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## Rendering ##
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## Rendering ##
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* `/dynmap render`: renders one tile of the map where you are standing.
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* `/dynmap render`: renders one tile of the map where you are standing.
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* `/dynmap fullrender`: Attempts to render the entire world from your location (or from 0,64,0, if issued from the server console).
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* `/dynmap fullrender`: Attempts to render all maps of the entire world from your location (or from the center of that world, if issued from the server console).
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* `/dynmap fullrender world`: Attempts to render all maps of the world named `world` from the center of that world.
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* `/dynmap fullrender world:surface`: Attempts to render the map named `surface` for the world named `world` from the center of that world.
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* `/dynmap radiusrender radius`: attempts to render at least a `radius` block area, centered on your current location.
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* `/dynmap radiusrender radius`: attempts to render at least a `radius` block area, centered on your current location.
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* `/dynmap cancelrender world`: cancels any active fullrender or radiusrender on the given world.
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* `/dynmap cancelrender world`: cancels any active fullrender or radiusrender on the given world.
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