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637 lines
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ReStructuredText
637 lines
23 KiB
ReStructuredText
Contributing
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============
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.. seo::
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:description: Getting started guide for contributing to the ESPHome project
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:image: github-circle.png
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Contributions to the ESPHome suite are very welcome! All the code for the projects
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is hosted on GitHub and you can find the sources here:
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- `ESPHome <https://github.com/esphome/esphome>`__ (Project Source Code)
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- `ESPHome-Docs <https://github.com/esphome/esphome-docs>`__ (The documentation which you're reading here)
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Just clone the repository locally, do the changes for your new feature/bug fix and submit
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a pull request.
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Contributing to ESPHome-Docs
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----------------------------
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.. figure:: /images/logo-docs.svg
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:align: center
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:width: 60.0%
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One of the areas of ESPHome that can always be improved is the documentation.
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If you see an issue somewhere, a spelling mistakes or if you want to share your awesome
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setup, please feel free to submit a pull request.
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The ESPHome documentation is built using `sphinx <http://www.sphinx-doc.org/>`__ and uses
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`reStructuredText <http://docutils.sourceforge.net/rst.html>`__ for all source files.
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Syntax
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******
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In my opinion, Markdown would have been the much better choice in hindsight, but at the time
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I was setting up the documentation good doxygen integration was key to me. Anyway, here's a quick
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RST primer:
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- **Headers**: You can write titles like this:
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.. code-block:: rst
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My Title
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========
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and section headers like this:
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.. code-block:: rst
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My Sub Section
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--------------
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and sub-section headers like this:
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.. code-block:: rst
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My Sub-sub Section
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******************
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.. note::
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The length of the bar below the text **must** match the title Text length.
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Also, titles should be in Title Case
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- **Links**: To create a link to an external resource (for example https://www.google.com), use
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``\`Link text <link_url>\`__``. For example:
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.. code-block:: rst
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`Google.com <https://www.google.com>`__
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`Google.com <https://www.google.com>`__
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- **References**: To reference another document, use the ``:doc:`` and ``:ref:`` roles (references
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are set up globally and can be used between documents):
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.. code-block:: rst
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.. _my-reference-label:
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Section to cross-reference
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--------------------------
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See :ref:`my-reference-label`, also see :doc:`/components/switch/gpio`.
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:doc:`Using custom text </components/switch/gpio>`.
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See :ref:`devices`, also see :doc:`/components/switch/gpio`.
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:doc:`Using custom text </components/switch/gpio>`.
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- **Inline code**: To have text appear ``like this``, use double backticks:
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.. code-block:: rst
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To have text appear ``like this``, use double backticks.
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To have text appear ``like this``, use double backticks.
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- **Code blocks**: To show a sample configuration file, use the ``code-block`` directive:
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.. code-block:: rst
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.. code-block:: yaml
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# Sample configuration entry
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switch:
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- platform: gpio
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name: "Relay #42"
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pin: GPIO13
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.. code-block:: yaml
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# Sample configuration entry
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switch:
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- platform: gpio
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name: "Relay #42"
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pin: GPIO13
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.. note::
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Please note the empty line after the ``code-block`` directive. That is necessary.
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- **Images**: To show images, use the ``figure`` directive:
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.. code-block:: rst
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.. figure:: images/dashboard.png
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:align: center
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:width: 40.0%
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Optional figure caption.
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.. figure:: images/dashboard.png
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:align: center
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:width: 40.0%
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Optional figure caption.
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.. note::
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All images in the documentation need to be as small as possible to ensure
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fast page load times. For normal figures the maximum size should be at most
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about 1000x800 px or so. Additionally, please use online tools like
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https://tinypng.com/ or https://tinyjpg.com/ to further compress images.
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- **Notes and warnings**: You can create simple notes and warnings using the ``note`` and ``warning``
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directives:
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.. code-block:: rst
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.. note::
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This is a note.
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.. warning::
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This is a warning.
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.. note::
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This is a note.
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.. warning::
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This is a warning.
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- **Italic and boldface font families**: To *italicize* text, use one asterisk around the text. To put
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**a strong emphasis** on a piece of text, put two asterisks around it.
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.. code-block:: rst
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*This is italicized.* (A weird word...)
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**This is very important.**
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*This is italicized.* (A weird word...)
