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49 lines
2.0 KiB
ReStructuredText
49 lines
2.0 KiB
ReStructuredText
LVGL Number
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===========
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.. seo::
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:description: Instructions for setting up an LVGL widget number component.
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:image: ../images/lvgl_c_num.png
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The ``lvgl`` number platform creates a number component from an LVGL widget
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and requires :doc:`LVGL </components/lvgl/index>` to be configured.
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Supported widgets are :ref:`lvgl-widget-arc`, :ref:`lvgl-widget-bar`, :ref:`lvgl-widget-slider` and :ref:`lvgl-widget-spinbox`. A single number supports only a single widget; in other words, it's not possible to have multiple widgets associated with a single ESPHome number component.
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Configuration variables:
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------------------------
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- **widget** (**Required**): The ID of a supported widget configured in LVGL, which will reflect the state of the number.
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- **animated** (*Optional*, boolean): Whether to set the value of the widget with an animation (if supported by the widget). Defaults to ``true``.
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- **update_on_release** (*Optional*, boolean): By default the number will publish a new value each time the value of the associated widget changes. If this option is ``true`` then the value will only be published when touch is released.
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- All other variables from :ref:`Number <config-number>`.
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Example:
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.. code-block:: yaml
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number:
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- platform: lvgl
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widget: slider_id
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name: LVGL Slider
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.. note::
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Widget-specific actions (``lvgl.arc.update``, ``lvgl.bar.update``, ``lvgl.slider.update``, ``lvgl.spinbox.update``, ``lvgl.spinbox.decrement``, ``lvgl.spinbox.increment``) will trigger correspponding component updates to be sent to Home Assistant.
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See Also
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--------
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- :doc:`LVGL Main component </components/lvgl/index>`
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- :ref:`Arc widget <lvgl-widget-arc>`
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- :ref:`Bar widget <lvgl-widget-bar>`
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- :ref:`Slider widget <lvgl-widget-slider>`
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- :ref:`Spinbox widget <lvgl-widget-spinbox>`
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- :doc:`/components/binary_sensor/lvgl`
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- :doc:`/components/sensor/lvgl`
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- :doc:`/components/switch/lvgl`
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- :doc:`/components/select/lvgl`
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- :doc:`/components/light/lvgl`
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- :doc:`/components/text/lvgl`
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- :doc:`/components/text_sensor/lvgl`
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- :ghedit:`Edit`
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