mirror of
https://github.com/esphome/esphome-docs.git
synced 2024-11-05 09:20:08 +01:00
951 lines
36 KiB
ReStructuredText
951 lines
36 KiB
ReStructuredText
.. _automation:
|
|
|
|
Automations and Templates
|
|
=========================
|
|
|
|
.. seo::
|
|
:description: Getting started guide for automations in ESPHome.
|
|
:image: auto-fix.svg
|
|
|
|
Automations and templates are two very powerful aspects of ESPHome. Automations
|
|
allow you to perform actions under certain conditions and templates are a way to easily
|
|
customize everything about your node without having to dive into the full ESPHome C++
|
|
API.
|
|
|
|
Let's begin with an example to explain these concepts. Suppose you have this configuration file:
|
|
|
|
.. code-block:: yaml
|
|
|
|
switch:
|
|
- platform: gpio
|
|
pin: GPIO3
|
|
name: "Living Room Dehumidifier"
|
|
|
|
binary_sensor:
|
|
- platform: gpio
|
|
pin: GPIO4
|
|
name: "Living Room Dehumidifier Toggle Button"
|
|
|
|
With this file you can already perform some basic tasks. You can control the ON/OFF state
|
|
of the dehumidifier in your living room from Home Assistant's front-end. But in many cases,
|
|
controlling everything strictly from the frontend is quite a pain. That's why you have
|
|
decided to also install a simple push button next to the dehumidifier on pin GPIO4.
|
|
A simple push on this button should toggle the state of the dehumidifier.
|
|
|
|
You *could* write an automation to do this task in Home Assistant's automation engine, but
|
|
ideally the IoT should work without an internet connection and should not break with
|
|
the MQTT server being offline.
|
|
|
|
That's why, starting with ESPHome 1.7.0, there's a new automation engine. With it, you
|
|
can write some basic (and also some more advanced) automations using a syntax that is
|
|
hopefully a bit easier to read and understand than Home Assistant's.
|
|
|
|
For example, this configuration would achieve your desired behavior:
|
|
|
|
.. code-block:: yaml
|
|
|
|
switch:
|
|
- platform: gpio
|
|
pin: GPIO3
|
|
name: "Living Room Dehumidifier"
|
|
id: dehumidifier1
|
|
|
|
binary_sensor:
|
|
- platform: gpio
|
|
pin: GPIO4
|
|
name: "Living Room Dehumidifier Toggle Button"
|
|
on_press:
|
|
then:
|
|
- switch.toggle: dehumidifier1
|
|
|
|
|
|
|
|
Woah, hold on there. Please explain what's going on here! Sure :) Let's step through what's happening here.
|
|
|
|
.. code-block:: yaml
|
|
|
|
switch:
|
|
- platform: gpio
|
|
# ...
|
|
id: dehumidifier1
|
|
|
|
First, we have to give the dehumidifier a :ref:`config-id` so that we can
|
|
later use it inside our awesome automation.
|
|
|
|
.. code-block:: yaml
|
|
|
|
binary_sensor:
|
|
- platform: gpio
|
|
# ...
|
|
on_press:
|
|
|
|
We now attach a special attribute ``on_press`` to the toggle button. This part is called a "trigger". In this example,
|
|
the automation in the next few lines will execute whenever someone *begins* to press the button. Note the terminology
|
|
follows what you would call these events on mouse buttons. A *press* happens when you begin pressing the button/mouse.
|
|
There are also other triggers like ``on_release``, ``on_click`` or ``on_double_click`` available.
|
|
|
|
|
|
.. code-block:: yaml
|
|
|
|
# ...
|
|
on_press:
|
|
then:
|
|
- switch.toggle: dehumidifier1
|
|
|
|
.. _config-action:
|
|
|
|
Actions
|
|
-------
|
|
|
|
Now comes the actual automation block. With ``then``, you tell ESPHome what should happen when the press happens.
|
|
Within this block, you can define several "actions". For example, ``switch.toggle`` and the line after that form an
|
|
action. Each action is separated by a dash and multiple actions can be executed in series by just adding another ``-``
|
|
like so:
|
|
|
|
.. code-block:: yaml
|
|
|
|
# ...
|
|
on_press:
|
|
then:
|
|
- switch.toggle: dehumidifier1
|
|
- delay: 2s
|
|
- switch.toggle: dehumidifier1
|
|
|
|
With this automation, a press on the push button would cause the dehumidifier to turn on/off for 2 seconds, and then
|
|
cycle back to its original state. Similarly you can have a single trigger with multiple automations:
