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[lvgl] Clarify getting started (#4519)
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@ -10,14 +10,21 @@ embedded graphics library to create beautiful UIs for any MCU, MPU and display t
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.. figure:: /components/lvgl/images/lvgl_main_screenshot.png
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Prerequisites
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-------------
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To use LVGL with a :ref:`display <display-hw>` in ESPHome, you'll need an ESP32 or RP2040. PSRAM is not a strict requirement but it is generally recommended, especially for large color displays.
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The graphic display should be configured with ``auto_clear_enabled: false`` and ``update_interval: never``, and should not have any ``lambda`` set.
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The graphic display should be configured with ``auto_clear_enabled: false`` and should not have any ``lambda`` set. The LVGL component will take care of the display rendering. For most displays, the ``update_interval`` should be set to ``never``, but note that some displays such as OLED and ePaper will need the update interval set to a suitable value.
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For interactivity, a :doc:`Touchscreen </components/touchscreen/index>` (capacitive highly preferred), a :doc:`/components/sensor/rotary_encoder` or a custom keypad made up from discrete :doc:`Binary Sensors </components/binary_sensor/index>` can be used.
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Check out the detailed examples in :ref:`the Cookbook <lvgl-cookbook>` which demonstrate a number of ways you can integrate your environment with LVGL and ESPHome.
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TL;DR
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-----
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To get started, it is sufficient to add a display and an empty LVGL configuration. If neither ``pages`` nor ``widgets`` is specified, then a default "hello world" page will be shown.
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.. code-block:: yaml
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@ -25,6 +32,26 @@ To get started, it is sufficient to add a display and an empty LVGL configuratio
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# Example minimal configuration entry
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lvgl:
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display:
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- platform: ...
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# ...
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auto_clear_enabled: false
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update_interval: never
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To make LVGL your own you will need to add widgets to the display. For example, to show a label with the text "Hello World!" in the center of the screen:
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.. code-block:: yaml
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lvgl:
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widgets:
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- label:
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align: CENTER
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text: 'Hello World!'
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Now read on to learn more about the configuration options and how to customize your LVGL display.
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Basics
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------
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