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Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
263 lines
6.8 KiB
ReStructuredText
263 lines
6.8 KiB
ReStructuredText
Valve Component
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===============
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.. seo::
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:description: Instructions for setting up base valves in ESPHome.
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:image: folder-open.svg
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The ``valve`` component is a generic representation of valves in ESPHome. A valve can (currently) either be *closed* or
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*open* and supports three commands: *open*, *close* and *stop*.
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.. note::
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To use a valve in Home Assistant requires Home Assistant 2024.5 or later.
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.. figure:: images/valve-ui.png
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:align: center
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.. _config-valve:
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Base Valve Configuration
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------------------------
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All valve config schemas inherit from this schema - you can set these keys for valves.
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.. code-block:: yaml
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valve:
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- platform: ...
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device_class: water
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Configuration variables:
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- **name** (**Required**, string): The name for the valve.
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.. note::
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If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and you want the valve
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to use that name, you can set ``name: None``.
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- **device_class** (*Optional*, string): The device class for the sensor. See
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https://www.home-assistant.io/components/valve/ for a list of available options.
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- **icon** (*Optional*, icon): Manually set the icon to use for the valve in the frontend.
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Advanced options:
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- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will not be exposed to the
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frontend (like Home Assistant). Only specifying an ``id`` without a ``name`` will implicitly set this to true.
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- **disabled_by_default** (*Optional*, boolean): If true, this entity should not be added to any client's frontend,
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(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to ``false``.
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- **entity_category** (*Optional*, string): The category of the entity. See
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https://developers.home-assistant.io/docs/core/entity/#generic-properties for a list of available options. Set to ``""`` to remove the default entity category.
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MQTT options:
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- **position_state_topic** (*Optional*, string): The topic to publish valve position changes to.
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- **position_command_topic** (*Optional*, string): The topic to receive valve position commands on.
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- All other options from :ref:`MQTT Component <config-mqtt-component>`.
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.. _valve-open_action:
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``valve.open`` Action
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---------------------
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This :ref:`action <config-action>` opens the valve with the given ID when executed.
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.. code-block:: yaml
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on_...:
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then:
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- valve.open: valve_1
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(valve_1).make_call();
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call.set_command_open();
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call.perform();
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.. _valve-close_action:
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``valve.close`` Action
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----------------------
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This :ref:`action <config-action>` closes the valve with the given ID when executed.
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.. code-block:: yaml
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on_...:
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then:
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- valve.close: valve_1
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(valve_1).make_call();
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call.set_command_close();
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call.perform();
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.. _valve-stop_action:
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``valve.stop`` Action
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---------------------
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This :ref:`action <config-action>` stops the valve with the given ID when executed.
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.. code-block:: yaml
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on_...:
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then:
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- valve.stop: valve_1
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(valve_1).make_call();
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call.set_command_stop();
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call.perform();
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.. _valve-toggle_action:
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``valve.toggle`` Action
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-----------------------
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This :ref:`action <config-action>` toggles the valve with the given ID when executed, cycling through the states
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close/stop/open/stop... This allows the valve to be controlled by a single push button.
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.. code-block:: yaml
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on_...:
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then:
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- valve.toggle: valve_1
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(valve_1).make_call();
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call.set_command_toggle();
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call.perform();
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.. _valve-control_action:
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``valve.control`` Action
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------------------------
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This :ref:`action <config-action>` is a more generic version of the other valve actions and allows all valve attributes
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to be set.
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.. code-block:: yaml
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on_...:
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then:
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- valve.control:
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id: valve_1
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position: 50%
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Configuration variables:
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- **id** (**Required**, :ref:`config-id`): The valve to control.
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- **stop** (*Optional*, boolean): Whether to stop the valve.
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- **state** (*Optional*, string): The state to set the valve to - one of ``OPEN`` or ``CLOSE``.
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- **position** (*Optional*, float): The valve position to set.
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- ``0.0`` = ``0%`` = ``CLOSED``
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- ``1.0`` = ``100%`` = ``OPEN``
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(valve_1).make_call();
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// set attributes
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call.set_position(0.5);
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call.perform();
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.. _valve-lambda_calls:
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Lambdas
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-------
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From :ref:`lambdas <config-lambda>`, you can access the current state of the valve (note that these fields are
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read-only, if you want to act on the valve, use the ``make_call()`` method as shown above).
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- ``position``: Retrieve the current position of the valve, as a value between ``0.0`` (closed) and ``1.0`` (open).
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.. code-block:: cpp
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if (id(my_valve).position == VALVE_OPEN) {
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// Valve is open
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} else if (id(my_valve).position == VALVE_CLOSED) {
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// Valve is closed
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} else {
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// Valve is in-between open and closed
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}
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- ``current_operation``: The operation the valve is currently performing:
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.. code-block:: cpp
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if (id(my_valve).current_operation == ValveOperation::VALVE_OPERATION_IDLE) {
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// Valve is idle
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} else if (id(my_valve).current_operation == ValveOperation::VALVE_OPERATION_OPENING) {
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// Valve is currently opening
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} else if (id(my_valve).current_operation == ValveOperation::VALVE_OPERATION_CLOSING) {
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// Valve is currently closing
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}
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.. _valve-on_open_trigger:
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``valve.on_open`` Trigger
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*************************
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This trigger is activated each time the valve reaches a fully open state.
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.. code-block:: yaml
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valve:
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- platform: template # or any other platform
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# ...
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on_open:
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- logger.log: "Valve is Open!"
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.. _valve-on_closed_trigger:
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``valve.on_closed`` Trigger
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***************************
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This trigger is activated each time the valve reaches a fully closed state.
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.. code-block:: yaml
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valve:
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- platform: template # or any other platform
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# ...
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on_closed:
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- logger.log: "Valve is Closed!"
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See Also
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--------
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- :apiref:`valve/valve.h`
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- :ghedit:`Edit`
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.. toctree::
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:maxdepth: 1
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:glob:
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*
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