|
|
|
|
.. code-block:: yaml
|
|
|
|
# ...
|
|
on_press:
|
|
- then:
|
|
- switch.toggle: dehumidifier1
|
|
- then:
|
|
- light.toggle: dehumidifier_indicator_light
|
|
|
|
# Same as:
|
|
on_press:
|
|
then:
|
|
- switch.toggle: dehumidifier1
|
|
- light.toggle: dehumidifier_indicator_light
|
|
|
|
|
|
As a last example, let's make our dehumidifier smart: Let's make it turn on automatically when the humidity reported by a sensor
|
|
is above 65%, and make it turn off again when it falls below 50%:
|
|
|
|
.. code-block:: yaml
|
|
|
|
sensor:
|
|
- platform: dht
|
|
humidity:
|
|
name: "Living Room Humidity"
|
|
on_value_range:
|
|
- above: 65.0
|
|
then:
|
|
- switch.turn_on: dehumidifier1
|
|
- below: 50.0
|
|
then:
|
|
- switch.turn_off: dehumidifier1
|
|
temperature:
|
|
name: "Living Room Temperature"
|
|
|
|
That's a lot of indentation 😉 ``on_value_range`` is a special trigger for sensors that trigger when the value output
|
|
of the sensor is within a certain range. In the first example, this range is defined as "any value above or including
|
|
65.0", and the second one refers to once the humidity reaches 50% or below.
|
|
|
|
Now that concludes the introduction to automations in ESPHome. They're a powerful tool to automate almost
|
|
everything on your device with an easy-to-use syntax. For the cases where the "pure" YAML automations don't work,
|
|
ESPHome has another extremely powerful tool to offer: Templates.
|
|
|
|
.. _config-lambda:
|
|
|
|
Templates (Lambdas)
|
|
-------------------
|
|
|
|
With templates inside ESPHome, you can do almost *everything*. If for example you want to only perform a certain
|
|
automation if a certain complex formula evaluates to true, you can do that with templates. Let's look at an example
|
|
first:
|
|
|
|
.. code-block:: yaml
|
|
|
|
binary_sensor:
|
|
- platform: gpio
|
|
name: "Cover End Stop"
|
|
id: top_end_stop
|
|
cover:
|
|
- platform: template
|
|
name: Living Room Cover
|
|
lambda: !lambda |-
|
|
if (id(top_end_stop).state) {
|
|
return COVER_OPEN;
|
|
} else {
|
|
return COVER_CLOSED;
|
|
}
|
|
|
|
What's happening here? First, we define a binary sensor (with the id ``top_end_stop``) and then a
|
|
:doc:`template cover </components/cover/template>`. (If you're new to Home Assistant, a 'cover' is
|
|
something like a window blind, a roller shutter, or a garage door.) The *state* of the template cover is
|
|
controlled by a template, or "lambda". In lambdas you're effectively writing C++ code and therefore the
|
|
name lambda is used instead of Home Assistant's "template" lingo to avoid confusion. But before you go
|
|
shy away from using lambdas because you just hear C++ and think oh noes, I'm not going down *that* road:
|
|
Writing lambdas is not that hard! Here's a bit of a primer:
|
|
|
|
First, you might have already wondered what the ``lambda: !lambda |-`` part is supposed to mean. ``!lambda``
|
|
tells ESPHome that the following block is supposed to be interpreted as a lambda, or C++ code. Note that
|
|
here, the ``lambda:`` key would actually implicitly make the following block a lambda so in this context,
|
|
you could have just written ``lambda: |-``.
|
|
|
|
Next, there's the weird ``|-`` character combination. This effectively tells the YAML parser to treat the following
|
|
**indented** (!) block as plaintext. Without it, the YAML parser would attempt to read the following block as if
|
|
it were made up of YAML keys like ``cover:`` for example. (You may also have seen variations of this like ``>-``
|
|
or just ``|`` or ``>``. There's a slight difference in how these different styles deal with whitespace, but for our
|
|
purposes we can ignore that).
|
|
|
|
With ``if (...) { ... } else { ... }`` we create a *condition*. What this effectively says that if the thing inside
|
|
the first parentheses evaluates to ``true`` then execute the first block (in this case ``return COVER_OPEN;``,
|
|
or else evaluate the second block. ``return ...;`` makes the code block give back a value to the template. In this case,
|
|
we're either *returning* ``COVER_OPEN`` or ``COVER_CLOSED`` to indicate that the cover is closed or open.
|
|
|
|
Finally, ``id(...)`` is a helper function that makes ESPHome fetch an object with the supplied ID (which you defined
|
|
somewhere else, like ``top_end_stop``) and lets you call any of ESPHome's many APIs directly. For example, here
|
|
we're retrieving the current state of the end stop using ``.state`` and using it to construct our cover state.
|
|
|
|
.. note::
|
|
|
|
ESPHome does not check the validity of lambda expressions you enter and will blindly copy
|
|
them into the generated C++ code. If compilation fails or something else is not working as expected
|
|
with lambdas, it's always best to look at the generated C++ source file under ``<NODE_NAME>/src/main.cpp``.
|
|
|
|
.. tip::
|
|
|
|
To store local variables inside lambdas that retain their value across executions, you can create ``static``
|
|
variables like so. In this example the variable ``num_executions`` is incremented by one each time the
|
|
lambda is executed and the current value is logged.
