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774 lines
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ReStructuredText
774 lines
26 KiB
ReStructuredText
Light Component
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===============
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.. seo::
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:description: Instructions for setting up lights and light effects in ESPHome.
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:image: folder-open.png
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The ``light`` domain in ESPHome lets you create lights that will
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automatically be shown in Home Assistant’s frontend and have many
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features such as RGB colors, transitions, flashing and effects.
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This component restores its state on reboot/reset.
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.. _config-light:
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Base Light Configuration
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------------------------
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All light configuration schemas inherit these options.
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.. code-block:: yaml
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light:
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- platform: ...
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Configuration variables:
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- **effects** (*Optional*, list): A list of :ref:`light effects <light-effects>` to use for this light.
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- **gamma_correct** (*Optional*, float): Apply a `gamma correction
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factor <https://en.wikipedia.org/wiki/Gamma_correction>`__ to the light channels.
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Defaults to ``2.8``.
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- **default_transition_length** (*Optional*, :ref:`config-time`): The default transition length
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to use when no transition length is set in the light call. Defaults to ``1s``.
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- **restore_mode** (*Optional*): Control how the GPIO Switch attempts to restore state on bootup.
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For restoring on ESP8266s, also see ``esp8266_restore_from_flash`` in the
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:doc:`esphome section </components/esphome>`.
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- ``RESTORE_DEFAULT_OFF`` (Default) - Attempt to restore state and default to OFF if not possible to restore.
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- ``RESTORE_DEFAULT_ON`` - Attempt to restore state and default to ON.
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- ``ALWAYS_OFF`` - Always initialize the light as OFF on bootup.
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- ``ALWAYS_ON`` - Always initialize the light as ON on bootup.
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Additional Configuration variables for addressable lights:
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- **color_correct** (*Optional*, list of float): Apply a color correction to each color channel.
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This defines the maximum brightness of each channel. For example ``[100%, 50%, 100%]`` would set the
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green channel to be at most at 50% brightness.
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- **power_supply** (*Optional*, :ref:`config-id`): The :doc:`/components/power_supply` to connect to
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this light. When the light is turned on, the power supply will automatically be switched on too.
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Advanced options:
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- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will
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not be exposed to the frontend (like Home Assistant). Only specifying an ``id`` without
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a ``name`` will implicitly set this to true.
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- If MQTT enabled, all other options from :ref:`MQTT Component <config-mqtt-component>`.
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.. _light-toggle_action:
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``light.toggle`` Action
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-----------------------
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This action toggles a light with the given ID when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.toggle:
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id: light_1
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# Shorthand:
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- light.toggle: light_1
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition
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if the light supports it.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).toggle();
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// perform action:
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call.perform();
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.. _light-turn_on_action:
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``light.turn_on`` Action
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------------------------
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This action turns a light with the given ID on when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.turn_on:
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id: light_1
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brightness: 100%
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red: 100%
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green: 100%
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blue: 1.0
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# Templated
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- light.turn_on:
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id: light_1
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brightness: !lambda |-
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// output value must be in range 0 - 1.0
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return id(some_sensor).state / 100.0;
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# Shorthand
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- light.turn_on: light_1
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition
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if the light supports it.
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- **brightness** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing brightness.
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- **red** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The red channel of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing red.
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- **green** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The green channel of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing green channel.
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- **blue** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The blue channel of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing blue channel.
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- **white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The white channel value of RGBW lights. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing white value.
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- **flash_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): If set, will flash the given color
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for this period of time and then go back to the previous state.
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- **effect** (*Optional*, string, :ref:`templatable <config-templatable>`): If set, will attempt to
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start an effect with the given name.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).turn_on();
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// set parameters (optional)
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call.set_transition_length(1000); // in ms
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call.set_brightness(1.0); // 1.0 is full brightness
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call.set_rgb(1.0, 1.0, 1.0); // color, 1.0 is fully lit
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call.set_effect("The Effect");
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// perform action:
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call.perform();
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.. note::
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The ``red``, ``green`` and ``blue`` values only control the color of the light, not its
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brightness! If you assign ``50%`` to all RGB channels it will be interpreted as 100% on.
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Only use ``brightness`` to control the brightness of the light.
