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345 lines
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ReStructuredText
345 lines
13 KiB
ReStructuredText
ESPHome Core Configuration
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==========================
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.. seo::
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:description: Instructions for setting up the core ESPHome configuration.
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:image: cloud-circle.svg
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Here you specify some core information that ESPHome needs to create
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firmwares. Most importantly, this is the section of the configuration
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where you specify the **name** of the node.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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name: livingroom
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comment: Living room ESP32 controller
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esp32:
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board: nodemcu-32s
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.. _esphome-configuration_variables:
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Configuration variables:
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------------------------
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- **name** (**Required**, string): This is the name of the node. It
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should always be unique in your ESPHome network. May only contain lowercase
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characters, digits and hyphens, and can be at most 31 characters long.
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See :ref:`esphome-changing_node_name`.
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Advanced options:
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- **build_path** (*Optional*, string): Customize where ESPHome will store the build files
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for your node. By default, ESPHome puts the PlatformIO project it uses to build the
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firmware in the ``.esphome/build/<NODE>`` directory, but you can customize this
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behavior using this option.
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- **platformio_options** (*Optional*, mapping): Additional options to pass over to PlatformIO in the
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platformio.ini file. See :ref:`esphome-platformio_options`.
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- **includes** (*Optional*, list of files): A list of C/C++ files to include in the main (auto-generated) sketch file
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for custom components. The paths in this list are relative to the directory where the YAML configuration file
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is in. See :ref:`esphome-includes`.
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- **libraries** (*Optional*, list of libraries): A list of libraries to include in the project. See
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:ref:`esphome-libraries`.
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- **comment** (*Optional*, string): Additional text information about this node. Only for display in UI.
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- **name_add_mac_suffix** (*Optional*, boolean): Appends the last 3 bytes of the mac address of the device to
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the name in the form ``<name>-aabbcc``. Defaults to ``false``.
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See :ref:`esphome-mac_suffix`.
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- **project** (*Optional*): ESPHome Creator's Project information. See :ref:`esphome-creators_project`.
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- **name** (**Required**, string): Name of the project
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- **version** (**Required**, string): Version of the project
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Old-style platform options, which have been moved to the platform-specific :doc:`esp32 </components/esp32>` and
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:doc:`esp8266 </components/esp8266>` sections but are still accepted here for compatibility reasons (usage not
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recommended for new projects):
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- **platform** (**Required**, string): The platform used, either ``esp8266`` or ``esp32``.
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- **board** (**Required**, string): The board used, see
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:doc:`esp32 </components/esp32>` and :doc:`esp8266 </components/esp8266>` for more information.
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- **arduino_version** (*Optional*, string): The version of the Arduino framework to compile the project against.
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- **esp8266_restore_from_flash** (*Optional*, boolean): For ESP8266s, whether to store some persistent preferences in flash
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memory.
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Automations:
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- **on_boot** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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when the node starts. See :ref:`esphome-on_boot`.
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- **on_shutdown** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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right before the node shuts down. See :ref:`esphome-on_shutdown`.
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- **on_loop** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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on each ``loop()`` iteration. See :ref:`esphome-on_loop`.
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.. _esphome-on_boot:
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``on_boot``
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-----------
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This automation will be triggered when the ESP boots up. By default, it is executed after everything else
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is already set up. You can however change this using the ``priority`` parameter.
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.. code-block:: yaml
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esphome:
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# ...
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on_boot:
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priority: 600
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# ...
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then:
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- switch.turn_off: switch_1
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Configuration variables:
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- **priority** (*Optional*, float): The priority to execute your custom initialization code. A higher value
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means a high priority and thus also your code being executed earlier. Please note this is an ESPHome-internal
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value and any change will not be marked as a breaking change. Defaults to ``600``. Priorities (you can use any value between them too):
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- ``800.0``: This is where all hardware initialization of vital components is executed. For example setting switches
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to their initial state.
