diff --git a/Defining-custom-shaders.md b/Defining-custom-shaders.md index 01df77f..5a2d9e1 100644 --- a/Defining-custom-shaders.md +++ b/Defining-custom-shaders.md @@ -45,6 +45,7 @@ An example of a typical texture pack shader configuration is shown below: swampshaded: true waterbiomeshaded: true better-grass: false + grid-scale: 0 The settings for the TexturePackHDShader include: @@ -60,6 +61,8 @@ The settings for the TexturePackHDShader include: - _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false). +- _grid-scale_ : This setting, if defined and greater that zero, will result in a grid being drawn on the map tiles, with a white row and column of blocks every N tiles (so _grid-scale: 16_ would result in a grid with whitened blocks on every chunk border). Since the block color is changed, the grid will conform to the contour of the map. + An example of a typical topological shader configuration is shown below: shaders: