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Co-authored-by: Keith Burzinski <kbx81x@gmail.com> Co-authored-by: clydebarrow <2366188+clydebarrow@users.noreply.github.com> Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
163 lines
6.7 KiB
ReStructuredText
163 lines
6.7 KiB
ReStructuredText
.. _display-fonts:
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Font Renderer Component
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=======================
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.. seo::
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:description: Instructions for setting up fonts in ESPHome.
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:image: format-font.svg
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ESPHome's graphical rendering engine also has a powerful font drawer which integrates seamlessly into the system. You have the option to use **any** OpenType/TrueType (``.ttf``, ``.otf``, ``.woff``) font file at **any** size, as well as fixed-size `PCF <https://en.wikipedia.org/wiki/Portable_Compiled_Format>`_ and `BDF <https://en.wikipedia.org/wiki/Glyph_Bitmap_Distribution_Format>`_ bitmap fonts.
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These fonts can be used in ESPHome's :ref:`own rendering engine <display-engine>` or in the :doc:`LVGL Graphics </components/lvgl/index>` component.
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To use fonts you can either
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- Just grab a ``.ttf``, ``.otf``, ``.woff``, ``.pcf``, or ``.bdf`` file from somewhere on the internet and place it, for example, inside a ``fonts`` folder next to your configuration file.
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- Use the ``gfonts://`` short form to use Google Fonts directly.
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- Load a font from a URL directly on build.
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Next, create a ``font:`` section in your configuration:
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.. code-block:: yaml
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# Various ways to configure fonts
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font:
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- file: "fonts/Comic Sans MS.ttf"
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id: my_font
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size: 20
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bpp: 2
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- file: "fonts/tom-thumb.bdf"
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id: tomthumb
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# gfonts://family[@weight]
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- file: "gfonts://Roboto"
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id: roboto_20
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size: 20
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- file:
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type: gfonts
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family: Roboto
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weight: 900
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id: roboto_16
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size: 16
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- file: "gfonts://Material+Symbols+Outlined"
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id: icons_50
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size: 50
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glyphs: ["\U0000e425"] # mdi-timer
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- file: "fonts/RobotoCondensed-Regular.ttf"
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id: roboto_special_28
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size: 28
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bpp: 4
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glyphs: [
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a,A,á,Á,e,E,é,É,
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(,),+,-,_,.,°,•,µ,
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"\u0020", #space
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"\u0021", #!
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"\u0022", #"
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"\u0027", #'
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]
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- file: "fonts/RobotoCondensed-Regular.ttf"
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id: my_font_with_icons
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size: 20
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bpp: 4
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extras:
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- file: "fonts/materialdesignicons-webfont.ttf"
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glyphs: [
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"\U000F02D1", # mdi-heart
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"\U000F05D4", # mdi-airplane-landing
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]
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- file: "https://github.com/IdreesInc/Monocraft/releases/download/v3.0/Monocraft.ttf"
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id: web_font
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size: 20
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- file:
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url: "https://github.com/IdreesInc/Monocraft/releases/download/v3.0/Monocraft.ttf"
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type: web
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id: web_font2
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size: 24
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display:
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# ...
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Configuration variables:
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------------------------
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- **file** (**Required**, string): The path (relative to where the .yaml file is) of the font
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file. You can also use the ``gfonts://`` short form to use Google Fonts, or use the below structure:
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- **type** (**Required**, string): Can be ``local``, ``gfonts`` or ``web``.
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**Local Fonts**:
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- **path** (**Required**, string): The path (relative to where the .yaml file is) of the OpenType/TrueType or bitmap font file.
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**Google Fonts**:
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Each Google Font will be downloaded once and cached for future use. This can also be used to download Material
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Symbols or Icons as in the example above.
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- **family** (**Required**, string): The name of the Google Font family.
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- **italic** (*Optional*, boolean): Whether the font should be italic.
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- **weight** (*Optional*, enum): The weight of the font. Can be either the text name or the integer value:
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- **thin**: 100
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- **extra-light**: 200
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- **light**: 300
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- **regular**: 400 (**default**)
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- **medium**: 500
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- **semi-bold**: 600
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- **bold**: 700
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- **extra-bold**: 800
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- **black**: 900
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**Web Fonts**:
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- **url** (**Required**, string): The URL of the TrueType or bitmap font file.
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- **id** (**Required**, :ref:`config-id`): The ID with which you will be able to reference the font later
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in your display code.
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- **size** (*Optional*, int): The size of the font in pt (not pixel!).
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If you want to use the same font in different sizes, create two font objects. Note: *size* is ignored
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by bitmap fonts. Defaults to ``20``.
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- **bpp** (*Optional*, int): The bit depth of the rendered font from OpenType/TrueType, for anti-aliasing. Can be ``1``, ``2``, ``4``, ``8``. Defaults to ``1``.
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- **glyphs** (*Optional*, list): A list of characters you plan to use. Only the characters you specify
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here will be compiled into the binary. Adjust this if you need some special characters or want to
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reduce the size of the binary if you don't plan to use some glyphs. You can also specify glyphs by their codepoint (see below). Defaults to ``!"%()+=,-_.:°/?0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz``.
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- **extras** (*Optional*, enum): A list of font glyph configurations you'd like to include within this font, from other OpenType/TrueType files (eg. icons from other font, but at the same size as the main font):
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- **file** (**Required**, string): The path of the font file with the extra glyphs.
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- **glyphs** (**Required**, list): A list of glyphs you want to include. Can't repeat the same glyph codepoint if it was declared in the level above.
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.. note::
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OpenType/TrueType font files offer icons at codepoints far from what's reachable on a standard keyboard, for these it's needed
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to specify the unicode codepoint of the glyph as a hex address escaped with ``\u`` or ``\U``.
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- Code points up to ``0xFFFF`` are encoded like ``\uE6E8``. Lowercase ``\u`` and exactly 4 hexadecimal digits.
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- Code points above ``0xFFFF`` are encoded like ``\U0001F5E9``. Capital ``\U`` and exactly 8 hexadecimal digits.
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The ``extras`` section only supports OpenType/TrueType files, ``size`` and ``bpp`` will be the same as the above level. This will allow printing icons alongside the characters in the same string, like ``I \uF004 You \uF001``.
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Many font sizes with multiple glyphs at high bit depths will increase the binary size considerably. Make your choices carefully.
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.. note::
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To use fonts you will need to have the python ``pillow`` package installed, as ESPHome uses that package
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to translate the OpenType/TrueType and bitmap font files into an internal format. If you're running this as a Home Assistant add-on or with the official ESPHome docker image, it should already be installed. Otherwise you need
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to install it using ``pip install "pillow==10.2.0"``.
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See Also
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--------
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- :apiref:`display/display_buffer.h`
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- :ref:`display-engine`
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- :doc:`/components/lvgl/index`
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- `MDI cheatsheet <https://pictogrammers.com/library/mdi/>`_
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- `MDI font repository <https://github.com/Pictogrammers/pictogrammers.github.io/tree/main/%40mdi/font/>`_
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- :ghedit:`Edit`
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