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Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
165 lines
5.9 KiB
ReStructuredText
165 lines
5.9 KiB
ReStructuredText
Addressable Light
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=================
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.. seo::
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:description: Instructions for setting up displays using addressable lights and LED matrix
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:image: addressable_light.jpg
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The ``addressable_light`` display platform allows to display text and graphics on an addressable
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light that has been arranged in a display matrix.
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The display requires that an :apiclass:`AddressableLight <light::AddressableLight>` component, such as
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:doc:`/components/light/fastled` or :doc:`/components/light/neopixelbus`, be defined.
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.. figure:: images/addressable_light.jpg
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:align: center
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:width: 75.0%
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WS2812B Addressable Light Display
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.. code-block:: yaml
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light:
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- platform: fastled_clockless
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chipset: WS2812B
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pin: GPIO4
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num_leds: 64
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rgb_order: GRB
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name: "led_matrix"
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id: led_matrix_light
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default_transition_length: 0s
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color_correct: [50%, 50%, 50%]
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restore_mode: ALWAYS_ON
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display:
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- platform: addressable_light
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id: led_matrix_display
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addressable_light_id: led_matrix_light
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width: 8
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height: 8
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rotation: 180°
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update_interval: 16ms
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lambda: |-
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// Draw a bulls-eye pattern
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Color red = Color(0xFF0000);
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Color green = Color(0x00FF00);
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Color blue = Color(0x0000FF);
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it.rectangle(0, 0, 8, 8, red);
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it.rectangle(1, 1, 6, 6, green);
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it.rectangle(2, 2, 4, 4, blue);
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it.rectangle(3, 3, 2, 2, red);
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Configuration variables:
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------------------------
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- **addressable_light_id** (**Required**, :ref:`config-id`): The id of the addressable light component to use
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as a display.
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- **width** (**Required**, int): The width of the LED matrix in pixels.
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- **height** (**Required**, int): The height of the LED matrix in pixels.
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- **rotation** (*Optional*): Set the rotation of the display. Everything you draw in ``lambda:`` will be rotated
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by this option. One of ``0°`` (default), ``90°``, ``180°``, ``270°``.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval to call the lambda to update the display.
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Defaults to ``16ms``.
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- **pixel_mapper** (*Optional*, :ref:`lambda <config-lambda>`): A lambda that returns the integer address of the LED
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given the supplied the ``x`` and ``y`` pixel coordinate. By default, a left-to-right direct pixel mapper is used.
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- **lambda** (*Optional*, :ref:`lambda <config-lambda>`): The lambda to use for rendering the content on the display.
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``it`` will be an instance of :apiclass:`DisplayBuffer <display::DisplayBuffer>`.
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See :ref:`display-engine` for more information.
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- **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation.
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.. note::
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When enabled (the default, but also via ``it.set_enabled(true)``), any effect currently running on the
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addressable light will be disabled. When disabled (``it.set_enabled(false)``), the last configured effect will
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be restored.
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While the display is enabled, it is still possible to control the parent addressable light component in some
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limited capacity. Changing the brightness will still work, but changing the color will have no affect. It is not
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adivsable to enable any effects (ex: rainbow, color wipe, etc) while the display is enabled, as this will cause a
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great deal of flickering while the effect competes with the display for rendering.
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pixel_mapper
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------------
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An addressable LED matrix is just an addressable LED strip laid out in a matrix -- the path often snaking
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down-up-down, left-right-left, or whichever way the manufacturer has chosen. Like an addressable LED strip,
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each pixel on a matrix is addressed as an offset from the first pixel (0). The job of the pixel mapper is
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to translate a logical x-y pixel coordinate to the address of the expected physical LED.
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Determining the correct algorithm for the pixel mapper for your matrix will hopefully only require some graph paper and a little bit of math.
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Default
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*******
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The default pixel mapper assumes that the led matrix is addressed starting with the top left LED, moving to the right, and
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then starting with the left-most row of the next row.
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.. figure:: images/addressable_light_pixel_map_default.png
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:align: center
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:width: 75.0%
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Default pixel_mapper as used with a 4x4 led matrix
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BTF-Lighting 8x32 WS2812B Flexible LED Matrix
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*********************************************
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The following image illustrates the path the addressable strip takes through the common the BTF-Lighting 8x32 matrix.
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.. figure:: images/addressable_light_pixel_map_8x32.png
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:align: center
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:width: 75.0%
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LED layout for BTF-Lighting 8x32 WS2812B Flexible LED Matrix
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Below is a definition that includes a pixel_mapper suitable for these 8x32 matrices.
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.. code-block:: yaml
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display:
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- platform: addressable_light
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id: led_matrix_32x8_display
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addressable_light_id: led_matrix_32x8
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width: 32
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height: 8
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pixel_mapper: |-
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if (x % 2 == 0) {
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return (x * 8) + y;
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}
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return (x * 8) + (7 - y);
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rotation: 0°
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update_interval: 16ms
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It's possible to use two 8x32 LED matrices in a 16x32 configuration (one above the other) by using the following definition:
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.. code-block:: yaml
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display:
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- platform: addressable_light
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id: led_matrix_32x16_display
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addressable_light_id: led_matrix_32x16
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width: 32
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height: 16
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pixel_mapper: |-
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int iMatrixOffset = y >= 8 ? 256 : 0;
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if (x % 2 == 0) {
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return (x * 8) + (y % 8) + iMatrixOffset;
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}
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return (x * 8) + iMatrixOffset + (7 - (y % 8));
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rotation: 0°
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update_interval: 16ms
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See Also
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--------
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- :apiref:`addressable_light/addressable_light_display.h`
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- :doc:`/components/light/index`
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- :doc:`/components/light/fastled`
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- :doc:`/components/light/neopixelbus`
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- :doc:`/components/light/partition`
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- :ghedit:`Edit`
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