From e500694d83333f3d7977f602e60f04124caca11a Mon Sep 17 00:00:00 2001 From: mikeprimm Date: Sun, 22 Jan 2012 18:47:05 -0800 Subject: [PATCH] Updated Base Plugin Settings (markdown) --- Base-Plugin-Settings.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Base-Plugin-Settings.md b/Base-Plugin-Settings.md index 65df20c..c89393c 100644 --- a/Base-Plugin-Settings.md +++ b/Base-Plugin-Settings.md @@ -128,6 +128,8 @@ The core settings defined include the following: * _correct-biome-shading_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to shade lily pads, birch, pine, and water equivalently to the Minecraft client. If false, the legacy biome shading is done (all trees are shaded equivalently, water is shaded using watercolor.png, lily pads are shaded like grass (pre-0.29 behavior). Setting this will require a full map render to see the proper results. +* _smooth-biome-shading_: this settings, if defined and set to 'true', will cause water, leaves and foliage rendered in and near swamps to be smoothly shaded, as done in Minecraft 1.1.0+. Default is false (1.0.0 style swamp shading). + * _fetchskins_ : this setting, a boolean, controls whether the server will attempt to fetch skins for players during login. If set to false, no skins are fetched, and the default skin is assumed for all players. Default is true. * _refreshskins_ : this setting, a boolean, controls whether faces and other images derived from a player's skin are refreshed each login. If set to false, existing files are never refreshed (which can be useful if faces are locally managed or updated by the server administrator or another plugin). Default is true.