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**This is very important.**
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- **Ordered and unordered list**: The syntax for lists in RST is more or less the same as in Markdown:
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.. code-block:: rst
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- Unordered item
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- Unordered sub-item
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- Item with a very long text so that it does not fully fit in a single line and
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must be split up into multiple lines.
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1. Ordered item #1
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2. Ordered item #2
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- Unordered item
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- Unordered sub-item
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- Item with a very long text so that it does not fully fit in a single line and
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must be split up into multiple lines.
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1. Ordered item #1
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2. Ordered item #2
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- **imgtable**: ESPHome uses a custom RST directive to show the table on the front page (see
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`index.rst <https://github.com/esphome/esphome-docs/blob/current/index.rst>`__).
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New pages need to be added to the ``imgtable`` list. The syntax is CSV with <PAGE NAME>, <FILE NAME> (without RST),
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<IMAGE> (in top-level images/ directory). The aspect ratio of these images should be 8:10 (or 10:8) but exceptions are possible.
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Because these images are served on the main page, they need to be compressed heavily. SVGs are preferred over JPGs
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and JPGs should be max. 300x300px.
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If you have imagemagick installed, you can use this command to convert the thumbnail:
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.. code-block:: bash
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convert -sampling-factor 4:2:0 -strip -interlace Plane -quality 80% -resize 300x300 in.jpg out.jpg
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reStructured text can do a lot more than this, so if you're looking for a more complete guide
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please have a look at the `Sphinx reStructuredText Primer <http://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html>`__.
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Build
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*****
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.. note::
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The easiest way is to use the `esphome-docs Docker image <https://hub.docker.com/r/esphome/esphome-docs/>`__:
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.. code-block:: bash
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docker run --rm -v "${PWD}/":/data -p 8000:8000 -it esphome/esphome-docs
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And then go to ``<CONTAINER_IP>:8000`` in your browser.
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This way, you don't have to install the dependencies to build the documentation.
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To check your documentation changes locally, you first need install Sphinx (with **Python 3**).
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.. code-block:: bash
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# in ESPHome-Docs repo:
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pip install -r requirements.txt
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Then, use the provided Makefile to build the changes and start a simple web server:
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.. code-block:: bash
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# Start web server on port 8000
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make webserver
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# Updates then happen via:
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make html
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Notes
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*****
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Some notes about the docs:
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- Use the english language (duh...)
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- An image tells a thousand words, please use them wherever possible. But also don't forget to shrink them, for example
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I often use https://tinypng.com/
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- Try to use examples as often as possible (also while it's great to use highly accurate,
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and domain-specific lingo, it should not interfere with new users understanding the content)
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- Fixes/improvements for the docs themselves should go to the ``current`` branch of the
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esphomedocs repository. New features should be added against the ``next`` branch.
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- Always create new branches in your fork for each pull request.
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.. _setup_dev_env:
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Setting Up Development Environment
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----------------------------------
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For developing new features to ESPHome, you will first need to set up a development environment.
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This is only possible for ``pip`` installs.
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.. code-block:: bash
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# Clone repos
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git clone https://github.com/esphome/esphome.git
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git clone https://github.com/esphome/esphome-docs.git
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# Install esphome
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cd esphome/
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script/setup
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# Start a new feature branch
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git checkout -b my-new-feature
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cd ..
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Now you can open esphome in your IDE of choice (mine is CLion) with the platformio
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addons (see platformio docs for more info). Then develop the new feature with the
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guidelines below.
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All PRs are automatically checked for some basic formatting/code mistakes with Travis.
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These checks *must* pass for your PR to be mergable.
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Setting Up Git Environment
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--------------------------
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ESPHome's code-base is hosted on GitHub, and contributing is done exclusively through
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"Pull Requests" (PRs) in the GitHub interface. So you need to set up your git environment
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first.
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When you want to create a patch for ESPHome, first go to the repository you want to contribute to
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(esphome, etc) and click fork in the top right corner. This will create
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a fork of the repository that you can modify and create git branches on.
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.. code-block:: bash
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# Clone your fork
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git clone https://github.com/<YOUR_GITHUB_USERNAME>/<REPO_NAME>.git
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# For example: git clone https://github.com/OttoWinter/esphome.git
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# Add "upstream" remote
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git remote add upstream https://github.com/esphome/<REPO_NAME>.git
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# For example: git remote add upstream https://github.com/esphome/esphome.git
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# For each patch, create a new branch from latest dev
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git checkout dev
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git pull upstream dev
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git checkout -b <MY_NEW_FEATURE>
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# For example: git checkout -b gpio-switch-fix
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# Make your modifications, then commit changes with message describing changes
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git add .
