ESPHome Core Configuration ========================== .. seo:: :description: Instructions for setting up the core ESPHome configuration. :image: cloud-circle.png Here you specify some core information that ESPHome needs to create firmwares. Most importantly, this is the section of the configuration where you specify the **name** of the node, the **platform** and **board** you’re using. .. code-block:: yaml # Example configuration entry esphome: name: livingroom comment: Living room ESP32 controller platform: ESP32 board: nodemcu-32s Configuration variables: ------------------------ - **name** (**Required**, string): This is the name of the node. It should always be unique in your ESPhome network. May only contain lowercase characters, digits, underscores and hyphens. See :ref:`esphome-changing_node_name`. - **platform** (**Required**, string): The platform your board is on, either ``ESP32`` or ``ESP8266``. See :ref:`esphome-arduino_version`. - **board** (**Required**, string): The board ESPHome should specify for PlatformIO. For the ESP32, choose the appropriate one from `this list `__ and use `this list `__ for ESP8266-based boards. *This only affects pin aliases and some internal settings*, if unsure choose the generic board option! Advanced options: - **arduino_version** (*Optional*): The version of the Arduino framework to link the project against. See :ref:`esphome-arduino_version`. - **build_path** (*Optional*, string): Customize where ESPHome will store the build files for your node. By default, ESPHome puts all PlatformIO project files under a folder ``/``, but you can customize this behavior using this option. - **platformio_options** (*Optional*, mapping): Additional options to pass over to PlatformIO in the platformio.ini file. See :ref:`esphome-platformio_options`. - **use_custom_code** (*Optional*, boolean): Whether to configure the project for writing custom components. This sets up some flags so that custom code should compile correctly - **includes** (*Optional*, list of files): A list of C[++] files to include in the main (auto-generated) sketch file for custom components. The paths in this list are relative to the directory where the YAML configuration file is in. Should have file extension ``.h`` - See :ref:`esphome-includes` for more info. - **libraries** (*Optional*, list of libraries): A list of `platformio libraries `__ to include in the project. See `platformio lib install `__. - **comment** (*Optional*, string): Additional text information about this node. Only for display in UI. ESP8266 Options: - **esp8266_restore_from_flash** (*Optional*, boolean): Whether to save & restore data from flash on ESP8266s. Defaults to ``no``. See :ref:`esphome-esp8266_restore_from_flash` for more info Automations: - **on_boot** (*Optional*, :ref:`Automation `): An automation to perform when the node starts. See :ref:`esphome-on_boot`. - **on_shutdown** (*Optional*, :ref:`Automation `): An automation to perform right before the node shuts down. See :ref:`esphome-on_shutdown`. - **on_loop** (*Optional*, :ref:`Automation `): An automation to perform on each ``loop()`` iteration. See :ref:`esphome-on_loop`. .. _esphome-arduino_version: ``arduino_version`` ------------------- ESPHome uses the Arduino framework internally to handle all low-level interactions like initializing the WiFi driver and so on. Unfortunately, every Arduino framework version often has its own quirks and bugs, especially concerning WiFi performance. With the ``arduino_version`` option you can tell ESPHome which Arduino framework to use for compiling. .. code-block:: yaml # Example configuration entry esphome: # ... # Default: use the recommended version, usually this equals # the latest version. arduino_version: recommended # Use the latest stable version arduino_version: latest # Use the latest staged version from GitHub, try this if you have WiFi problems arduino_version: dev # Use a specific version arduino_version: 2.3.0 For the ESP8266, you currently can manually pin the Arduino version to these values (see the full list of Arduino frameworks `here `__): * `2.7.2 `__ (default) * `2.7.1 `__ * `2.7.0 `__ * `2.6.3 `__ * `2.6.2 `__ * `2.6.1 `__ * `2.5.2 `__ * `2.5.1 `__ * `2.5.0 `__ * `2.4.2 `__ * `2.4.1 `__ * `2.4.0 `__ * `2.3.0 `__ For the ESP32, there are these Arduino `framework versions `__: - `1.0.4 `__ (default) - `1.0.3 `__ - `1.0.2 `__ - `1.0.1 `__ - `1.0.0 `__ .. _esphome-esp8266_restore_from_flash: ``esp8266_restore_from_flash`` ------------------------------ With this option you can control where the state of certain components is kept on the ESP. Components like ``light``, ``switch``, ``fan`` and ``globals`` can restore their state upon boot. However, by default this data is stored in the "RTC memory" section of the ESP8266s. This memory is cleared when the ESP8266 is disconnected from power. So by default the state cannot be recovered after power loss. To still have these components restore