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Updated Defining volumetric models (markdown)
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@ -47,4 +47,4 @@ To define a volumetric model by rotation, add the "block:" line as normal (be su
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* *data* - the metadata value of the source volumetric model. One *data* attribute is required, and is required to be a number.
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* *rot* - the rotation value, in degrees around the Y axis. Valid values are 0, 90, 180, and 270. The *rot* attribute is required.
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Note: rotating the volumetric model has no effect on the application of textures to the model: a texture applied to the north face of the unrotated model would still be applied to the north face of the model after rotation.
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Note: rotating the volumetric model has no effect on the application of textures to the model: a texture applied to the north face of the unrotated model would still be applied to the north face of the model after rotation, for example.
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