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git commit -m "<COMMIT_MESSAGE>"
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# For example: git commit -m "Fix GPIO Switch Not Turning Off Interlocked Switches"
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# Upload changes
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git push -u origin <BRANCH_NAME>
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# For example: git push -u origin gpio-switch-fix
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Then go to your repository fork in GitHub and wait for a create pull request message to show
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up in the top (alternatively go to branches and create it from there). Fill out the
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Pull Request template outlining your changes; if your PR is not ready to merge yet please
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mark it as a draft PR in the dropdown of the green "create PR" button.
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**Review Process:** ESPHome's code base tries to have a high code standard. At the bottom
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of the Pull Request you will be able to see the "Travis" continuous integration check which
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will automatically go through your patch and try to spot errors. If the CI check fails,
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please see the travis log and fix all errors that appear there. Only PRs that pass the automated
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checks can be merged!
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**Catching up with reality**: Sometimes other commits have been made to the same files
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you edited. Then your changes need to be re-applied on top of the latest changes with
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a "rebase". More info `here <https://developers.home-assistant.io/docs/en/development_catching_up.html>`__.
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.. code-block:: bash
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# Fetch the latest upstream changes and apply them
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git fetch upstream dev
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git rebase upstream/dev
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Contributing to ESPHome
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-----------------------
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.. figure:: /images/logo-text.svg
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:align: center
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:width: 60.0%
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This is a guide to contributing to the ESPHome codebase. ESPHome uses two languages for its project:
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Python and C++.
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The user configuration is read, validated and transformed into a custom firmware
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with the Python side of the firmware.
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The C++ codebase is what's actually running on the ESP and called the "runtime". This part of
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the codebase should first set up the communication interface to a sensor/component/etc. and
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communicate with the ESPHome core via the defined interfaces (like Sensor, BinarySensor, Switch).
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1. Directory Structure
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**********************
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After you've :ref:`set up development environment <setup_dev_env>`, you will have a folder structure
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like this:
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.. code-block:: text
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esphome
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├── __main__.py
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├── automation.py
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├── codegen.py
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├── config_validation.py
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├── components
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│ ├── __init__.py
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│ ├── dht12
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│ │ ├── __init__.py
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│ │ ├── dht12.cpp
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│ │ ├── dht12.h
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│ │ ├── sensor.py
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│ ├── restart
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│ │ ├── __init__.py
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│ │ ├── restart_switch.cpp
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│ │ ├── restart_switch.h
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│ │ ├── switch.py
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│ ...
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As you can see, all components are in the "components" folder. Each component is in its own
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subfolder which contains the Python code (.py) and the C++ code (.h and .cpp).
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Suppose the user types in the following:
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.. code-block:: yaml
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hello1:
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sensor:
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- platform: hello2
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In both cases, ESPHome will automatically look for corresponding entries in the "components"
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folder and find the directory with the given name. For example the first entry will make ESPHome
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look at the ``esphome/components/hello1/__init__.py`` file and the second entry will result in
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``esphome/components/hello2/sensor.py``.
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Let's leave what's written in those files for (2.), but for now you should also know that
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whenever a component is loaded, all the C++ source files in the folder of the component
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are automatically copied into the generated platformio project. So you just need to add the C++
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source files in the folder and the ESPHome core will copy them with no additional code required
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by the integration developer.
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.. note::
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Additionally, ESPHome has a ``custom_components`` mechanism like
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`Home Assistant does <https://developers.home-assistant.io/docs/en/creating_component_loading.html>`__.
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So for testing you can also create a new ``custom_components`` folder inside of your ESPHome
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config folder and create new integrations in there.
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2. Config Validation
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********************
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The first thing ESPHome does is read and validate the user config. For this ESPHome has a powerful
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"config validation" mechanism. Each component defines a config schema that is validated against
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the user config.
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To do this, all ESPHome Python modules that can be configured by the user have a special field
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called ``CONFIG_SCHEMA``. An example of such a schema is shown below:
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.. code-block:: python
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import esphome.config_validation as cv
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CONF_MY_REQUIRED_KEY = 'my_required_key'
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CONF_MY_OPTIONAL_KEY = 'my_optional_key'
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CONFIG_SCHEMA = cv.Schema({
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cv.Required(CONF_MY_REQUIRED_KEY): cv.string,
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cv.Optional(CONF_MY_OPTIONAL_KEY, default=10): cv.int_,
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}).extend(cv.COMPONENT_SCHEMA)
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This variable is automatically loaded by the ESPHome core and validated against.
