Lock Component ================ .. seo:: :description: Instructions for setting up generic locks in ESPHome. :image: folder-open.svg The ``lock`` domain includes all platforms that should function like a lock with lock/unlock actions. .. _config-lock: Base Lock Configuration ------------------------- .. code-block:: yaml lock: - platform: ... name: "Lock Name" Configuration variables: - **name** (**Required**, string): The name of the lock. .. note:: If you have a :ref:`friendly_name ` set for your device and you want the lock to use that name, you can set ``name: None``. - **icon** (*Optional*, icon): Manually set the icon to use for the lock in the frontend. - **internal** (*Optional*, boolean): Mark this component as internal. Internal components will not be exposed to the frontend (like Home Assistant). Only specifying an ``id`` without a ``name`` will implicitly set this to true. - **on_lock** (*Optional*, :ref:`Action `): An automation to perform when the lock is locked. See :ref:`lock-on_lock_unlock_trigger`. - **on_unlock** (*Optional*, :ref:`Action `): An automation to perform when the lock is unlocked. See :ref:`lock-on_lock_unlock_trigger`.. - **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend, (usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to ``false``. - **entity_category** (*Optional*, string): The category of the entity. See https://developers.home-assistant.io/docs/core/entity/#generic-properties for a list of available options. Set to ``""`` to remove the default entity category. - If MQTT enabled, All other options from :ref:`MQTT Component `. .. _lock-lock_action: ``lock.lock`` Action ************************* This action locks a lock with the given ID on when executed. .. code-block:: yaml on_...: then: - lock.lock: deadbolt_1 .. _lock-unlock_action: ``lock.unlock`` Action ************************** This action unlocks a lock with the given ID off when executed. .. code-block:: yaml on_...: then: - lock.unlock: deadbolt_1 .. _lock-open_action: ``lock.open`` Action ************************ This action opens (e.g. unlatch) a lock with the given ID off when executed. .. code-block:: yaml on_...: then: - lock.open: doorlock_1 .. _lock-is_locked_condition: .. _lock-is_unlocked_condition: ``lock.is_locked`` / ``lock.is_unlocked`` Condition *************************************************** This :ref:`Condition ` checks if the given lock is LOCKED (or UNLOCKED). .. code-block:: yaml # In some trigger: on_...: if: condition: # Same syntax for is_unlocked lock.is_locked: my_lock .. _lock-lambda_calls: lambda calls ************ From :ref:`lambdas `, you can call several methods on all locks to do some advanced stuff (see the full API Reference for more info). - ``publish_state()``: Manually cause the lock to publish a new state and store it internally. If it's different from the last internal state, it's additionally published to the frontend. .. code-block:: yaml // Within lambda, make the lock report a specific state id(my_lock).publish_state(LOCK_STATE_LOCKED); id(my_lock).publish_state(LOCK_STATE_UNLOCKED); - ``state``: Retrieve the current state of the lock. .. code-block:: yaml // Within lambda, get the lock state and conditionally do something if (id(my_lock).state == LOCK_STATE_LOCKED) { // Lock is LOCKED, do something here } - ``unlock()``/``lock()``/``open()``: Manually lock/unlock/open a lock from code. Similar to the ``lock.lock``, ``lock.unlock``, and ``lock.open`` actions, but can be used in complex lambda expressions. .. code-block:: yaml id(my_lock).unlock(); id(my_lock).lock(); id(my_lock).open(); .. _lock-on_lock_unlock_trigger: ``lock.on_lock`` / ``lock.on_unlock`` Trigger **************************************************************** This trigger is activated each time the lock is locked/unlocked. It becomes active right after the lock component has acknowledged the state (e.g. after it LOCKED/UNLOCKED itself). .. code-block:: yaml lock: - platform: template # or any other platform # ... on_lock: - logger.log: "Door Locked!" on_unlock: - logger.log: "Door Unlocked!" See Also -------- - :apiref:`lock/lock.h` - :ghedit:`Edit` .. toctree:: :maxdepth: 1 :glob: *