Update lvgl.rst

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H. Árkosi Róbert 2024-05-13 10:48:59 +02:00
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@ -1738,7 +1738,7 @@ A typical application would probably use an ``obj`` container widget as a tile,
**Configuration variables:**
- **tiles** (**Required**, list): A list with (any number of) tiles to be added to meter.
- **tiles** (**Required**, list): A list with (any number of) tiles to be added to tileview.
- *widget* (**Required**): Any kind of widget to be used as tile container.
- **tile_id** (**Required**): A tile ID to be used with ``lvgl.tileview.select`` action.
- **dir** (*Optional*): Enable moving to the adjacent tiles into the given direction by swiping/dragging. One (or multiple as YAML list) of ``LEFT``, ``RIGHT``, ``TOP``, ``BOTTOM``, ``HOR``, ``VER``, ``ALL``. Defaults to ``ALL``.
@ -2000,7 +2000,7 @@ This :ref:`action <config-action>` redraws the entire screen, or optionally only
This :ref:`action <config-action>` pauses the activity of LVGL, including rendering.
- **show_snow** (*Optional*, boolean): During paused, display random colored pixels across the entire screen in order to minimize screen burn-in, to relief the tension put on each individual pixel. See :ref:`lvgl-cook-antiburn` for an example how to use this.
- **show_snow** (*Optional*, boolean): When paused, display random colored pixels across the entire screen in order to minimize screen burn-in, to relief the tension put on each individual pixel. See :ref:`lvgl-cook-antiburn` for an example illustrating how to use this.
.. code-block:: yaml