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300 lines
12 KiB
ReStructuredText
Web Server API
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==============
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.. seo::
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:description: Migration guide for installing ESPHome on ESPs running ESPEasy.
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:image: espeasy.svg
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Since version 1.3, ESPHome includes a built-in web server that can be used to view states
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and send commands. In addition to the web-frontend available under the root index of the
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web server, there's also two other features the web server currently offers: A real time event
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source and REST API.
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Note that the web server is only and will only ever be intended to view and edit states. Specifically
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not something like configuring the node, as that would quickly blow up the required flash and
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memory size.
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First up, to use the web server enable it using ``App.init_web_server()`` directly from code
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or using the :doc:`Web Server Section </components/web_server>` in ESPHome.
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Then, navigate to the front end interface with the IP of the node or alternatively using
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mDNS with ``<name>.local/``. So for example to navigate to the web server of a node called
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``livingroom``, you would enter ``livingroom.local/`` in your browser.
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While it's currently recommended to use ESPHome directly through Home Assistant, if you want
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to integrate ESPHome with an external or self-built application you can use two available
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APIs: the real-time event source API and REST API.
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Event Source API
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~~~~~~~~~~~~~~~~
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If you want to receive real-time updates for sensor state updates, it's recommended to use
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the Event Source Web API. With the URL ``/events``, you can create an
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`Event Source <https://developer.mozilla.org/en-US/docs/Web/API/EventSource>`__ that receives
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real-time updates of states and the debug log using server-sent events.
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Event sources are easy to implement in many languages and already have many libraries
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available. For example `eventsource for node.js <https://github.com/EventSource/eventsource>`__
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and `eventsource for python <https://pypi.org/project/eventsource/1.1.1/>`__.
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Currently, there are three types of events sent: ``ping``, ``state`` and ``log``. The first one
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is repeatedly sent out to keep the connection alive. ``log`` events are sent every time a log
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message is triggered and is used to show the debug log on the index page. ``state`` is where
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the real magic happens. All events with this type have a JSON payload that describes the state
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of a component. Each of these JSON payloads have two mandatory fields: ``id`` and ``state``. ID
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is the unique identifier of the component and is prefixed with the domain of the component, for
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example ``sensor``. ``state`` contains a simple text-based representation of the state of the
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underlying component, for example ON/OFF or 21.4 °C. Several components also have additional
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fields in this payload, for example lights have a ``brightness`` attribute.
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.. figure:: /web-api/event-source.png
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:align: center
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Example payload of the event source API.
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Additionally, each time a client connects to the event source the server sends out all current
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states so that the client can catch up with reality.
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The payloads of these state events are also the same as the payloads of the REST API GET calls.
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I would recommend just opening the network debug panel of your web browser to see what's sent.
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REST API
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--------
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There's also a simple REST API available which can be used to get and set the current state. All
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calls to this API follow the URL schema ``/<domain>/<id>[/<method>?<param>=<value>]``.
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The ``domain`` is the type of the component, for example ``sensor`` or ``light``. ``id`` refers
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to the id of the component - this ID is created by taking the name of the component, stripping out
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all non-alphanumeric characters, making everything lowercase and replacing all spaces by underscores.
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To confirm the ``<id>`` to use, you can set the :ref:`log level <logger-log_levels>`
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to ``VERY_VERBOSE`` and check the ``object_id:`` in the logs.
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By creating a simple GET request for a URL of the form ``/<domain>/<id>`` you will get a JSON payload
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describing the current state of the component. This payload is equivalent to the ones sent by the
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event source API.
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To actually *control* the state of a component you need to send a POST request with a ``method`` like
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``turn_on``. For example, to turn on a light, you would send a POST request to
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``/light/livingroom_lights/turn_on``. Some components also optionally accept URL parameters to control
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some other aspects of a component, for example the brightness of a light.
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Sensor
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******
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Sensors only support GET requests by sending a request to ``/sensor/<id>``. For example sending
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a GET request to ``/sensor/outside_temperature`` could yield this payload:
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.. code-block:: json
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{
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"id": "sensor-outside_temperature",
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"state": "19.8 °C",
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"value": 19.76666
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}
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- **id**: The id of the sensor. Prefixed by ``sensor-``.
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- **state**: The text-based state of the sensor as a string.
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- **value**: The floating point (filtered) value of the sensor.
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Binary Sensor
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*************
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Binary sensors have a similar payload and also only support GET requests. For example requesting
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the current state of a binary sensor using the URL ``binary_sensor/living_room_status`` could
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result in following payload:
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.. code-block:: json
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{
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"id": "binary_sensor-living_room_status",
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"state": "ON",
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"value": true
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}
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- **id**: The id of the binary sensor. Prefixed by ``binary_sensor-``.
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- **state**: The text-based state of the binary sensor as a string.
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- **value**: The binary (``true``/``false``) state of the binary sensor.
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Switch
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******
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Switches have the exact same properties as a binary sensor in the state reporting aspect, but they
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additionally support setting states with the ``turn_on``, ``turn_off`` and ``toggle`` methods.
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Each of these is quite self explanatory. Creating a POST request to ``/switch/dehumidifier/turn_on``
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would for example result in the component called "Dehumidifier" to be turned on. The server will respond
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with a 200 OK HTTP return code if the call succeeded.
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Light
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*****
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Lights support quite a few more complicated options, like brightness or color. But first, to get
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the state of a light, send a GET request to ``/light/<id>``, for example ``light/living_room_lights``.
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.. code-block:: json
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{
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"id": "light-living_room_lights",
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"state": "ON",
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"brightness": 255,
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"color": {
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"r": 255,
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"g": 255,
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"b": 255
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},
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"effect": "None",
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"white_value": 255
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}
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- **id**: The id of the light. Prefixed by ``light-``.