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.. _light-turn_off_action:
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``light.turn_off`` Action
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-------------------------
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This action turns a light with the given ID off when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.turn_off:
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id: light_1
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# Shorthand
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- light.turn_off: light_1
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition
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if the light supports it.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).turn_off();
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// set parameters (optional)
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call.set_transition_length(1000); // in ms
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// perform action:
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call.perform();
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.. _light-control_action:
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``light.control`` Action
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------------------------
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This :ref:`Action <config-action>` is a generic call to change the state of a light - it
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is essentially just a combination of the turn_on and turn_off calls.
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.. code-block:: yaml
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on_...:
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then:
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- light.control:
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id: light_1
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state: on
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **state** (*Optional*, :ref:`templatable <config-templatable>`, boolean): Change the ON/OFF
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state of the light.
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- All other options from :ref:`light.turn_on <light-turn_on_action>`.
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.. _light-dim_relative_action:
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``light.dim_relative`` Action
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-----------------------------
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This :ref:`Action <config-action>` allows you to dim a light that supports brightness
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by a relative amount.
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.. code-block:: yaml
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on_...:
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then:
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# Increases the brightness by 5%
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- light.dim_relative:
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id: light_1
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relative_brightness: 5%
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **relative_brightness** (**Required***, :ref:`templatable <config-templatable>`, percentage):
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The relative brightness to dim the light by.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition.
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.. note::
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Example: dimming a light with a button press
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.. code-block:: yaml
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binary_sensor:
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- platform: gpio
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# ...
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id: my_binary_sensor
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on_press:
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- while:
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condition:
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binary_sensor.is_on: my_binary_sensor
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then:
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- light.dim_relative:
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id: light_1
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relative_brightness: 5%
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transition_length: 0.1s
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- delay: 0.1s
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.. _light-addressable_set_action:
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``light.addressable_set`` Action
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--------------------------------
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This :ref:`Action <config-action>` allows you to manually set a range of LEDs on an addressable light
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to a specific color.
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.. code-block:: yaml
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on_...:
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- light.addressable_set:
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id: my_light
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range_from: 0
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range_to: 50
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red: 100%
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green: 0%
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blue: 0%
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Configuration variables:
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- **id** (**Required**, :ref:`config-id`): The ID of the addressable light to control.
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- **range_from** (*Optional*, :ref:`templatable <config-templatable>`, int): The beginning
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of the range of LEDs to control. 0-based indexing. Defaults to 0 (the beginning of the strip).
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- **range_to** (*Optional*, :ref:`templatable <config-templatable>`, int): The end of the
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range of LEDs to control - this is a half-open interval. 0-based indexing.
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Defaults to the end of the strip (``num_leds``).
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- **red** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to
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set the red channel to.
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- **green** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to
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set the green channel to.
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- **blue** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to
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set the blue channel to.
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- **white** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to
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set the white channel to.
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.. _light-is_on_condition:
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.. _light-is_off_condition:
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``light.is_on`` / ``light.is_off`` Condition
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********************************************
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This :ref:`Condition <config-condition>` checks if the given light is ON or OFF. OFF means
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that the light is completely OFF, and ON means that the light is emitting at least a bit of light.
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.. code-block:: yaml
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# In some trigger:
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on_...:
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if:
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condition:
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# Same syntax for is_off
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light.is_on: my_light
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.. _light-effects:
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Light Effects
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-------------
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ESPHome also offers a bunch of light effects you can use for your lights. The defaults for the
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effect parameters are made to work well on their own but of course ESPHome gives you the option to manually change
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these parameters.
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With ESPHome's light effects system you're basically creating a bunch of entries for the effects dropdown in
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Home Assistant. If you wish to have several variants of the same effect you can of course also create multiple
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entries with each having a unique name like so:
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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# Use default parameters:
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- random:
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# Customize parameters
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- random:
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name: "My Slow Random Effect"
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transition_length: 30s
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update_interval: 30s
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- random:
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name: "My Fast Random Effect"
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transition_length: 4s
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update_interval: 5s
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Random Effect
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*************
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This effect makes a transition (of length ``transition_length``) to a randomly-chosen color every ``update_interval``.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- random:
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- random:
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name: Random Effect With Custom Values
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transition_length: 5s
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update_interval: 7s
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Random``.
