Display Menu ============ .. seo:: :description: Instructions for setting up a simple hierarchical menu on displays. :image: lcd_menu.png .. _display_menu: The integration provides a menu primarily intended to be controlled either by a rotary encoder with a button or a five-button joystick controller. It allows to navigate a hierarchy of items and submenus with the ability to change the values and execute commands. The menu can be activated and deactivated on demand, allowing alternating between using the screen for the menu and other information. Overview -------- This document describes the configuration and automations common for the components implementing this integration. At the moment the character based LCD displays are supported using the :ref:`lcd_menu ` integration and an instance of this is used in the configuration examples. .. code-block:: yaml # Example configuration entry display: - platform: lcd_pcf8574 id: my_lcd ... lambda: |- id(my_lcd_menu).draw(); if (!id(my_lcd_menu).is_active()) it.print("Menu is not active"); # Declare a LCD menu lcd_menu: id: my_lcd_menu display_id: my_lcd active: true mode: rotary on_enter: then: lambda: 'ESP_LOGI("display_menu", "root enter");' on_leave: then: lambda: 'ESP_LOGI("display_menu", "root leave");' items: - type: back text: 'Back' - type: label text: 'Label 1' - type: label text: !lambda |- return "Templated label"; # Encoder to provide navigation sensor: - platform: rotary_encoder ... on_anticlockwise: - display_menu.up: on_clockwise: - display_menu.down: # A de-bounced GPIO is used to 'click' binary_sensor: - platform: gpio ... filters: - delayed_on: 10ms - delayed_off: 10ms on_press: - display_menu.enter: Configuration variables: - **root_item_id** (*Optional*, :ref:`config-id`): Manually specify the ID of the root menu item. - **active** (*Optional*, boolean): Whether the menu should start as active, meaning accepting user interactions and displaying output. Defaults to ``true``. - **mode** (*Optional*, enum): Defines the navigation logic. Defaults to ``rotary``. - ``rotary``: Rotary mode expects the clockwise movement wired to :ref:`display_menu.down `, the anticlockwise one to :ref:`display_menu.up ` and the switch to :ref:`display_menu.enter ` action. - ``joystick``: Joystick mode expects the up, down, left and right buttons wired to the :ref:`display_menu.up `, :ref:`display_menu.down `, :ref:`display_menu.left ` and :ref:`display_menu.right ` actions and the middle button to the :ref:`display_menu.enter ` action. - **items** (**Required**): The first level of the menu. Automations: - **on_enter** (*Optional*, :ref:`Automation `): An automation to perform when the menu level (here the root one) is entered. See :ref:`display_menu-on_enter`. - **on_leave** (*Optional*, :ref:`Automation `): An automation to perform when the menu level is not displayed anymore. See :ref:`display_menu-on_leave`. Menu Items ---------- The component manages a hierarchy of menu items. The common configuration variables are: - **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation. - **type** (**Required**, string): The type of the menu item (see below). - **text** (*Optional*, string, :ref:`templatable `): The text displayed for the menu item. If a lambda is specified it gets an ``it`` argument pointing to the ``MenuItem`` that is being drawn. .. _display_menu-edit_mode: Editing values ************** Some of the menu items provide a way to edit values either by selecting from a list of options or changing a numeric one. Such items can be configured in two ways. If the ``immediate_edit`` configuration is ``false``, the editing mode has to be activated first by activating the rotary encoder's switch or the joystick's center button. On the activation the ``on_enter`` automation is called and the item is marked as editable (the ``>`` selection marker changes to ``*`` as default). The value can be then iterated through the rotary wheel (in the ``rotary`` mode) or the joystick left and right buttons (in the ``joystick`` one). The editing mode is deactivated by another clicking of the switch, the ``on_leave`` automation is called and the selection marker changes back. If the ``immediate_edit`` configuration is ``true`` the menu item is editable immediately when it is selected. The ``on_enter`` and ``on_leave`` are not called. In the ``joystick`` mode the left and right buttons iterate through the values; the items that are editable show the editable marker to signal that the buttons can be used. In the ``rotary`` mode activating the switch iterates to the next value. The selection marker does not change (here it is used to signal whether rotating the knob navigates the menu or changes the value). The menu item of the ``number`` type can be only immediately editable in the ``joystick`` mode. Label ***** .. code-block:: yaml items: - id: my_label type: label text: 'My Label' The menu item of the type ``label`` just displays a text. There is no configuration and no interaction is possible. Menu **** .. code-block:: yaml items: - type: menu text: 'My Submenu' on_enter: then: lambda: 