esphome-docs/components/speaker/index.rst

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Speaker Components
==================
.. seo::
:description: Instructions for setting up speakers in ESPHome.
:image: speaker.svg
The ``speaker`` domain contains common functionality shared across the
speaker platforms.
.. _config-speaker:
Base Speaker Configuration
--------------------------
No configuration variables
.. _speaker-actions:
Speaker Actions
------------------
All ``speaker`` actions can be used without specifying an ``id`` if you have only one ``speaker`` in
your configuration YAML.
Configuration variables:
**id** (*Optional*, :ref:`config-id`): The speaker to control. Defaults to the only one in YAML.
.. _speaker-play:
``speaker.play`` Action
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This action will start playing raw audio data from the speaker.
.. code-block:: yaml
on_...:
# Static raw audio data
- speaker.play: [...]
# Templated, return type is std::vector<uint8_t>
- speaker.play: !lambda return {...};
# in case you need to specify the speaker id
- speaker.play:
id: my_speaker
data: [...]
Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to control. Defaults to the only one in YAML.
- **data** (**Required**, list of bytes): The raw audio data to play.
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.. _speaker-stop:
``speaker.stop`` Action
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This action will stop playing audio data from the speaker and discard the unplayed data.
.. _speaker-conditions:
Speaker Conditions
---------------------
All ``speaker`` conditions can be used without specifying an ``id`` if you have only one ``speaker`` in
your configuration YAML.
Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to check. Defaults to the only one in YAML.
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.. _speaker-is_playing:
``speaker.is_playing`` Condition
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This condition will check if the speaker is currently playing audio data.
Platforms
---------
.. toctree::
:maxdepth: 1
:glob:
*
See Also
--------
- :ghedit:`Edit`