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- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition to start. Defaults to ``5s``.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval with which a new color is selected and transitioned
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to.
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Strobe Effect
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*************
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This effect cycles through a list of colors with specific durations.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- strobe:
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- strobe:
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name: Strobe Effect With Custom Values
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colors:
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- state: True
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brightness: 100%
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red: 100%
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green: 90%
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blue: 0%
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duration: 500ms
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- state: False
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duration: 250ms
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- state: True
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brightness: 100%
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red: 0%
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green: 100%
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blue: 0%
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duration: 500ms
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Strobe``.
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- **colors** (*Optional*, list): A list of colors to cycle through. Defaults to a quick cycle between ON and OFF.
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- **state** (*Optional*, boolean): The ON/OFF state to show. Defaults to ``True``.
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- **brightness** (*Optional*, percentage): The brightness of the light. Defaults to ``100%``.
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- **red** (*Optional*, percentage): The percentage that the red color should be on for RGB lights. Defaults to ``100%``.
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- **green** (*Optional*, percentage): The percentage that the green color should be on for RGB lights. Defaults to ``100%``.
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- **blue** (*Optional*, percentage): The percentage that the blue color should be on for RGB lights. Defaults to ``100%``.
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- **white** (*Optional*, percentage): The percentage that the white color should be on for RGBW lights. Defaults to ``100%``.
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- **duration** (**Required**, :ref:`config-time`): The duration this color should be active.
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Flicker Effect
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**************
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This effect "hovers" around the active color of the light and flickers each color channel a bit.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- flicker:
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- flicker:
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name: Flicker Effect With Custom Values
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alpha: 95%
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intensity: 1.5%
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Flicker``.
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- **alpha** (*Optional*, percentage): The percentage that the last color value should affect the light. More
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or less the "forget-factor" of an exponential moving average. Defaults to ``95%``.
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- **intensity** (*Optional*, percentage): The intensity of the flickering, basically the maximum amplitude of the
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random offsets. Defaults to ``1.5%``.
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Lambda Effect
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*************
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This effect allows you to write completely custom light effects yourself using :ref:`lambdas <config-lambda>`.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- lambda:
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name: My Custom Effect
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update_interval: 1s
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lambda: |-
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static int state = 0;
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auto call = id(my_light).turn_on();
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// Transtion of 1000ms = 1s
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call.set_transition_length(1000);
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if (state == 0) {
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call.set_rgb(1.0, 1.0, 1.0);
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} else if (state == 1) {
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call.set_rgb(1.0, 0.0, 1.0);
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} else if (state == 2) {
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call.set_rgb(0.0, 0.0, 1.0);
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} else {
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call.set_rgb(1.0, 0.0, 0.0);
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}
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call.perform();
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state += 1;
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if (state == 4)
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state = 0;
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Configuration variables:
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- **name** (**Required**, string): The name of the custom effect.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval with which the lambda code is executed.
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A value of ``0ms`` means that the lambda is always executed, without a cool-down. Defaults to ``0ms``.
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- **lambda** (**Required**, :ref:`lambda <config-lambda>`): The code to execute. ``static`` variables are
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especially useful.
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Addressable Rainbow Effect
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**************************
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A light effect for individually-addressable LEDs that creates a moving rainbow over the whole LED strip using
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the HSV color wheel.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_rainbow:
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- addressable_rainbow:
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name: Rainbow Effect With Custom Values
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speed: 10
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width: 50
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Rainbow``.
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- **speed** (*Optional*, int): The speed of the effect, unitless. Defaults to ``10``.
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- **width** (*Optional*, int): The "width" of a full-scale rainbow, unitless. Defaults to ``50``.