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- ``600.0``: This is where most sensors are set up.
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- ``250.0``: At this priority, WiFi is initialized.
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- ``200.0``: Network connections like MQTT/native API are set up at this priority.
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- ``-100.0``: At this priority, pretty much everything should already be initialized.
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- See :ref:`Automation <automation>`.
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.. _esphome-on_shutdown:
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``on_shutdown``
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---------------
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This automation will be triggered when the ESP is about to shut down. Shutting down is usually caused by
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too many WiFi/MQTT connection attempts, Over-The-Air updates being applied or through the :doc:`deep_sleep`.
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.. note::
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It's not guaranteed that all components are in a connected state when this automation is triggered. For
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example, the MQTT client may have already disconnected. For use-cases that require specific shutdown ordering, look at the ``priority`` parameter.
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.. code-block:: yaml
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esphome:
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# ...
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on_shutdown:
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priority: 700
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then:
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- switch.turn_off: switch_1
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Configuration variables:
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- **priority** (*Optional*, float): The priority to execute your custom shutdown code. A higher value
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means a high priority and in case of shutdown triggers that the code is executed **later**.
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Priority is used primarily for the initialization order of components. Shutdowns for these components are handled in *reverse* order, such that e.g. sensors (600) are shutdown before the hardware components (800) they depend on.
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Please note this is an ESPHome-internal value and any change will not be marked as a breaking change.
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Defaults to ``600``. For priority values refer to the list in the :ref:`esphome-on_boot` section.
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- See :ref:`Automation <automation>`.
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.. _esphome-on_loop:
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``on_loop``
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-----------
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This automation will be triggered on every ``loop()`` iteration (usually around every 16 milliseconds).
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.. code-block:: yaml
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esphome:
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# ...
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on_loop:
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then:
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# do something
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.. _esphome-platformio_options:
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``platformio_options``
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----------------------
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PlatformIO supports a number of options in its ``platformio.ini`` file. With the ``platformio_options``
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parameter you can tell ESPHome what options to pass into the ``env`` section of the PlatformIO file
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(note you can also do this by editing the ``platformio.ini`` file manually).
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You can view a full list of PlatformIO options here: https://docs.platformio.org/en/latest/projectconf/section_env.html
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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# ...
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platformio_options:
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upload_speed: 115200
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board_build.f_flash: 80000000L
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.. _esphome-includes:
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``includes``
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------------
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With ``includes`` you can include source files in the generated PlatformIO project.
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All files declared with this option are copied to the project each time it is compiled.
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You can always look at the generated PlatformIO project (``.esphome/build/<NODE>``) to see what
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is happening - and if you want you can even copy the include files directly into the ``src/`` folder.
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The ``includes`` option is only a helper option that does that for you.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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# ...
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includes:
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- my_switch.h
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This option behaves differently depending on what the included file is pointing at:
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- If the include string is pointing at a directory, the entire directory tree is copied into the
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src/ folder.
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- If the include string points to a header file (.h, .hpp, .tcc), it is copied in the src/ folder
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AND included in the ``main.cpp`` file. This way the lambda code can access it.
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- If the include string points to a regular source file (.c, .cpp), it is copied in the src/ folder
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AND compiled into the binary. This way implementation of classes and functions in header files can
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be provided.
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.. _esphome-libraries:
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``libraries``
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-------------
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With the ``libraries`` option it is possible to include libraries in the PlatformIO project. These libraries will then
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be compiled into the resulting firmware, and can be used in code from :ref:`lambdas <config-lambda>` and from
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custom components.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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# ...
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libraries:
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# a library from PlatformIO
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- espressif/esp32-camera
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# a library bundled with Arduino
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- Wire
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# use the git version of a library used by a component
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- esphome/Improv=https://github.com/improv-wifi/sdk-cpp.git#v1.0.0
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The most common usage of this option is to include third-party libraries that are available in the `PlatformIO registry
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<https://platformio.org/lib>`__. They can be added by listing their name under this option. It is also possible to use
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specific versions, or to fetch libraries from a file or git repository. ESPHome accepts the same syntax as the
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`pio lib install <https://docs.platformio.org/en/latest/userguide/lib/cmd_install.html>`__ command.
