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169 lines
4.6 KiB
ReStructuredText
169 lines
4.6 KiB
ReStructuredText
Lock Component
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================
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.. seo::
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:description: Instructions for setting up generic locks in ESPHome.
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:image: folder-open.svg
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The ``lock`` domain includes all platforms that should function like a lock
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with lock/unlock actions.
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.. _config-lock:
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Base Lock Configuration
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-------------------------
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.. code-block:: yaml
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lock:
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- platform: ...
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name: "Lock Name"
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Configuration variables:
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- **name** (**Required**, string): The name of the lock.
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.. note::
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If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and
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you want the lock to use that name, you can set ``name: None``.
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- **icon** (*Optional*, icon): Manually set the icon to use for the
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lock in the frontend.
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- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will
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not be exposed to the frontend (like Home Assistant). Only specifying an ``id`` without
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a ``name`` will implicitly set this to true.
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- **on_lock** (*Optional*, :ref:`Action <config-action>`): An automation to perform
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when the lock is locked. See :ref:`lock-on_lock_unlock_trigger`.
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- **on_unlock** (*Optional*, :ref:`Action <config-action>`): An automation to perform
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when the lock is unlocked. See :ref:`lock-on_lock_unlock_trigger`..
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- **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend,
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(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI).
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Defaults to ``false``.
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- **entity_category** (*Optional*, string): The category of the entity.
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See https://developers.home-assistant.io/docs/core/entity/#generic-properties
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for a list of available options. Set to ``""`` to remove the default entity category.
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- If MQTT enabled, All other options from :ref:`MQTT Component <config-mqtt-component>`.
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.. _lock-lock_action:
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``lock.lock`` Action
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*************************
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This action locks a lock with the given ID on when executed.
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.. code-block:: yaml
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on_...:
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then:
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- lock.lock: deadbolt_1
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.. _lock-unlock_action:
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``lock.unlock`` Action
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**************************
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This action unlocks a lock with the given ID off when executed.
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.. code-block:: yaml
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on_...:
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then:
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- lock.unlock: deadbolt_1
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.. _lock-open_action:
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``lock.open`` Action
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************************
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This action opens (e.g. unlatch) a lock with the given ID off when executed.
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.. code-block:: yaml
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on_...:
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then:
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- lock.open: doorlock_1
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.. _lock-is_locked_condition:
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.. _lock-is_unlocked_condition:
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``lock.is_locked`` / ``lock.is_unlocked`` Condition
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***************************************************
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This :ref:`Condition <config-condition>` checks if the given lock is LOCKED (or UNLOCKED).
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.. code-block:: yaml
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# In some trigger:
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on_...:
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if:
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condition:
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# Same syntax for is_unlocked
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lock.is_locked: my_lock
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.. _lock-lambda_calls:
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lambda calls
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************
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From :ref:`lambdas <config-lambda>`, you can call several methods on all locks to do some
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advanced stuff (see the full API Reference for more info).
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- ``publish_state()``: Manually cause the lock to publish a new state and store it internally.
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If it's different from the last internal state, it's additionally published to the frontend.
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.. code-block:: yaml
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// Within lambda, make the lock report a specific state
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id(my_lock).publish_state(LOCK_STATE_LOCKED);
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id(my_lock).publish_state(LOCK_STATE_UNLOCKED);
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- ``state``: Retrieve the current state of the lock.
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.. code-block:: yaml
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// Within lambda, get the lock state and conditionally do something
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if (id(my_lock).state == LOCK_STATE_LOCKED) {
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// Lock is LOCKED, do something here
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}
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- ``unlock()``/``lock()``/``open()``: Manually lock/unlock/open a lock from code.
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Similar to the ``lock.lock``, ``lock.unlock``, and ``lock.open`` actions,
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but can be used in complex lambda expressions.
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.. code-block:: yaml
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id(my_lock).unlock();
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id(my_lock).lock();
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id(my_lock).open();
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.. _lock-on_lock_unlock_trigger:
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``lock.on_lock`` / ``lock.on_unlock`` Trigger
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****************************************************************
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This trigger is activated each time the lock is locked/unlocked. It becomes active
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right after the lock component has acknowledged the state (e.g. after it LOCKED/UNLOCKED itself).
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.. code-block:: yaml
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lock:
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- platform: template # or any other platform
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# ...
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on_lock:
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- logger.log: "Door Locked!"
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on_unlock:
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- logger.log: "Door Unlocked!"
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See Also
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--------
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- :apiref:`lock/lock.h`
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- :ghedit:`Edit`
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.. toctree::
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:maxdepth: 1
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:glob:
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*
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