'ESP_LOGI("display_menu", "enter: %s", it->get_text().c_str());' on_leave: then: lambda: 'ESP_LOGI("display_menu", "leave: %s", it->get_text().c_str());' items: - type: label text: 'Label' - type: back text: 'Back' The menu item of the type ``menu`` defines a list of child menu items. When the item is clicked the display shows the new menu level. Configuration variables: - **items** (**Required**): Defines the child menu items. Automations: - **on_enter** (*Optional*, :ref:`Automation `): An automation to perform when the menu level is entered. See :ref:`display_menu-on_enter`. - **on_leave** (*Optional*, :ref:`Automation `): An automation to perform when the menu level is not displayed anymore. See :ref:`display_menu-on_leave`. Back **** .. code-block:: yaml items: - type: back text: 'Back' The menu item of the type ``back`` closes the current menu level and goes up in the menu level hierarchy. The ``on_leave`` automation of the current level and ``on_enter`` one of the higher one are invoked. There is no configuration. Select ****** .. code-block:: yaml lcd_menu: items: - type: select immediate_edit: false text: 'My Color' select: my_color on_enter: then: lambda: 'ESP_LOGI("display_menu", "select enter: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' on_leave: then: lambda: 'ESP_LOGI("display_menu", "select leave: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' on_value: then: lambda: 'ESP_LOGI("display_menu", "select value: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' select: - platform: template id: my_color optimistic: true options: - 'Red' - 'Green' - 'Blue' The menu item of the type ``select`` allows cycling through a set of values defined by the associated ``select`` component. Configuration variables: - **immediate_edit** (*Optional*, boolean): Whether the item can be immediately edited when selected. See :ref:`Editing Values `. Defaults to ``false``. - **select** (**Required**, :ref:`config-id`): A ``select`` component managing the edited value. - **value_lambda** (*Optional*, :ref:`lambda `): Lambda returning a string to be displayed as value. The lambda gets an ``it`` argument pointing to the ``MenuItem``. If not specified the selected option name of the ``select`` component is used as the value. Automations: - **on_enter** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is activated. See :ref:`display_menu-on_enter`. - **on_leave** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is exited. See :ref:`display_menu-on_leave`. - **on_value** (*Optional*, :ref:`Automation `): An automation to perform when the value is changed. See :ref:`display_menu-on_value`. Number ****** .. code-block:: yaml lcd_menu: items: - type: number text: 'My Number' format: '%.2f' number: my_number on_enter: then: lambda: 'ESP_LOGI("display_menu", "number enter: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' on_leave: then: lambda: 'ESP_LOGI("display_menu", "number leave: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' on_value: then: lambda: 'ESP_LOGI("display_menu", "number value: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' number: - platform: template id: my_number optimistic: true min_value: 10.0 max_value: 20.0 step: 0.5 on_value: then: lambda: 'ESP_LOGI("number", "value: %f", x);' The menu item of the type ``number`` allows editing a floating point number. On click the ``on_enter`` automation is called and the item is marked as editable (the ``>`` selection marker changes to ``*`` as default). Up and down events then increase and decrease the value by steps defined in the ``number``, respecting the ``min_value`` and ``max_value``. The editing mode is exited by another click. Note that the fractional floating point values do not necessarily add nicely and ten times ``0.100000`` is not necessarily ``1.000000``. Use steps that are powers of two (such as ``0.125``) or take care of the rounding explicitly. Configuration variables: - **immediate_edit** (*Optional*, boolean): Whether the item can be immediately edited when selected. See :ref:`Editing Values `. Ignored in the ``rotary`` mode. Defaults to ``false``. - **number** (**Required**, :ref:`config-id`): A ``number`` component managing the edited value. If on entering the value is less than ``min_value`` or more than ``max_value``, the value is capped to fall into the range. - **format** (*Optional*, string): A ``printf``-like format string specifying exactly one ``f`` or ``g``-type conversion used to display the current value. Defaults to ``%.1f``. - **value_lambda** (*Optional*, :ref:`lambda `): Lambda returning a string to be displayed as value. The lambda gets an ``it`` argument pointing to the ``MenuItem``. If not specified the value of the ``number`` component formatted according to the ``format`` is used as the value. Automations: - **on_enter** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is activated. See :ref:`display_menu-on_enter`. - **on_leave** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is exited. See :ref:`display_menu-on_leave`. - **on_value** (*Optional*, :ref:`Automation `): An automation