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Update devboard_as_flasher.rst to additionally include ESP32 S series (#4523)
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@ -3,7 +3,8 @@ Using an ESP devboard as a USB-UART bridge
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.. _devboard-as-flasher:
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ESP development boards usually have an onboard USB interface, either built into the chip (e.g. ESP32-S3) or via an onboard USB-UART bridge chip.
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ESP development boards usually have an onboard USB interface,
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either built into the chip (e.g. ESP32-S Series) or via an onboard USB-UART bridge chip.
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However some ESP based devices not designed for development work don't bother with this,
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and only expose the UART0 pins (TX and RX) for flashing purposes.
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@ -16,7 +17,8 @@ and will not change anything already flashed onto it - it's purely a way to use
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We will refer to the devboard with functional USB_UART bridge chip as flasher board for this guide.
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Make sure you've read the :doc:`/guides/physical_device_connection` for properly understanding the functionality of your flasher devboard.
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Make sure you've read the :doc:`/guides/physical_device_connection`
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for properly understanding the functionality of your flasher devboard.
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.. figure:: /guides/images/devboard-as-flasher.png
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:align: center
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@ -28,7 +30,7 @@ You need to make the following electrical connections:
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.. note::
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- Most ESP32 S and C series boards do *not* have a separate USB-UART chip - they have it built into the ESP - so are not suitable for this application.
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- Most ESP32 S and C series devboards do *not* have a separate USB-UART chip - they have it built into the ESP. See below for instructions regarding ESP32-S series.
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- The 5V connection on either board may be labelled either ``5V`` or ``VIN``. Some boards may not have a 5V connection and will require 3.3V only.
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- Rather than powering the target board from the flasher board, it is also possible to use a separate power supply, just make sure all the ground pins are connected together.
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@ -48,3 +50,35 @@ the ESP chip on flasher module from booting and polluting the serial lines.
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- Do not connect 3V3 to VIN of the target devices with a 3V3 LDO as it may lead to brownouts.
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Once the connections are made, plug the flasher board into your computer via USB and proceed with flashing the target board via whichever means you intend to use.
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Making an ESP32-S Series devboard act like a USB-UART bridge
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------------------------------------------------------------
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.. _esp32s-usb-uart-bridge:
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Users with ESP32-S2/S3 devboards can have a look at https://github.com/espressif/esp-usb-bridge instead.
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But be warned, it demands flashing your S2/S3 board using ESP-IDF to act like a USB_UART bridge first.
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In the SDKconfig, make sure to verify the GPIO pins for the TxD/RxD signals.
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The connections needed to flash a target device using an ESP32-S devboard are:
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- ``VU/VUSB/5V`` or ``3V3`` on the flasher devboard to ``VIN`` or ``3V3`` respectively of the target device
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- ``GND``, or ground of flasher devboard to ``GND`` of the target device
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- ``TxD`` of flasher devboard to ``RX`` of the target device
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- ``RxD`` of flasher devboard to ``TX`` of the target device
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Because we are using the internal UART of the ESP the TX and RX lines should be crossed.
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This is in contrast to the aforementioned devboards with external USB_UART bridge chip.
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.. note::
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Because we have made our ESP32-S Series board act like a USB_UART bridge,
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flashing another binary on it won't work because the exposed COM port corresponds to the USB_UART bridge.
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For that, you need to first manually put it into DOWNLOAD mode.
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(by holding RESET and tapping BOOT button)
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See Also
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--------
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- :doc:`Guides </guides/index>`
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- :ghedit:`Edit`
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