their state upon power loss the state can additionally be saved in *flash* memory by setting this option to ``true``. Beware: The flash has a limited number of write cycles (usually around 100 000), after that the flash section will fail. So do not use this option when you have components that update rapidly. These include GPIO switches that are used internally (disable restoring with the ``restore_mode`` option), certain light effects like ``random`` and the ``on_value_range`` trigger. .. _esphome-on_boot: ``on_boot`` ----------- This automation will be triggered when the ESP boots up. By default, it is executed after everything else is already set up. You can however change this using the ``priority`` parameter. .. code-block:: yaml esphome: # ... on_boot: priority: -10 # ... then: - switch.turn_off: switch_1 Configuration variables: - **priority** (*Optional*, float): The priority to execute your custom initialization code. A higher value means a high priority and thus also your code being executed earlier. Please note this is an ESPhome-internal value and any change will not be marked as a breaking change. Defaults to ``-10``. Priorities (you can use any value between them too): - ``800.0``: This is where all hardware initialization of vital components is executed. For example setting switches to their initial state. - ``600.0``: This is where most sensors are set up. - ``250.0``: At this priority, WiFi is initialized. - ``200.0``: Network connections like MQTT/native API are set up at this priority. - ``-100.0``: At this priority, pretty much everything should already be initialized. - See :ref:`Automation `. .. _esphome-on_shutdown: ``on_shutdown`` --------------- This automation will be triggered when the ESP is about to shut down. Shutting down is usually caused by too many WiFi/MQTT connection attempts, Over-The-Air updates being applied or through the :doc:`deep_sleep`. .. note:: It's not guaranteed that all components are in a connected state when this automation is triggered. For example, the MQTT client may have already disconnected. .. code-block:: yaml esphome: # ... on_shutdown: then: - switch.turn_off: switch_1 Configuration variables: See :ref:`Automation `. .. _esphome-on_loop: ``on_loop`` ----------- This automation will be triggered on every ``loop()`` iteration (usually around every 16 milliseconds). .. code-block:: yaml esphome: # ... on_loop: then: # do something .. _esphome-platformio_options: ``platformio_options`` ---------------------- PlatformIO supports a number of options in its ``platformio.ini`` file. With the ``platformio_options`` parameter you can tell ESPHome what options to pass into the ``env`` section of the PlatformIO file (Note you can also do this by editing the ``platformio.ini`` file manually). You can view a full list of PlatformIO options here: https://docs.platformio.org/en/latest/projectconf/section_env.html .. code-block:: yaml # Example configuration entry esphome: # ... platformio_options: upload_speed: 115200 board_build.f_flash: 80000000L .. _esphome-includes: ``includes`` ------------ With ``includes`` you can include source files in the generated PlatformIO project. All files declared with this option are copied to the project each time it is compiled. You can always look at the generated PlatformIO project (``/``) to see what is happening - and if you want you can even copy the include files directly into the ``src/`` folder. The ``includes`` option is only a helper option that does that for you. .. code-block:: yaml # Example configuration entry esphome: # ... includes: - my_switch.h This option behaves differently depending on what the included file is pointing at: - If the include string is pointing at a directory, the entire directory tree is copied over to the src/ folder. - If the include string is point at a header file (.h, .hpp, .tcc) - it is copied in the src/ folder AND included in the main.cpp. This way the lambda code can access it. .. _esphome-changing_node_name: Changing ESPHome Node Name -------------------------- Trying to change the name of a node or its address in the network? You can do so with the ``use_address`` option of the :doc:`WiFi configuration `. Change the device name or address in your YAML to the new value and additionally set ``use_address`` to point to the old address like so: .. code-block:: yaml # Step 1. Changing name from test8266 to kitchen esphome: name: kitchen # ... wifi: # ... use_address: test8266.local Now upload the updated config to the device. As a second step, you now need to remove the ``use_address`` option from your configuration again so that subsequent uploads will work again (otherwise it will try to upload to the old address). .. code-block:: yaml # Step 2 esphome: name: kitchen # ... wifi: # ... # Remove or comment out use_address # use_address: test8266.local The same procedure can be done for changing the static IP of a device. See Also -------- - :ghedit:`Edit`