Light Component =============== .. seo:: :description: Instructions for setting up lights and light effects in ESPHome. :image: folder-open.png The ``light`` domain in ESPHome lets you create lights that will automatically be shown in Home Assistant’s frontend and have many features such as RGB colors, transitions, flashing and effects. This component restores its state on reboot/reset. .. _light-toggle_action: ``light.toggle`` Action ----------------------- This action toggles a light with the given ID when executed. .. code-block:: yaml on_...: then: - light.toggle: id: light_1 # Shorthand: - light.toggle: light_1 Configuration options: - **id** (**Required**, :ref:`config-id`): The ID of the light. - **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable `): The length of the transition if the light supports it. .. note:: This action can also be expressed in :ref:`lambdas `: .. code-block:: cpp auto call = id(light_1).toggle(); // perform action: call.perform(); .. _light-turn_on_action: ``light.turn_on`` Action ------------------------ This action turns a light with the given ID on when executed. .. code-block:: yaml on_...: then: - light.turn_on: id: light_1 brightness: 100% red: 100% green: 100% blue: 1.0 # Templated - light.turn_on: id: light_1 brightness: !lambda |- // output value must be in range 0 - 1.0 return id(some_sensor).state / 100.0; # Shorthand - light.turn_on: light_1 Configuration options: - **id** (**Required**, :ref:`config-id`): The ID of the light. - **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable `): The length of the transition if the light supports it. - **brightness** (*Optional*, percentage, :ref:`templatable `): The brightness of the light. Must be in range ``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing brightness. - **red** (*Optional*, percentage, :ref:`templatable `): The red channel of the light. Must be in range ``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing red. - **green** (*Optional*, percentage, :ref:`templatable `): The green channel of the light. Must be in range ``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing green channel. - **blue** (*Optional*, percentage, :ref:`templatable `): The blue channel of the light. Must be in range ``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing blue channel. - **white** (*Optional*, percentage, :ref:`templatable `): The white channel value of RGBW lights. Must be in range ``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing white value. - **flash_length** (*Optional*, :ref:`config-time`, :ref:`templatable `): If set, will flash the given color for this period of time and then go back to the previous state. - **effect** (*Optional*, string, :ref:`templatable `): If set, will attempt to start an effect with the given name. .. note:: This action can also be expressed in :ref:`lambdas `: .. code-block:: cpp auto call = id(light_1).turn_on(); // set parameters (optional) call.set_transition_length(1000); // in ms call.set_brightness(1.0); // 1.0 is full brightness call.set_rgb(1.0, 1.0, 1.0); // color, 1.0 is fully lit call.set_effect("The Effect"); // perform action: call.perform(); .. note:: The ``red``, ``green`` and ``blue`` values only control the color of the light, not its brightness! If you assign ``50%`` to all RGB channels it will be interpreted as 100% on. Only use ``brightness`` to control the brightness of the light. .. _light-turn_off_action: ``light.turn_off`` Action ------------------------- This action turns a light with the given ID off when executed. .. code-block:: yaml on_...: then: - light.turn_off: id: light_1 # Shorthand - light.turn_off: light_1 Configuration options: - **id** (**Required**, :ref:`config-id`): The ID of the light. - **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable `): The length of the transition if the light supports it. .. note:: This action can also be expressed in :ref:`lambdas `: .. code-block:: cpp auto call = id(light_1).turn_off(); // set parameters (optional) call.set_transition_length(1000); // in ms // perform action: call.perform(); .. _light-effects: Light Effects ------------- ESPHome also offers a bunch of light effects you can use for your lights. The defaults for the effect parameters are made to work well on their own but of course ESPHome gives you the option to manually change these parameters. With ESPHome's light effects system you're basically creating a bunch of entries for the effects dropdown in Home Assistant. If you wish to have several variants of the same effect you can of course also create multiple entries with each having a unique name like so: .. code-block:: yaml light: - platform: ... # ... effects: # Use default parameters: - random: # Customize parameters - random: name: "My Slow Random Effect" transition_length: 30s update_interval: 30s - random: name: "My Fast Random Effect" transition_length: 4s update_interval: 5s Random Effect ************* This effect makes a transition (of length ``transition_length``) to a randomly-chosen color every ``update_interval``. .. code-block:: yaml light: - platform: ... # ... effects: - random: - random: name: Random Effect With Custom Values transition_length: 5s update_interval: 