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Using ``<name>=<source>`` syntax, it is possible to override the version used for libraries that are automatically added
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by one of ESPHome's components. This can be useful during development to make ESPHome use a custom fork of a library.
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By default, ESPHome does not include any libraries into the project. This means that libraries that are bundled with
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Arduino, such as ``Wire`` or ``EEPROM``, aren't available. If you need to use them, you should list them manually under
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this option. If they are used by another library, they should be listed before the library that uses them.
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.. _preferences-flash_write_interval:
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Adjusting flash writes
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------------------------
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.. code-block:: yaml
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# Example configuration entry
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preferences:
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flash_write_interval: 1min
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- **flash_write_interval** (*Optional*, :ref:`config-time`): Customize the frequency in which data is
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flushed to the flash. This setting helps to prevent rapid changes to a component from being quickly
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written to the flash and wearing it out. Defaults to ``1min``.
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As all devices have a limited number of flash write cycles, this setting helps to reduce the number of flash writes
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due to quickly changing components. In the past, when components such as ``light``, ``switch``, ``fan`` and ``globals``
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were changed, the state was immediately committed to flash. The result of this was that the last state of these
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components would always restore to its last state on power loss, however, this has the cost of potentially quickly
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damaging the flash if these components are quickly changed.
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A safety feature has thus been implemented to mitigate issues resulting from the limited number of flash write cycles,
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the state is first stored in memory before being flushed to flash after the ``flash_write_interval`` has passed. This
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results in fewer flash writes, preserving the flash health.
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This behavior can be disabled by setting ``flash_write_interval`` to ``0s`` to immediately commit the state to flash,
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however, be aware that this may lead to increased flash wearing and a shortened device lifespan!
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For :doc:`ESP8266 </components/esp8266>`, ``restore_from_flash`` must also be set to ``true`` for states to be written to flash.
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.. _esphome-changing_node_name:
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Changing ESPHome Node Name
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--------------------------
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Trying to change the name of a node or its address in the network?
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You can do so with the ``use_address`` option of the :doc:`WiFi configuration <wifi>`.
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Change the device name or address in your YAML to the new value and additionally
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set ``use_address`` to point to the old address like so:
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.. code-block:: yaml
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# Step 1. Changing name from test8266 to kitchen
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esphome:
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name: kitchen
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# ...
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wifi:
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# ...
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use_address: test8266.local
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Now upload the updated config to the device. As a second step, you now need to remove the
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``use_address`` option from your configuration again so that subsequent uploads will work again
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(otherwise it will try to upload to the old address).
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.. code-block:: yaml
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# Step 2
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esphome:
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name: kitchen
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# ...
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wifi:
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# ...
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# Remove or comment out use_address
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# use_address: test8266.local
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The same procedure can be done for changing the static IP of a device.
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.. _esphome-mac_suffix:
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Adding the MAC address as a suffix to the device name
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-----------------------------------------------------
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Using ``name_add_mac_suffix`` allows the user to compile a single binary file to flash
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many of the same device and they will all have unique names/hostnames.
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Note that you will still need to create an individual YAML config file if you want to
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OTA update the devices in the future.
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.. _esphome-creators_project:
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Project information
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-------------------
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This allows creators to add the project name and version to the compiled code. It is currently only
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exposed via the logger, mDNS and the device_info response via the native API. The format of the name
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should be ``author_name.project_name``.
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.. code-block:: yaml
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# Example configuration
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esphome:
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...
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project:
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name: "jesse.leds_party"
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version: "1.0.0"
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See Also
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--------
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- :ghedit:`Edit`
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