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106 lines
3.1 KiB
ReStructuredText
106 lines
3.1 KiB
ReStructuredText
SDL2 Display on host platform
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=============================
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.. seo::
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:description: Instructions for setting up SDL2 display on host
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:image: sdl.png
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.. _sdl:
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Usage
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-----
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The ``sdl`` display platform allows you to use create an ESPHome display on a desktop system running Linux or MacOS.
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This is particularly useful for designing display layouts, since compiling and running a host binary is much faster
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than compiling for and flashing a microcontroller target system.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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name: sdl
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host:
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display:
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- platform: sdl
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show_test_card: true
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dimensions:
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width: 450
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height: 600
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Configuration variables:
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************************
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- **lambda** (*Optional*, :ref:`lambda <config-lambda>`): The lambda to use for rendering the content on the display.
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See :ref:`display-engine` for more information.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval to re-draw the screen. Defaults to ``1s``.
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- **sdl_options** (*Optional*, string): Build arguments if required to specify include or library paths. Should not be required if SDL2 is properly installed.
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- **pages** (*Optional*, list): Show pages instead of a single lambda. See :ref:`display-pages`.
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- **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation.
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.. note::
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To build with this display you must have the
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`SDL2 <https://wiki.libsdl.org/SDL2/Installation>`__ package installed. The Sodium encryption library will
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also be required for any API calls. See below for installation hints.
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MacOS SDL2 Installation
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-----------------------
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The easiest way to install SDL2 on MacOS is using ``homebrew``:
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.. code-block:: sh
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brew install sdl2 libsodium
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It may also be necessary to run the command:
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.. code-block:: sh
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brew link sdl2 libsodium
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To ensure that the files are symlinked correctly.
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You can check installation with the command ``sdl2-config --libs --cflags``.
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You will need the XCode command-line tools installed to build for the host platform.
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Linux SDL2 Installation
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-----------------------
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On Debian/Ubuntu derived Linux systems you can install with ``apt``; also check that you have the necessary build
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tools installed, and you must be using a desktop system with a graphic display.
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.. code-block:: sh
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apt install libsdl2-dev libsodium-dev build-essential git
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You can check installation with the command ``sdl2-config --libs --cflags``.
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Microsoft Windows
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-----------------
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Although SDL2 is supported, natively running ESPHome on Windows isn't easy. However the *Windows Subsystem for Linux* (WSL) can be
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used to install and use a Linux development environment on Windows, which will enable use of ESPHome and SDL2 as per the
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Linux instructions above. See https://learn.microsoft.com/en-us/windows/wsl/install for more information on WSL.
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Build and run
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-------------
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The ``esphome run yourfile.yaml`` command will compile and automatically run the build file on the ``host`` platform.
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See Also
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--------
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- :ref:`SDL touchscreen <sdl_touchscreen>`
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- :doc:`index`
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- :apiref:`sdl/sdl_esphome.h`
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- :ghedit:`Edit`
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