to perform when the value is changed. See :ref:`display_menu-on_value`. Switch ****** .. code-block:: yaml lcd_menu: items: - type: switch immediate_edit: false text: 'My Switch' on_text: 'Bright' off_text: 'Dark' switch: my_switch on_enter: then: lambda: 'ESP_LOGI("display_menu", "switch enter: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' on_leave: then: lambda: 'ESP_LOGI("display_menu", "switch leave: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' on_value: then: lambda: 'ESP_LOGI("display_menu", "switch value: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' switch: - platform: template id: my_switch optimistic: true The menu item of the type ``switch`` allows toggling the associated ``switch`` component. Configuration variables: - **immediate_edit** (*Optional*, boolean): Whether the item can be immediately edited when selected. See :ref:`Editing Values `. Defaults to ``false``. - **on_text** (*Optional*, string): The text for the ``ON`` state. Defaults to ``On``. - **off_text** (*Optional*, string): The text for the ``OFF`` state. Defaults to ``Off``. - **switch** (**Required**, :ref:`config-id`): A ``switch`` component managing the edited value. - **value_lambda** (*Optional*, :ref:`lambda `): Lambda returning a string to be displayed as value. The lambda gets an ``it`` argument pointing to the ``MenuItem``. If not specified the ``on_text`` / ``off_text`` is used. Automations: - **on_enter** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is activated. See :ref:`display_menu-on_enter`. - **on_leave** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is exited. See :ref:`display_menu-on_leave`. - **on_value** (*Optional*, :ref:`Automation `): An automation to perform when the value is changed. See :ref:`display_menu-on_value`. Command ******* .. code-block:: yaml items: - type: command text: 'Hide' on_value: then: - display_menu.hide: The menu item of the type ``command`` allows triggering commands. There is no additional configuration. Automations: - **on_value** (*Optional*, :ref:`Automation `): An automation to perform when the menu item is clicked. See :ref:`display_menu-on_value`. Custom ****** .. code-block:: yaml lcd_menu: items: - type: custom immediate_edit: false text: 'My Custom' value_lambda: 'return to_string(some_state);' on_next: then: lambda: 'some_state++;' on_prev: then: lambda: 'some_state--;' The menu item of the type ``custom`` delegates navigating the values to the automations and displaying the value to the ``value_lambda``. Configuration variables: - **immediate_edit** (*Optional*, boolean): Whether the item can be immediately edited when selected. See :ref:`Editing Values `. Defaults to ``false``. - **value_lambda** (*Optional*, :ref:`lambda `): Lambda returning a string to be displayed as value. The lambda gets an ``it`` argument pointing to the ``MenuItem``. Automations: - **on_enter** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is activated. See :ref:`display_menu-on_enter`. - **on_leave** (*Optional*, :ref:`Automation `): An automation to perform when the editing mode is exited. See :ref:`display_menu-on_leave`. - **on_value** (*Optional*, :ref:`Automation `): An automation to perform when the value is changed. See :ref:`display_menu-on_value`. - **on_next** (*Optional*, :ref:`Automation `): An automation to perform when the user navigates to the next value. See :ref:`display_menu-on_next`. - **on_prev** (*Optional*, :ref:`Automation `): An automation to perform when the user navigates to the previous value. See :ref:`display_menu-on_prev`. Automations ----------- .. _display_menu-on_enter: ``on_enter`` ************ This automation will be triggered when the menu level is entered, i.e. the component draws its items on the display. The ``it`` parameter points to a ``MenuItem`` class with the information of the menu item describing the displayed child items. If present at the top level it is an internally generated root menu item, otherwise an user defined one. .. code-block:: yaml lcd_menu: ... items: - type: menu text: 'Submenu 1' on_enter: then: lambda: 'ESP_LOGI("display_menu", "enter: %s", it->get_text().c_str());' .. _display_menu-on_leave: ``on_leave`` ************ This automation will be triggered when the menu level is exited, i.e. the component does not draw its items on the display anymore. The ``it`` parameter points to a ``MenuItem`` class with the information of the menu item. If present at the top level it is an internally generated root menu item, otherwise an user defined one. It does not matter whether the level was left due to entering the submenu or going back to the parent menu. .. code-block:: yaml lcd_menu: ... items: - type: menu text: 'Submenu 1' on_leave: then: lambda: 'ESP_LOGI("display_menu", "leave: %s", it->get_text().c_str());' .. _display_menu-on_value: ``on_value`` ************ This automation will be triggered when the value edited through the menu changed or a command was triggered. .. code-block:: yaml lcd_menu: ... items: - type: select text: 'Select Item' select: my_select_1 on_value: then: lambda: 