diff --git a/Addons.md b/Addons.md
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+++ b/Addons.md
@@ -27,20 +27,57 @@ This page is divided in to two parts: Active and Depreciated Addons. Active addo
* Where to get Support: https://github.com/SNDST00M/material-dynmap/issues
* Where to support the Author: https://www.patreon.com/dynmap/
+## Renderer
+
+### ChunkyMap
+
+(ChunkyMap)[https://github.com/leMaik/ChunkyMap] is a map renderer that 'combines photorealistic rendering with the convenience and automatic updates of Dynmap.'
+
+ChunkyMap is implemented as a drop-in replacement for the HDMap
that comes with Dynmap.
+
+
+
## Plugin Bridges
### [Dynmap-Towny](https://github.com/TownyAdvanced/Dynmap-Towny)
->
+
* Developer: https://github.com/TownyAdvanced/
* Source: https://github.com/TownyAdvanced/Dynmap-Towny
* Wiki: https://github.com/hankjordan/Dynmap-Towny/wiki
* Where to get Support: https://discord.gg/gnpVs5m
* Where to support the Author: https://github.com/sponsors/LlmDl
+Notes:
+ - [SiegeWar's config includes "map_hiding"](https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-FAQ) which will override Dynmap configs for hiding users in wilderness / underground / besieged-towns. This can feel like users 'randomly' not appearing on the map.
+
## Other
+### EarthMC
+
+[EarthMC](https://earth.motfe.net/) is a **map project** sometimes bundled with plugins.
+
+As at Dec-2021, this message is displayed in Discord when EarthMC is mentioned;
+
+>The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage.
+>This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.
+>
+>1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
+>2. Pause Dynmap: /dynmap pause all
+>3. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
+> - [worldname]
is the name of your world folder
+> - [freq]
is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
+> - [pad]
how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, I recommend setting this to 0 for EarthMC
+> - [force]
This must be set to true
+>4. Wait for worldborder to finish
+>5. Unpause Dynmap /dynmap pause none
, you may have to restart the fullrender using /dynmap fullrender [worldname]
+
***
# Depreciated Addons
+
+* Abandoned: The original Webbukkit Dynmap-Towny addon has not been updated since 2016. Please use the more recent 'TownyAdvanced' fork above.
+* Abandoned: [Dynmap Addon for Clans](https://www.spigotmc.org/resources/abandoned-clans-dynmap-addon-for-clans-free.87028)
+* Unknown: [dynmap-PyLandmarks](https://dev.bukkit.org/projects/dynmap-pylandmarks)
+* ... And many others that are **not maintained** by Dynmap developers.
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