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The underlying system ESPHome uses for this is `voluptuous <https://github.com/alecthomas/voluptuous>`__.
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Going into how to validate is out of scope for this guide, but the best way to learn is to look
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at examples of how similar integrations validate user input.
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A few point on validation:
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- ESPHome ts a lot of effort in **strict validation** - If possible, all validation methods should be as strict
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as possible and detect wrong user input at the validation stage (and not later).
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- All default values should be defined in the schema (and not in C++ codebase or other code parts).
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- Config keys should be descriptive - If the meaning of a key is not immediately obvious you should
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always prefer long_but_descriptive_keys.
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3. Code Generation
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******************
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After the user input has been successfully validated, the last step of the Python codebase
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is called: Code generation.
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As you may know, ESPHome converts the user's configuration into C++ code (you can see the generated
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code under ``<NODE_NAME>/src/main.cpp``). Each integration must define its own ``to_code`` method
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that converts the user input to C++ code.
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This method is also automatically loaded and invoked by the ESPHome core. An example of
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such a method can be seen below:
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.. code-block:: python
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import esphome.codegen as cg
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def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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yield cg.register_component(var)
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cg.add(var.set_my_required_key(config[CONF_MY_REQUIRED_KEY]))
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Again, going into all the details of ESPHome code generation would be out-of-scope. However,
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ESPHome's code generation is 99% syntactic sugar - and again it's probably best to study other
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integrations and just copy what they do.
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There's one important concept for the ``to_code`` method: coroutines with ``yield``.
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First the problem that leads to coroutines: In ESPHome, integrations can declare (via ``cg.Pvariable``) and access variables
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(``cg.get_variable()``) - but sometimes when one part of the code base requests a variable
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it has not been declared yet because the code for the component creating the variable has not run yet.
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To allow for ID references, ESPHome uses so-called ``coroutines``. When you see a ``yield`` statement
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in a ``to_code`` method, ESPHome will call the provided method - and if that method needs to wait
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for a variable to be declared first, ``yield`` will wait until that variable has been declared.
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After that, ``yield`` returns and the method will execute on the next line.
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Next, there's a special method - ``cg.add`` - that you will often use. ``cg.add()`` does a very simple
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thing: Any C++ declared in the paranetheses of ``cg.add()`` will be added to the generated code.
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If you do not call "add" a piece of code explicitly, it will not be added to the main.cpp file!
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4. Runtime
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**********
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Okay, the Python part of the codebase is now complete - now let's talk about the C++ part of
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creating a new integration.
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The two major parts of any integration roughly are:
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- Setup Phase
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- Run Phase
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When you create a new integration, your new component will inherit from :apiclass:`Component`.
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That class has a special ``setup()`` method that will be called once to set up the component -
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at the time the ``setup()`` method is called, all the setters generated by the Python codebase
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have already run and the all fields are set for your class.
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The ``setup()`` method should set up the communication interface for the component and check
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if communication works (if not, it should call ``mark_failed()``).
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Again, look at examples of other integrations to learn more.
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The next thing that will be called with your component is ``loop()`` (or ``update()`` for a
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|
:apiclass:`PollingComponent`). In these methods you should retrieve the latest data from the
|
|
component and publish them with the provided methods. One thing to note in these methods
|
|
is that anything in ``loop()`` or ``setup()`` **should not block**. Specifically methods like
|
|
``delay(10)`` should be avoided and delays above ~10ms are not permitted. The reason for this
|
|
is that ESPHome uses a central single-threaded loop for all components - if your component
|
|
blocks the whole loop will be slowed down.
|
|
|
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Finally, your component should have a ``dump_config`` method that prints the user configuration.
