Updated HD Map Configuration (markdown)

mikeprimm 2011-09-12 13:07:26 -07:00
parent cb5e644ae5
commit ed02401c7b
1 changed files with 1 additions and 1 deletions

@ -4,7 +4,7 @@ With their introduction in v0.20, the HDMap map type provides a new, more flexib
Dynmap includes 3 sets of templates, each defining a set of map definitions for the various types of worlds (normal, nether, and skylands). To select between the three template sets, edit the _configuration.txt_ file, and change the setting of the _deftemplatesuffix_ setting (found near the top of the default _configuration.txt_ file). The currently defined values for this setting include:
* _deftemplatesuffix:_ : This is the default, and causes dynmap to use the 'classic' default templates - these are low resolution and very quick to render, but are far from the most attractive maps. The template files used for this mode are _templates/normal.txt_, _templates/nether.txt_, and _templates/skylands.txt_.
* _deftemplatesuffix: ""_ : This is the default, and causes dynmap to use the 'classic' default templates - these are low resolution and very quick to render, but are far from the most attractive maps. The template files used for this mode are _templates/normal.txt_, _templates/nether.txt_, and _templates/skylands.txt_.
* _deftemplatesuffix: lowres_ : this selects the "low-res" HD maps. These maps are similar to the 'classic' defaults (a surface map, an isometric view from the south-east, and a cave map), but they are rendered using the HD renderer with about 2-3x the resolution of the "classic" maps. Also, by default the standard Minecraft texture pack will be used to color the blocks, yielding a much more accurate representation of the map. Rendering these maps will take 4-6 times as long as the default 'classic' maps, and about 4x the disk space. The template files used for this mode are in _templates/normal-lowres.txt_, _templates/nether-lowres.txt_, and _templates/skylands-lowres.txt_.