ESPHome Core Configuration ========================== .. seo:: :description: Instructions for setting up the core ESPHome configuration. :image: cloud-circle.svg Here you specify some core information that ESPHome needs to create firmwares. Most importantly, this is the section of the configuration where you specify the **name** of the node, the **platform** and **board** you’re using. .. code-block:: yaml # Example configuration entry esphome: name: livingroom comment: Living room ESP32 controller platform: ESP32 board: nodemcu-32s .. _esphome-configuration_variables: Configuration variables: ------------------------ - **name** (**Required**, string): This is the name of the node. It should always be unique in your ESPHome network. May only contain lowercase characters, digits and hyphens, and can be at most 31 characters long. See :ref:`esphome-changing_node_name`. Advanced options: - **build_path** (*Optional*, string): Customize where ESPHome will store the build files for your node. By default, ESPHome puts the PlatformIO project it uses to build the firmware in the ``.esphome/build/`` directory, but you can customize this behavior using this option. - **platformio_options** (*Optional*, mapping): Additional options to pass over to PlatformIO in the platformio.ini file. See :ref:`esphome-platformio_options`. - **includes** (*Optional*, list of files): A list of C/C++ files to include in the main (auto-generated) sketch file for custom components. The paths in this list are relative to the directory where the YAML configuration file is in. See :ref:`esphome-includes` for more info. - **libraries** (*Optional*, list of libraries): A list of libraries to include in the project. See :ref:`esphome-libraries` for more information. - **comment** (*Optional*, string): Additional text information about this node. Only for display in UI. - **name_add_mac_suffix** (*Optional*, boolean): Appends the last 3 bytes of the mac address of the device to the name in the form ``-aabbcc``. Defaults to ``false``. See :ref:`esphome-mac_suffix`. - **project** (*Optional*): ESPHome Creator's Project information. See :ref:`esphome-creators_project`. - **name** (**Required**, string): Name of the project - **version** (**Required**, string): Version of the project .. note:: Platform options that have been moved (now in platform-specific sections :doc:`esp32 ` and :doc:`esp8266 `): - **platform** (**Required**, string): The type of platform. One of ``esp8266`` or ``esp32``. - **board** (**Required**, string): The board that should be used. See :doc:`esp32 ` and :doc:`esp8266 ` for more information. - **arduino_version** (*Optional*): The version of the Arduino framework to compile the project against. - **esp8266_restore_from_flash** (*Optional*, boolean): For ESP8266s, whether to store some persistent preferences in flash memory. Choose the appropriate board from `this list `__ for the ESP8266, and `this list `__ for the ESP32 (the icon next to the name can be used to copy the board ID). *This only affects pin aliases and some internal settings*, if unsure choose a generic board from Espressif. Automations: - **on_boot** (*Optional*, :ref:`Automation `): An automation to perform when the node starts. See :ref:`esphome-on_boot`. - **on_shutdown** (*Optional*, :ref:`Automation `): An automation to perform right before the node shuts down. See :ref:`esphome-on_shutdown`. - **on_loop** (*Optional*, :ref:`Automation `): An automation to perform on each ``loop()`` iteration. See :ref:`esphome-on_loop`. .. _esphome-on_boot: ``on_boot`` ----------- This automation will be triggered when the ESP boots up. By default, it is executed after everything else is already set up. You can however change this using the ``priority`` parameter. .. code-block:: yaml esphome: # ... on_boot: priority: 600 # ... then: - switch.turn_off: switch_1 Configuration variables: - **priority** (*Optional*, float): The priority to execute your custom initialization code. A higher value means a high priority and thus also your code being executed earlier. Please note this is an ESPHome-internal value and any change will not be marked as a breaking change. Defaults to ``600``. Priorities (you can use any value between them too): - ``800.0``: This is where all hardware initialization of vital components is executed. For example setting switches to their initial state. - ``600.0``: This is where most sensors are set up. - ``250.0``: At this priority, WiFi is initialized. - ``200.0``: Network connections like MQTT/native API are set up at this priority. - ``-100.0``: At this priority, pretty much everything should already be initialized. - See :ref:`Automation `. .. _esphome-on_shutdown: ``on_shutdown`` --------------- This automation will be triggered when the ESP is about to shut down. Shutting down is usually caused by too many WiFi/MQTT connection attempts, Over-The-Air updates being applied or through the :doc:`deep_sleep`. .. note:: It's not guaranteed that all components are in a connected state when this automation is triggered. For example, the MQTT client may have already disconnected. .. code-block:: yaml esphome: # ... on_shutdown: then: - switch.turn_off: switch_1 Configuration variables: See :ref:`Automation `. .. _esphome-on_loop: ``on_loop`` ----------- This automation will be triggered on every ``loop()`` iteration (usually around every 16 milliseconds). .. code-block:: yaml esphome: # ... on_loop: then: # do something .. _esphome-platformio_options: ``platformio_options`` ---------------------- PlatformIO supports a number of options in its ``platformio.ini`` file. With the ``platformio_options`` parameter you can tell ESPHome what options to pass into the ``env`` section of the PlatformIO file (Note you can also do this by editing the ``platformio.ini`` file manually). You can view a full list of PlatformIO options here: https://docs.platformio.org/en/latest/projectconf/section_env.html .. code-block:: yaml # Example configuration entry esphome: # ... platformio_options: upload_speed: 115200 board_build.f_flash: 