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|
|
|
5. Extras
|
|
*********
|
|
|
|
.. note::
|
|
|
|
This serves as documentation for some of ESPHome's internals and is not necessarily part of the
|
|
development guide.
|
|
|
|
All Python modules have some magic symbols that will automatically be loaded by the ESPHome
|
|
loader. These are:
|
|
|
|
- ``CONFIG_SCHEMA``: The configuration schema to validate the user config against.
|
|
- ``to_code``: The function that will be called with the validated configuration and should
|
|
create the necessary C++ source code.
|
|
- ``DEPENDENCIES``: Mark the component to depend on other components. If the user hasn't explicitly
|
|
added these components in their configuration, a validation error will be generated.
|
|
- ``AUTO_LOAD``: Automatically load an integration if the user hasn't added it manually.
|
|
- ``MULTI_CONF``: Mark this component to accept an array of configurations.
|
|
- ``CONFLICTS_WITH``: Mark a list of components as conflicting with this integration. If the user
|
|
has one of them in the config, a validation error will be generated.
|
|
|
|
- ``ESP_PLATFORMS``: Provide a whitelist of ESP types this integration works with.
|
|
|
|
Codebase Standards
|
|
------------------
|
|
|
|
Standard for the esphome-core codebase:
|
|
|
|
- The C++ code style is based on the
|
|
`Google C++ Style Guide <https://google.github.io/styleguide/cppguide.html>`__ with a few modifications.
|
|
|
|
- function, method and variable names are ``lower_snake_case``
|
|
- class/struct/enum names should be ``UpperCamelCase``
|
|
- constants should be ``UPPER_SNAKE_CASE``
|
|
- fields should be ``protected`` and ``lower_snake_case_with_trailing_underscore_`` (DO NOT use private)
|
|
- It's preferred to use long variable/function names over short and non-descriptive ones.
|
|
- All uses of class members and member functions should be prefixed with
|
|
``this->`` to distinguish them from global functions in code review.
|
|
- Use two spaces, not tabs.
|
|
- Using ``#define`` s is discouraged and should be replaced with constants.
|
|
- Use ``using type_t = int;`` instead of ``typedef int type_t;``
|
|
|
|
- New components should dump their configuration using ``ESP_LOGCONFIG``
|
|
at startup in ``dump_config()``
|
|
- ESPHome uses a unified formatting tool for all source files (but this tool can be difficult to install).
|
|
When creating a new PR in GitHub, see the travis-ci output to see what formatting needs to be changed
|
|
and what potential problems are detected.
|
|
|
|
- The number of external libraries should be kept to a minimum. If the component you're developing has a simple
|
|
communication interface, please consider implementing the library natively in ESPHome.
|
|
|
|
- This depends on the communication interface of course - if the library is directly working
|
|
with pins or doesn't do any I/O itself, it's ok. However if it's something like i2c, then ESPHome's
|
|
own communication abstractions should be used. Especially if the library accesses a global variable/state
|
|
like ``Wire`` there's a problem because then the component may not modular (i.e. not possible
|
|
to create two instances of a component on one ESP)
|
|
|
|
- Integrations **must** use the provided abstractions like ``Sensor``, ``Switch`` etc.
|
|
Integration should specifically **not** directly access other components like for example
|
|
publish to MQTT topics.
|
|
|
|
- Implementations for new devices should contain reference links for the datasheet and other sample
|
|
implementations.
|
|
- Please test your changes :)
|
|
|
|
.. note::
|
|
|
|
You can also run the lint and travis checks through a docker image:
|
|
|
|
.. code-block:: bash
|
|
|
|
# Full lint+test suite
|
|
docker run --rm -v "${PWD}/":/esphome -it esphome/esphome-lint script/fulltest
|
|
|
|
# Run lint only over changed files
|
|
docker run --rm -v "${PWD}/":/esphome -it esphome/esphome-lint script/quicklint
|
|
|
|
ESPHome via Gitpod
|
|
******************
|
|
|
|
An alternative to a local checkout and build is doing so via `Gitpod <https://www.gitpod.io>`__.
|
|
ESPHome will be installed for you and the dashboard wizard will run on startup.
|
|
|
|
You can also run the steps manually.
|
|
|
|
.. code-block:: bash
|
|
|
|
python setup.py install
|
|
|
|
To start a command line wizard, run
|
|
|
|
.. code-block:: bash
|
|
|
|
python esphome my_configuration.yaml wizard
|
|
|
|
To get the web-based dashboard, use
|
|
|
|
.. code-block:: bash
|
|
|
|
python esphome my_configuration.yaml dashboard
|
|
|
|
and allow exposing the web app at port 6052.
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :doc:`ESPHome index </index>`
|
|
- :doc:`faq`
|
|
- :ghedit:`Edit`
|