b/Custom-Block-Definitions.md index 6171d77..6dd3f47 100644 --- a/Custom-Block-Definitions.md +++ b/Custom-Block-Definitions.md @@ -7,6 +7,6 @@ The rendering of block in Dynmap is accomplished via a number of distinctive mec Support files for custom blocks defined by add-on mods are provided through the definition of two files for each mod: one defining the texture mapping (following the naming convention '*-texture.txt', and placed in the 'renderdata' directory (or in a subdirectory under that directory)), and a second defining the models for blocks that are not simple cubes (following the naming convention '*-models.txt', and also placed in the 'renderdata' directory, or a subdirectory). For mods that have nothing but simple cubes, no *-models.txt file is required (as the model for any block without a model defined is assumed to be a simple cube). ## Creating Texture and Model Definition Files -For features common to both texture and model definitions files, see [[Common Features for Texture and Model Definition Files]] -For details on the format of texture definition files, see [[Texture Definition Files]] -For details on the format of model definition files, see [[Model Definition Files]] +* For features common to both texture and model definitions files, see [[Common Features for Texture and Model Definition Files]] +* For details on the format of texture definition files, see [[Texture Definition Files]] +* For details on the format of model definition files, see [[Model Definition Files]]