80000000L .. _esphome-includes: ``includes`` ------------ With ``includes`` you can include source files in the generated PlatformIO project. All files declared with this option are copied to the project each time it is compiled. You can always look at the generated PlatformIO project (``.esphome/build/``) to see what is happening - and if you want you can even copy the include files directly into the ``src/`` folder. The ``includes`` option is only a helper option that does that for you. .. code-block:: yaml # Example configuration entry esphome: # ... includes: - my_switch.h This option behaves differently depending on what the included file is pointing at: - If the include string is pointing at a directory, the entire directory tree is copied into the src/ folder. - If the include string points to a header file (.h, .hpp, .tcc), it is copied in the src/ folder AND included in the ``main.cpp`` file. This way the lambda code can access it. - If the include string points to a regular source file (.c, .cpp), it is copied in the src/ folder AND compiled into the binary. This way implementation of classes and functions in header files can be provided. .. _esphome-libraries: ``libraries`` ------------- With the ``libraries`` option it is possible to include libraries in the PlatformIO project. These libraries will then be compiled into the resulting firmware, and can be used in code from :ref:`lambdas ` and from custom components. .. code-block:: yaml # Example configuration entry esphome: # ... libraries: # a library from PlatformIO - espressif/esp32-camera # a library bundled with Arduino - Wire # use the git version of a library used by a component - esphome/Improv=https://github.com/improv-wifi/sdk-cpp.git#v1.0.0 The most common usage of this option is to include third-party libraries that are available in the `PlatformIO registry `__. They can be added by listing their name under this option. It is also possible to use specific versions, or to fetch libraries from a file or git repository. ESPHome accepts the same syntax as the `pio lib install `__ command. Using ``=`` syntax, it is possible to override the version used for libraries that are automatically added by one of ESPHome's components. This can be useful during development to make ESPHome use a custom fork of a library. By default, ESPHome does not include any libraries into the project. This means that libraries that are bundled with Arduino, such as ``Wire`` or ``EEPROM``, aren't available. If you need to use them, you should list them manually under this option. If they are used by another library, they should be listed before the library that uses them. .. _preferences-flash_write_interval: Adjusting flash writes ------------------------ .. code-block:: yaml # Example configuration entry preferences: flash_write_interval: 1min - **flash_write_interval** (*Optional*, :ref:`config-time`): Customize the frequency in which data is flushed to the flash. This setting helps to prevent rapid changes to a component from being quickly written to the flash and wearing it out. Defaults to ``1min``. As all devices have a limited number of flash write cycles, this setting helps to reduce the number of flash writes due to quickly changing components. In the past, when components such as ``light``, ``switch``, ``fan`` and ``globals`` were changed, the state was immediately committed to flash. The result of this was that the last state of these components would always restore to its last state on power loss, however, this has the cost of potentially quickly damaging the flash if these components are quickly changed. A safety feature has thus been implemented to mitigate issues resulting from the limited number of flash write cycles, the state is first stored in memory before being flushed to flash after the ``flash_write_interval`` has passed. This results in fewer flash writes, preserving the flash health. This behavior can be disabled by setting ``flash_write_interval`` to ``0s`` to immediately commit the state to flash, however, be aware that this may lead to increased flash wearing and a shortened device lifespan! For :doc:`ESP8266 `, ``restore_from_flash`` must also be set to ``true`` for states to be written to flash. .. _esphome-changing_node_name: Changing ESPHome Node Name -------------------------- Trying to change the name of a node or its address in the network? You can do so with the ``use_address`` option of the :doc:`WiFi configuration `. Change the device name or address in your YAML to the new value and additionally set ``use_address`` to point to the old address like so: .. code-block:: yaml # Step 1. Changing name from test8266 to kitchen esphome: name: kitchen # ... wifi: # ... use_address: test8266.local Now upload the updated config to the device. As a second step, you now need to remove the ``use_address`` option from your configuration again so that subsequent uploads will work again (otherwise it will try to upload to the old address). .. code-block:: yaml # Step 2 esphome: name: kitchen # ... wifi: # ... # Remove or comment out use_address # use_address: test8266.local The same procedure can be done for changing the static IP of a device. .. _esphome-mac_suffix: Adding the MAC address as a suffix to the device name ----------------------------------------------------- Using ``name_add_mac_suffix`` allows the user to compile a single binary file to flash many of the same device and they will all have unique names/hostnames. Note that you will still need to create an individual YAML config file if you want to OTA update the devices in the future. .. _esphome-creators_project: Project information ------------------- This allows creators to add the project name and version to the compiled code. It is currently only exposed via the logger, mDNS and the device_info response via the native API. The format of the name should be ``author_name.project_name``. .. code-block:: yaml # Example configuration esphome: ... project: name: "jesse.leds_party" version: "1.0.0" See Also -------- - :ghedit:`Edit`