7s Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Random``. - **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition to start. Defaults to ``5s``. - **update_interval** (*Optional*, :ref:`config-time`): The interval with which a new color is selected and transitioned to. Strobe Effect ************* This effect cycles through a list of colors with specific durations. .. code-block:: yaml light: - platform: ... # ... effects: - strobe: - strobe: name: Strobe Effect With Custom Values colors: - state: True brightness: 100% red: 100% green: 90% blue: 0% duration: 500ms - state: False duration: 250ms - state: True brightness: 100% red: 0% green: 100% blue: 0% duration: 500ms Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Strobe``. - **colors** (*Optional*, list): A list of colors to cycle through. Defaults to a quick cycle between ON and OFF. - **state** (*Optional*, boolean): The ON/OFF state to show. Defaults to ``True``. - **brightness** (*Optional*, percentage): The brightness of the light. Defaults to ``100%``. - **red** (*Optional*, percentage): The percentage that the red color should be on for RGB lights. Defaults to ``100%``. - **green** (*Optional*, percentage): The percentage that the green color should be on for RGB lights. Defaults to ``100%``. - **blue** (*Optional*, percentage): The percentage that the blue color should be on for RGB lights. Defaults to ``100%``. - **white** (*Optional*, percentage): The percentage that the white color should be on for RGBW lights. Defaults to ``100%``. - **duration** (**Required**, :ref:`config-time`): The duration this color should be active. Flicker Effect ************** This effect "hovers" around the active color of the light and flickers each color channel a bit. .. code-block:: yaml light: - platform: ... # ... effects: - flicker: - flicker: name: Flicker Effect With Custom Values alpha: 95% intensity: 1.5% Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Flicker``. - **alpha** (*Optional*, percentage): The percentage that the last color value should affect the light. More or less the "forget-factor" of an exponential moving average. Defaults to ``95%``. - **intensity** (*Optional*, percentage): The intensity of the flickering, basically the maximum amplitude of the random offsets. Defaults to ``1.5%``. Lambda Effect ************* This effect allows you to write completely custom light effects yourself using :ref:`lambdas `. .. code-block:: yaml light: - platform: ... # ... effects: - lambda: name: My Custom Effect update_interval: 1s lambda: |- static int state = 0; auto call = id(my_light).turn_on(); // Transtion of 1000ms = 1s call.set_transition_length(1000); if (state == 0) { call.set_rgb(1.0, 1.0, 1.0); } else if (state == 1) { call.set_rgb(1.0, 0.0, 1.0); } else if (state == 2) { call.set_rgb(0.0, 0.0, 1.0); } else { call.set_rgb(1.0, 0.0, 0.0); } call.perform(); state += 1; if (state == 4) state = 0; Configuration variables: - **name** (**Required**, string): The name of the custom effect. - **update_interval** (*Optional*, :ref:`config-time`): The interval with which the lambda code is executed. A value of ``0ms`` means that the lambda is always executed, without a cool-down. Defaults to ``0ms``. - **lambda** (**Required**, :ref:`lambda `): The code to execute. ``static`` variables are especially useful. Addressable Rainbow Effect ************************** A light effect for individually-addressable LEDs that creates a moving rainbow over the whole LED strip using the HSV color wheel. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_rainbow: - addressable_rainbow: name: Rainbow Effect With Custom Values speed: 10 width: 50 Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Rainbow``. - **speed** (*Optional*, int): The speed of the effect, unitless. Defaults to ``10``. - **width** (*Optional*, int): The "width" of a full-scale rainbow, unitless. Defaults to ``50``. Addressable Color Wipe Effect ***************************** A light effect for individually-addressable LEDs that continuously introduces new colors at the beginning of the strip and shifts them forward every ``add_led_interval``. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_color_wipe: - addressable_color_wipe: name: Color Wipe Effect With Custom Values colors: - red: 100% green: 100% blue: 100% num_leds: 1 - red: 0% green: 0% blue: 0% num_leds: 1 add_led_interval: 100ms reverse: False Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Color Wipe``. - **colors** (*Optional*, list): The colors to shift in at the beginning of the strip. Defaults to shifting in random colors. - **red** (*Optional*, percentage): The percentage the red color channel should be on. Defaults to ``100%``. - **green** (*Optional*, percentage): The percentage the green color channel should be on. Defaults to ``100%``. - **blue** (*Optional*, percentage): The percentage the blue color channel should be on. Defaults to ``100%``. - **random** (*Optional*, boolean): If set to ``True``, will overwrite the RGB colors by a new, randomly-chosen color each time. Defaults to ``False``. - **num_leds** (*Optional*, int): The number of leds of this type to have before moving on to the next color. - **add_led_interval** (*Optional*, :ref:`config-time`): The interval with which to shift in new leds at the beginning of the strip. Defaults to ``100ms``. - **reverse** (*Optional*, boolean): Whether to reverse the direction of the color wipe. Defaults to ``False``. Addressable Scan Effect *********************** Create a single, fast-moving dot moving back and forth an individually-addressable LED strip. The color is chosen by the currently active light color. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_scan: - addressable_scan: name: Scan Effect With Custom Values move_interval: 100ms Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Scan``. - **move_interval** (*Optional*, :ref:`config-time`): The interval with which to move the dot one LED forward. Defaults to ``100ms``. Addressable Twinkle Effect ************************** A light effect for individually-addressable LED strips that randomly chooses some LEDs and let's them bright up for a moment, like a stars twinkling in the night's sky. The color of the pixels will be chosen by the currently active light color. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_twinkle: - addressable_twinkle: name: Twinkle Effect With Custom Values twinkle_probability: 5% progress_interval: 4ms Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Twinkle``. - **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen LED should start its twinkle animation. - **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This affects the duration of a twinkle animation. Defaults to ``4ms``. Addressable Random Twinkle Effect ********************************* A light effect similar to ``addressable_twinkle``, but using random colors for each twinkle animation. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_random_twinkle: - addressable_random_twinkle: name: Random Twinkle Effect With Custom Values twinkle_probability: 5% progress_interval: 32ms Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Random Twinkle``. - **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen LED should start its twinkle animation. - **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This affects the duration of a twinkle animation. Defaults to ``4ms``. Addressable Fireworks Effect **************************** A light effect for individually-addressable LED strips that randomly sparks some fireworks at random positions and lets the sparkles cascade over the LED strip. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_fireworks: - addressable_fireworks: name: Fireworks Effect With Custom Values update_interval: 32ms spark_probability: 10% use_random_color: false fade_out_rate: 120 Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Fireworks``. - **update_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. Defaults to ``32ms``. - **spark_probability** (*Optional*, percentage): The probability to start a new firework spark at a randomly-chosen LED at any given time step. Defaults to ``10%``. - **use_random_color** (*Optional*, boolean): Whether to use random colors for new firework sparks. Defaults to using the currently active light color. - **fade_out_rate** (*Optional*, integer): The rate with which to fade out the LED strip, unitless. Needs to be carefully chosen so that the whole strip doesn't light up forever if the fade out rate is too low or that the firework sparks do not propagate for a long time. Defaults to ``120``. Addressable Flicker Effect ************************** An effect similar to the ``flicker`` effect, but for individually-addressable LED strips. This effect flickers each LED by its own random amount around the currently active light color. .. code-block:: yaml light: - platform: ... # ... effects: - addressable_flicker: - addressable_flicker: name: Flicker Effect With Custom Values update_interval: 16ms intensity: 5% Configuration variables: - **name** (*Optional*, string): The name of the effect. Defaults to ``Addressable Flicker``. - **update_interval** (*Optional*, :ref:`config-time`): The time interval for updating the random offsets. Defaults to ``16ms``. - **intensity** (*Optional*, percentage): The intensity of the effect, basically how much the random values can offset the currently active light color. Defaults to ``5%``. Addressable Lambda Effect ************************* This effect allows you to access each LED individually in a custom light effect. You're passed in one variable: ``it`` - an `AddressableLight `__ instance (see API reference for more info). .. code-block:: yaml light: - platform: ... effects: - addressable_lambda: name: "My Custom Effect" update_interval: 16ms lambda: |- // it.size() - Number of LEDs // it[num] - Access the LED at index num. // Set the LED at num to the given r, g, b values // it[num] = light::ESPColor(r, g, b); // Get the color at index num (ESPColor instance) // it[num].get(); // Example: Simple color wipe for (int i = 1; i < it.size(); i++) { it[i] = it[i - 1].get(); } it[0] = light::ESPColor::random_color(); Examples of this API can be found here: https://github.com/esphome/esphome-core/blob/dev/src/esphome/light/addressable_light_effect.cpp (the built-in addressable light effects). See Also -------- - :apiref:`light/light_state.h` - `WS2812FX library `__ by `@kitesurfer1404 `__ - :ghedit:`Edit` .. toctree:: :maxdepth: 1 :glob: *