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Addressable Color Wipe Effect
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*****************************
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A light effect for individually-addressable LEDs that continuously introduces new colors at the beginning of
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the strip and shifts them forward every ``add_led_interval``.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_color_wipe:
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- addressable_color_wipe:
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name: Color Wipe Effect With Custom Values
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colors:
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- red: 100%
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green: 100%
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blue: 100%
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num_leds: 1
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- red: 0%
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green: 0%
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blue: 0%
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num_leds: 1
|
||
add_led_interval: 100ms
|
||
reverse: False
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect. Defaults to ``Color Wipe``.
|
||
- **colors** (*Optional*, list): The colors to shift in at the beginning of the strip. Defaults to shifting in random
|
||
colors.
|
||
|
||
- **red** (*Optional*, percentage): The percentage the red color channel should be on. Defaults to ``100%``.
|
||
- **green** (*Optional*, percentage): The percentage the green color channel should be on. Defaults to ``100%``.
|
||
- **blue** (*Optional*, percentage): The percentage the blue color channel should be on. Defaults to ``100%``.
|
||
- **random** (*Optional*, boolean): If set to ``True``, will overwrite the RGB colors by a new, randomly-chosen
|
||
color each time. Defaults to ``False``.
|
||
- **num_leds** (*Optional*, int): The number of leds of this type to have before moving on to the next color.
|
||
|
||
- **add_led_interval** (*Optional*, :ref:`config-time`): The interval with which to shift in new leds at the
|
||
beginning of the strip. Defaults to ``100ms``.
|
||
- **reverse** (*Optional*, boolean): Whether to reverse the direction of the color wipe. Defaults to ``False``.
|
||
|
||
Addressable Scan Effect
|
||
***********************
|
||
|
||
Create a single, fast-moving dot moving back and forth an individually-addressable LED strip. The color is chosen by the
|
||
currently active light color.
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
# ...
|
||
effects:
|
||
- addressable_scan:
|
||
- addressable_scan:
|
||
name: Scan Effect With Custom Values
|
||
move_interval: 100ms
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect. Defaults to ``Scan``.
|
||
- **move_interval** (*Optional*, :ref:`config-time`): The interval with which to move the dot one LED forward.
|
||
Defaults to ``100ms``.
|
||
|
||
Addressable Twinkle Effect
|
||
**************************
|
||
|
||
A light effect for individually-addressable LED strips that randomly chooses some LEDs and let's them bright
|
||
up for a moment, like a stars twinkling in the night's sky. The color of the pixels will be chosen by the
|
||
currently active light color.
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
# ...
|
||
effects:
|
||
- addressable_twinkle:
|
||
- addressable_twinkle:
|
||
name: Twinkle Effect With Custom Values
|
||
twinkle_probability: 5%
|
||
progress_interval: 4ms
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect. Defaults to ``Twinkle``.
|
||
- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen
|
||
LED should start its twinkle animation.
|
||
- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This
|
||
affects the duration of a twinkle animation. Defaults to ``4ms``.
|
||
|
||
Addressable Random Twinkle Effect
|
||
*********************************
|
||
|
||
A light effect similar to ``addressable_twinkle``, but using random colors for each twinkle animation.
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
# ...
|
||
effects:
|
||
- addressable_random_twinkle:
|
||
- addressable_random_twinkle:
|
||
name: Random Twinkle Effect With Custom Values
|
||
twinkle_probability: 5%
|
||
progress_interval: 32ms
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect. Defaults to ``Random Twinkle``.
|
||
- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen
|
||
LED should start its twinkle animation.
|
||
- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This
|
||
affects the duration of a twinkle animation. Defaults to ``4ms``.
|
||
|
||
|
||
Addressable Fireworks Effect
|
||
****************************
|
||
|
||
A light effect for individually-addressable LED strips that randomly sparks some fireworks at random positions
|
||
and lets the sparkles cascade over the LED strip.
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
# ...
|
||
effects:
|
||
- addressable_fireworks:
|
||
- addressable_fireworks:
|
||
name: Fireworks Effect With Custom Values
|
||
update_interval: 32ms
|
||
spark_probability: 10%
|
||
use_random_color: false
|
||
fade_out_rate: 120
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect. Defaults to ``Fireworks``.
|
||
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect.
|
||
Defaults to ``32ms``.
|
||
- **spark_probability** (*Optional*, percentage): The probability to start a new firework spark at a randomly-chosen
|
||
LED at any given time step. Defaults to ``10%``.
|
||
- **use_random_color** (*Optional*, boolean): Whether to use random colors for new firework sparks. Defaults to
|
||
using the currently active light color.
|
||
- **fade_out_rate** (*Optional*, integer): The rate with which to fade out the LED strip, unitless. Needs to be carefully
|
||
chosen so that the whole strip doesn't light up forever if the fade out rate is too low or that the firework
|
||
sparks do not propagate for a long time. Defaults to ``120``.
|
||
|
||
Addressable Flicker Effect
|
||
**************************
|
||
|
||
An effect similar to the ``flicker`` effect, but for individually-addressable LED strips. This effect flickers
|
||
each LED by its own random amount around the currently active light color.