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- **state**: The text-based state of the light as a string.
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- **brightness**: The brightness of the light from 0 to 255. Only if the light supports brightness.
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If ``state`` is ``OFF``, this can still report values like 255 in order to send the full state.
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- **color**: The color of this light, only if it supports color.
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- **r**: The red channel of this light. From 0 to 255.
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- **g**: The green channel of this light. From 0 to 255.
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- **b**: The blue channel of this light. From 0 to 255.
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- **effect**: The currently active effect, only if the light supports effects.
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- **white_value**: The white value of RGBW lights. From 0 to 255. Only if the light supports white value.
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- **color_temp**: The color temperature of the RGBWW light. Between minimum mireds and maximum mireds of the light.
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Only if the light support color temperature.
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Setting light state can happen through three POST method calls: ``turn_on``, ``turn_off`` and ``toggle``.
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Turn on and off have additional URL encoded parameters that can be used to set other properties. For example
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creating a POST request at ``/light/<id>/turn_on?brightness=128&transition=2`` will create transition with length
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2s to the brightness 128 while retaining the color of the light.
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``turn_on`` optional URL parameters:
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- **brightness**: The brightness of the light, from 0 to 255.
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- **r**: The red color channel of the light, from 0 to 255.
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- **g**: The green color channel of the light, from 0 to 255.
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- **b**: The blue color channel of the light, from 0 to 255.
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- **white_value**: The white channel of RGBW lights, from 0 to 255.
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- **flash**: Flash the color provided by the other properties for a duration in seconds.
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- **transition**: Transition to the specified color values in this duration in seconds.
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- **effect**: Set an effect for the light.
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``turn_off`` optional URL parameters:
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- **transition**: Transition to off in this duration in seconds.
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Fan
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***
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Fans are similar to switches as they can be turned on/off and toggled. In addition, if the
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underlying fan supports it, fans in the web server also support the speed settings "low",
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"medium" and "high" and an oscillation setting. To get the current state of a fan, create a
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GET request to ``/fan/<id>``.
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.. code-block:: json
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{
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"id": "fan-living_room_fan",
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"state": "ON",
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"value": true,
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"speed_level": 2,
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"oscillation": false
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}
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- **id**: The id of the fan. Prefixed by ``fan-``.
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- **state**: The text-based state of the fan as a string.
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- **value**: The binary (``true``/``false``) state of the fan.
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- **speed_level**: The speed level of the fan if it's supported. Value is between 1 and the maximum supported by the fan.
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- **oscillation**: Whether the oscillation setting of the fan is on. Only sent if the fan supports it.
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To control the state of the fan, send POST requests to ``/fan/<id>/turn_on``, ``/fan/<id>/turn_off``
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and ``/fan/<id>/toggle``. Turn on additionally supports these optional parameters:
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- **speed_level**: The new speed level of the fan. Values as above.
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- **oscillation**: The new oscillation setting of the fan. Values as above.
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Cover
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*****
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Covers are again similar to switches whose two possible states are ``OPEN`` and ``CLOSED``. They
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can however be in an intermediate position, anywhere between **0.0** (fully closed) to **1.0**
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(fully open). They usually take some time to move from one position to another and can also be
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stopped midway. An example GET request for ``/cover/front_window_blinds`` might return:
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.. code-block:: json
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{
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"id": "cover-front_window_blinds",
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"state": "OPEN",
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"value": 0.8,
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"current_operation": "IDLE",
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"tilt": 0.5
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}
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- **id**: The ID of the cover, prefixed with ``cover-``.
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- **state**: ``OPEN`` or ``CLOSED``. Any position other than 0.0 is considered open.
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- **value**: Current cover position as a float number.
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- **current_operation**: ``OPENING``, ``CLOSING`` or ``IDLE``.
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- **tilt**: (only if supported by this cover component) tilt angle from 0.0 to 1.0.
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POST requests on the other hand allow performing actions on the cover, the available
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methods being ``open``, ``close``, ``stop`` and ``set``. The following parameters
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can be used:
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- **position**: The target position for a ``set`` call. The ``open`` method implies
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a target position of 1.0, ``close`` implies a target position of 0.0.
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- **tilt**: The tilt angle to set, if supported.
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Creating a POST request to ``/cover/front_window_blinds/set?position=0.1&tilt=0.3`` will
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start moving the blinds towards an almost completely closed position and a new tilt
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angle.
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Select
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******
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Selects can be set to an option and will return their current option. For example sending
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a GET request to ``/select/house_mode`` could yield this payload:
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.. code-block:: json
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{
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"id": "select-house_mode",
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"state": "party",
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"value": "party"
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}
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POST requests on the other hand allow setting the select, the available
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method is ``set``. The following parameter can be used:
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- **option**: The string option to set it to. Must be a valid option.
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For example POST ``/select/house_mode/set?option=guest`` will set the select to ``guest``.
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Button
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******
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A button can be ``pressed`` from the REST API by sending a POST request to ``button/do_something/press``.
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Number
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******
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Numbers can be set to a value within their minimum and maximum range and will return their current value. For example sending
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a GET request to ``/number/desired_delay`` could yield this payload:
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.. code-block:: json
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{
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"id": "number-desired_delay",
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"state": "20.0000",
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"value": 20
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}
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POST requests on the other hand allow setting the number, the available
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method is ``set``. The following parameter can be used:
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- **value**: The value you want to set the number to. The value must be within the
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minimum and maximum range of the number otherwise it will be ignored.
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For example POST ``/number/desired_delay/set?value=24`` will set the number to 24.
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