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Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
146 lines
4.2 KiB
ReStructuredText
146 lines
4.2 KiB
ReStructuredText
Text Component
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==============
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.. seo::
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:description: Instructions for setting up text components in ESPHome.
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:image: folder-open.svg
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ESPHome has support for components to create a text entity. A text entity is
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like a ``text_sensor`` that can read a value from a device, but is useful when that value
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can be set by the user/frontend.
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.. note::
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Home Assistant Core 2023.11 or higher is required for ESPHome text entities to work.
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.. _config-text:
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Base Text Configuration
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-----------------------
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All texts in ESPHome have a name and an optional icon.
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.. code-block:: yaml
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# Example text configuration
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name: Livingroom Text
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# Optional variables:
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icon: "mdi:cursor-text"
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Configuration variables:
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- **id** (*Optional*, string): Manually specify the ID for code generation. At least one of **id** and **name** must be specified.
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- **name** (**Required**, string): The name for the text.
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.. note::
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If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and
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you want the text to use that name, you can set ``name: None``.
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- **icon** (*Optional*, icon): Manually set the icon to use for the text in the frontend.
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- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will
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not be exposed to the frontend (like Home Assistant). Only specifying an ``id`` without
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a ``name`` will implicitly set this to true.
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- **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend,
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(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI).
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Defaults to ``false``.
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- **entity_category** (*Optional*, string): The category of the entity.
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See https://developers.home-assistant.io/docs/core/entity/#generic-properties
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for a list of available options. Set to ``""`` to remove the default entity category.
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- **mode** (**Required**, string): Defines how the text should be displayed in the frontend.
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One of ``text`` or ``password``.
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- If Webserver enabled, ``web_server_sorting_weight`` can be set. See :ref:`Webserver Entity Sorting <config-webserver-sorting>`.
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Automations:
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- **on_value** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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when a new value is published. See :ref:`text-on_value`.
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MQTT Options:
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- All other options from :ref:`MQTT Component <config-mqtt-component>`.
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Text Automation
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---------------
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You can access the most recent state of the text in :ref:`lambdas <config-lambda>` using
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``id(text_id).state``.
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.. _text-on_value:
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``on_value``
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************
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This automation will be triggered when a new value is published. In :ref:`Lambdas <config-lambda>`
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you can get the value from the trigger with ``x``.
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.. code-block:: yaml
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text:
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- platform: template
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# ...
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on_value:
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then:
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- logger.log:
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format: "%s"
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args: ["x.c_str()"]
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Configuration variables: See :ref:`Automation <automation>`.
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.. _text-set_action:
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``text.set`` Action
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*******************
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This is an :ref:`Action <config-action>` for setting a text state.
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.. code-block:: yaml
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- text.set:
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id: my_text
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value: "Hello World"
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Configuration variables:
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- **id** (**Required**, :ref:`config-id`): The ID of the text to set.
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- **value** (**Required**, string, :ref:`templatable <config-templatable>`):
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The value to set the text to.
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.. _text-lambda_calls:
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lambda calls
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************
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From :ref:`lambdas <config-lambda>`, you can call certain methods on all texts to do some
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advanced stuff (see the full API Reference for more info).
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- ``.make_call()``: Make a call for updating the text value.
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.. code-block:: cpp
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// Within lambda, push a value of 42
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auto call = id(my_text).make_call();
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call.set_value("Hello World");
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call.perform();
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- ``.state``: Retrieve the current value of the text.
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.. code-block:: cpp
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// For example, create a custom log message when a value is received:
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ESP_LOGI("main", "Value of my text: %s", id(my_text).state.c_str());
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See Also
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--------
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- :apiref:`Text <text/text.h>`
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- :apiref:`TextCall <text/text_call.h>`
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- :ghedit:`Edit`
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.. toctree::
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:maxdepth: 1
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:glob:
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*
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