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242 lines
7.9 KiB
ReStructuredText
242 lines
7.9 KiB
ReStructuredText
.. _graphical_display_menu:
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Graphical Display Menu
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======================
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.. seo::
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:description: Instructions for setting up a simple hierarchical menu on displays.
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:image: lcd_menu.png
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The component provides an infrastructure for setting up a hierarchical menu
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on graphical displays. This offers the user an interactive method to display
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labels, control entities like ``switch``, ``select``, ``number`` available locally on the
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ESPHome node, without the requirement of a network connection.
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.. figure:: images/graphical_display_menu.png
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:align: center
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:width: 60.0%
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Overview
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--------
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The component implements the :ref:`Display Menu <display_menu>` component providing
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a hierarchical menu primarily intended to be controlled either by a rotary encoder
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with a button or a five-button joystick controller.
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The component needs to be connected to an instance of a display supporting ESPHome's rendering
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engine such as :doc:`E-Paper displays </components/display/waveshare_epaper>` or :doc:`OLED displays </components/display/ssd1306>`.
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.. code-block:: yaml
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# Example configuration entry
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graphical_display_menu:
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id: my_graphical_display_menu
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display: my_display_component
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on_redraw:
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then:
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component.update: my_display_component
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active: false
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mode: rotary
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items:
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...
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Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation.
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- **display** (*Optional*, :ref:`config-id`): ID of the display to render to. See
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:ref:`drawing_modes` for more details
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- **font** (:ref:`Font <display-fonts>`): Specifies the font to use
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- **foreground_color** (*Optional*, :ref:`config-color`): Specifies the foreground color to use.
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Defaults to COLOR_ON
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- **background_color** (*Optional*, :ref:`config-color`): Specifies the background color to use.
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Defaults to COLOR_OFF
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Automations:
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- **on_redraw** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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when the menu needs to be redrawn. This can be useful if your display has slow refresh rates.
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For example E-Ink displays that are used with `display_interval: never`
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Additional configuration is described in the :ref:`Display Menu <display_menu>` component.
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.. _drawing_modes:
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Drawing Modes
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-------------
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Pop Up Mode
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***********
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When a **display** is specified the menu will create a :ref:`page <display-pages>` as part of the initialisation. It will render to the entire
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of the display when invoked. This is useful when you may want to use the display for other purposes but show a menu in response to user
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interaction.
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.. note::
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Pop Up Mode requires that your display makes use of :ref:`pages <display-pages>`. If you are using a drawing lambda, without pages, it will not
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behave as expected. Instead you will have to use Advanced Mode
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Advanced Drawing Mode
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*********************
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If you do not specify a **display** when setting up a menu you will be responsible for controlling drawing of the menu. This also allows you to
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render the menu to a smaller portion than the available screen size. It May be useful in situations where you want to display a menu as part of a
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larger user interface (for example rendering a sensor graph and a control menu next to it)
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.. code-block:: yaml
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# Example configuration entry
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graphical_display_menu:
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- id: my_menu
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# Note: No display specified
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active: true
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display:
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- platform: waveshare_epaper
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id: my_display_component
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pages:
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- id: advanced_drawing_mode_page
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lambda: |-
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const auto display_width = it.get_width();
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const auto display_height = it.get_height();
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auto half_display_width = (int)(display_width / 2.0f);
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// This will render the menu to the right half of the screen leaving the left half for other drawing purposes
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// Arguments: it.menu(x, y, menu, width, height);
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it.menu(half_display_width, 0, id(my_menu), half_display_width, display_height);
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Emulating Pop Up Mode
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*********************
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If you wish to emulate Pop Up Mode the following sample will emulate the same behaviour. This can
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be useful if you're using a display without :ref:`pages <display-pages>` or if you have other
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requirements that requires control over how and where the menu is rendered.
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.. code-block:: yaml
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graphical_display_menu:
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id: my_menu
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items:
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# ... other items here ...
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# An exit menu item (or some other mechanism) that calls display_menu.hide
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- type: command
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on_value:
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then:
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- display_menu.hide: my_menu
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display:
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- platform: ..
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lambda: |-
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const auto width = it.get_width();
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const auto height = it.get_height();
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if (id(my_menu).is_active()) {
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it.menu(0, 0, id(my_menu), width, height);
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} else {
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it.print(0, 0, id(font), "Menu is hidden, other drawing would go here here");
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}
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Controlling Menu Item Rendering
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-------------------------------
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By default menu items with a value will be rendered between a set of parenthesis. This can be
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controlled via the `menu_item_value` parameter.
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- **menu_item_value** (*Optional*, :ref:`config-lambda`): Specifies how to render values for
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menu items that have values (eg. Selects, numbers). Defaults to rendering the value as
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"(value here)". Receives a MenuItemValueArguments as the argument`it`.
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.. code-block:: yaml
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graphical_display_menu:
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menu_item_value: !lambda |-
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// Will render your menu item value as "My menu label ~my value here~"" normally and "My menu label *my value here*" when in edit mode
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std::string label = " ";
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if (it->is_item_selected && it->is_menu_editing) {
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label.append("*");
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label.append(it->item->get_value_text());
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label.append("*");
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} else {
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label.append("~");
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label.append(it->item->get_value_text());
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label.append("~");
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}
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return label;
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.. note::
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Ensure that all characters you use in the menu_item_value are available glyphs for your :ref:`font <display-fonts>`
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User Interaction Example
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------------------------
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The below example is a more complete example showing how you might use a rotary encoder and button to display/hide the menu and move through the available options
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.. code-block:: yaml
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# Example configuration entry
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display:
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- platform: waveshare_epaper
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id: my_display_component
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pages:
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- id: graph_page
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lambda: |-
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it.print(0, 0, id(my_font), "My menu is not currently active");
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font:
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- file: ...
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id: my_font
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size: 16
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graphical_display_menu:
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id: my_graphical_display_menu
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display: my_display_component
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on_redraw:
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then:
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component.update: my_display_component
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active: false
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mode: rotary
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items:
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- type: Label
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text: Menu Item 1
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- type: Label
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text: Menu Item 2
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# Rotary encoder to provide navigation
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sensor:
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- platform: rotary_encoder
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...
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filters:
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debounce: 30ms
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on_anticlockwise:
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- display_menu.up: my_graphical_display_menu
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on_clockwise:
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- display_menu.down: my_graphical_display_menu
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# A debounced GPIO push button is used to 'click'
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binary_sensor:
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- platform: gpio
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...
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filters:
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- delayed_on: 30ms
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- delayed_off: 30ms
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on_press:
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- if:
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condition:
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display_menu.is_active: my_graphical_display_menu
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then:
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- display_menu.enter: my_graphical_display_menu
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else:
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- display_menu.show: my_graphical_display_menu
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See Also
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--------
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- :ref:`Display Menu <display_menu>`
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- :ref:`Display <display-engine>`
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- :ref:`display-fonts`
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- :ref:`display-pages`
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- :apiref:`graphical_display_menu/graphical_display_menu.h`
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- :ghedit:`Edit`
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