'ESP_LOGI("display_menu", "select value: %s, %s", it->get_text().c_str(), it->get_value_text().c_str());' .. _display_menu-on_next: ``on_next`` *********** This automation will be triggered when the user requested to set the value to the next one. .. code-block:: yaml lcd_menu: ... items: - type: custom text: 'Custom Item' value_lambda: 'return to_string(some_state);' on_next: then: lambda: 'some_state++;' .. _display_menu-on_prev: ``on_prev`` *********** This automation will be triggered when the user requested to set the value to the previous one. .. code-block:: yaml lcd_menu: ... items: - type: custom text: 'Custom Item' value_lambda: 'return to_string(some_state);' on_prev: then: lambda: 'some_state--;' .. _display_menu-up_action: ``display_menu.up`` Action ************************** This is an :ref:`Action ` for navigating up in a menu. The action is usually wired to an anticlockwise turn of a rotary encoder or to the upper button of the joystick. .. code-block:: yaml sensor: - platform: rotary_encoder ... on_anticlockwise: - display_menu.up: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to navigate. .. _display_menu-down_action: ``display_menu.down`` Action **************************** This is an :ref:`Action ` for navigating down in a menu. The action is usually wired to a clockwise turn of a rotary encoder or to the lower button of the joystick. .. code-block:: yaml sensor: - platform: rotary_encoder ... on_clockwise: - display_menu.down: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to navigate. .. _display_menu-left_action: ``display_menu.left`` Action **************************** This is an :ref:`Action ` usually wired to the left button of the joystick. In the ``joystick`` mode it is used to set the previous value or to decrement the numeric one; depending on the ``immediate_edit`` flag entering the edit mode is required or not. If used in the ``rotary`` mode it exits the editing. In both modes it can be also used to navigate back one level when used with the ``back`` menu item. .. code-block:: yaml binary_sensor: - platform: gpio ... on_press: - display_menu.left: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to navigate. .. _display_menu-right_action: ``display_menu.right`` Action ***************************** This is an :ref:`Action ` usually wired to the right button of the joystick. In the ``joystick`` mode it is used to set the next value or to increment the numeric one; depending on the ``immediate_edit`` flag entering the edit mode is required or not. In both modes it can be also used to enter the submenu when used with the ``menu`` menu item. .. code-block:: yaml binary_sensor: - platform: gpio ... on_press: - display_menu.right: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to navigate. .. _display_menu-enter_action: ``display_menu.enter`` Action ***************************** This is an :ref:`Action ` for triggering a selected menu item, resulting in an action depending on the type of the item - entering a submenu, starting/stopping editing or triggering a command. The action is usually wired to a press button of a rotary encoder or to the center button of the joystick. .. code-block:: yaml binary_sensor: - platform: gpio ... filters: - delayed_on: 10ms - delayed_off: 10ms on_press: - display_menu.enter: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to navigate. .. display_menu-show_action: ``display_menu.show`` Action **************************** This is an :ref:`Action ` for showing an inactive menu. The state of the menu remains unchanged, i.e. the menu level shown at the moment it was hidden is restored, as is the selected item. The following snippet shows the menu if it is inactive, otherwise triggers the selected item. .. code-block:: yaml on_press: - if: condition: display_menu.is_active: then: - display_menu.enter: else: - display_menu.show: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to show. .. display_menu-hide_action: ``display_menu.hide`` Action **************************** This is an :ref:`Action ` for hiding the menu. A hidden menu does not react to ``draw()`` and does not process navigation actions. .. code-block:: yaml lcd_menu: ... items: - type: command text: 'Hide' on_value: then: - display_menu.hide: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to hide. .. display_menu-show_main_action: ``display_menu.show_main`` Action ********************************* This is an :ref:`Action ` for showing the root level of the menu. .. code-block:: yaml lcd_menu: ... items: - type: command text: 'Show Main' on_value: then: - display_menu.show_main: Configuration variables: - **id** (*Optional*, :ref:`config-id`): The ID of the menu to hide. .. _display_menu-is_active: ``display_menu.is_active`` Condition ************************************ This :ref:`Condition ` checks if the given menu is active, i.e. shown on the display and processing navigation events. .. code-block:: yaml on_press: - if: condition: display_menu.is_active: ... See Also -------- - :apiref:`display_menu_base/display_menu_base.h` .. toctree:: :maxdepth: 1 :glob: * - :ghedit:`Edit`