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
# ...
|
||
effects:
|
||
- addressable_flicker:
|
||
- addressable_flicker:
|
||
name: Flicker Effect With Custom Values
|
||
update_interval: 16ms
|
||
intensity: 5%
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect. Defaults to ``Addressable Flicker``.
|
||
- **update_interval** (*Optional*, :ref:`config-time`): The time interval for updating the random offsets.
|
||
Defaults to ``16ms``.
|
||
- **intensity** (*Optional*, percentage): The intensity of the effect, basically how much the random values can offset
|
||
the currently active light color. Defaults to ``5%``.
|
||
|
||
Addressable Lambda Effect
|
||
*************************
|
||
|
||
This effect allows you to access each LED individually in a custom light effect.
|
||
|
||
You're passed in one variable: ``it`` - an :apiclass:`AddressableLight <light::AddressableLight>`
|
||
instance (see API reference for more info).
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
effects:
|
||
- addressable_lambda:
|
||
name: "My Custom Effect"
|
||
update_interval: 16ms
|
||
lambda: |-
|
||
// it.size() - Number of LEDs
|
||
// it[num] - Access the LED at index num.
|
||
// Set the LED at num to the given r, g, b values
|
||
// it[num] = ESPColor(r, g, b);
|
||
// Get the color at index num (ESPColor instance)
|
||
// it[num].get();
|
||
|
||
// Example: Simple color wipe
|
||
for (int i = 1; i < it.size(); i++) {
|
||
it[i] = it[i - 1].get();
|
||
}
|
||
it[0] = ESPColor::random_color();
|
||
|
||
// Bonus: use .range() and .all() to set many LEDs without having to write a loop.
|
||
it.range(0, 50) = ESPColor::BLACK;
|
||
it.all().fade_to_black(10);
|
||
|
||
Examples of this API can be found here:
|
||
https://github.com/esphome/esphome/blob/dev/esphome/components/light/addressable_light_effect.h
|
||
(the built-in addressable light effects).
|
||
|
||
Automation Light Effect
|
||
***********************
|
||
|
||
Additionally to the ``lambda`` and ``addressable_lambda`` light effects, effects can also
|
||
be written through ESPHome's :ref:`Automation <automation>` system with the ``automation``
|
||
effect type.
|
||
|
||
The automation given in the ``sequence`` block will be repeatedly executed until the effect
|
||
is stopped by the user.
|
||
|
||
.. code-block:: yaml
|
||
|
||
light:
|
||
- platform: ...
|
||
id: my_light
|
||
effects:
|
||
- automation:
|
||
name: Custom Automation Effect
|
||
sequence:
|
||
- light.addressable_set:
|
||
id: my_light
|
||
red: 100%
|
||
green: 100%
|
||
blue: 100%
|
||
- delay: 100ms
|
||
- light.addressable_set:
|
||
id: my_light
|
||
range_from: 0
|
||
range_to: 20
|
||
red: 100%
|
||
green: 0%
|
||
blue: 0%
|
||
|
||
Configuration variables:
|
||
|
||
- **name** (*Optional*, string): The name of the effect.
|
||
- **sequence** (*Optional*, :ref:`Action <config-action>`): The actions to perform in sequence
|
||
until the effect is stopped.
|
||
|
||
See Also
|
||
--------
|
||
|
||
- :apiref:`light/light_state.h`
|
||
- `WS2812FX library <https://github.com/kitesurfer1404/WS2812FX>`__ by `@kitesurfer1404 <https://github.com/kitesurfer1404>`__
|
||
- :ghedit:`Edit`
|
||
|
||
.. toctree::
|
||
:maxdepth: 1
|
||
:glob:
|
||
|
||
*
|