|
|
|
|
.. code-block:: yaml
|
|
|
|
lambda: |-
|
|
static int num_executions = 0;
|
|
ESP_LOGD("main", "I am at execution number %d", num_executions);
|
|
num_executions += 1;
|
|
|
|
.. _config-templatable:
|
|
|
|
Bonus: Templating Actions
|
|
*************************
|
|
|
|
Another feature of ESPHome is that you can template almost every parameter for actions in automations. For example
|
|
if you have a light and want to set it to a pre-defined color when a button is pressed, you can do this:
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_press:
|
|
then:
|
|
- light.turn_on:
|
|
id: some_light_id
|
|
transition_length: 0.5s
|
|
red: 0.8
|
|
green: 1.0
|
|
blue: !lambda |-
|
|
// The sensor outputs values from 0 to 100. The blue
|
|
// part of the light color will be determined by the sensor value.
|
|
return id(some_sensor).state / 100.0;
|
|
|
|
Every parameter in actions that has the label "templatable" in the docs can be templated like above, using
|
|
all of the usual lambda syntax.
|
|
|
|
.. _config-globals:
|
|
|
|
Global Variables
|
|
----------------
|
|
|
|
In some cases you might require to share a global variable across multiple lambdas. For example,
|
|
global variables can be used to store the state of a garage door.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
globals:
|
|
- id: my_global_int
|
|
type: int
|
|
restore_value: no
|
|
initial_value: '0'
|
|
# Example for global string variable
|
|
- id: my_global_string
|
|
type: std::string
|
|
restore_value: no # Strings cannot be saved/restored
|
|
initial_value: '"Global value is"'
|
|
|
|
# In an automation
|
|
on_press:
|
|
then:
|
|
- lambda: |-
|
|
if (id(my_global_int) > 5) {
|
|
// global value is greater than 5
|
|
id(my_global_int) += 1;
|
|
} else {
|
|
id(my_global_int) += 10;
|
|
}
|
|
|
|
ESP_LOGD(TAG, "%s: %d", id(my_global_string), id(my_global_int));
|
|
|
|
Configuration variables:
|
|
|
|
- **id** (**Required**, :ref:`config-id`): Give the global variable an ID so that you can refer
|
|
to it later in :ref:`lambdas <config-lambda>`.
|
|
- **type** (**Required**, string): The C++ type of the global variable, for example ``bool`` (for ``true``/``false``),
|
|
``int`` (for integers), ``float`` (for decimal numbers), ``int[50]`` for an array of 50 integers, etc.
|
|
- **restore_value** (*Optional*, boolean): Whether to try to restore the state on boot up.
|
|
Be careful: on the ESP8266, you only have a total of 96 bytes available for this! Defaults to ``no``.
|
|
This will use storage in "RTC memory", so it won't survive a power-cycle unless you use the ``esp8266_restore_from_flash`` option to save to flash. See :doc:`esp8266_restore_from_flash </components/esphome>` for details.
|
|
- **initial_value** (*Optional*, string): The value with which to initialize this variable if the state
|
|
can not be restored or if state restoration is not enabled. This needs to be wrapped in quotes! Defaults to
|
|
the C++ default value for this type (for example ``0`` for integers).
|
|
|
|
.. _automation-networkless:
|
|
|
|
Do Automations Work Without a Network Connection
|
|
------------------------------------------------
|
|
|
|
YES! All automations you define in ESPHome are executed on the ESP itself and will continue to
|
|
work even if the WiFi network is down or the MQTT server is not reachable.
|
|
|
|
There is one caveat though: ESPHome automatically reboots if no connection to the MQTT broker can be
|
|
made. This is because the ESPs typically have issues in their network stacks that require a reboot to fix.
|
|
You can adjust this behavior (or even disable automatic rebooting) using the ``reboot_timeout`` option
|
|
in the :doc:`wifi component </components/wifi>` and :doc:`mqtt component </components/mqtt>`.
|
|
(Beware that effectively disables the reboot watchdog, so you will need to power cycle the device
|
|
if it fails to connect to the network without a reboot)
|
|
|
|
All Triggers
|
|
------------
|
|
|
|
- :ref:`api.services <api-services>`
|
|
- :ref:`sensor.on_value <sensor-on_value>` / :ref:`sensor.on_raw_value <sensor-on_raw_value>` / :ref:`sensor.on_value_range <sensor-on_value_range>`
|
|
- :ref:`binary_sensor.on_press <binary_sensor-on_press>` / :ref:`binary_sensor.on_release <binary_sensor-on_release>` /
|
|
:ref:`binary_sensor.on_state <binary_sensor-on_state>`
|
|
- :ref:`binary_sensor.on_click <binary_sensor-on_click>` / :ref:`binary_sensor.on_double_click <binary_sensor-on_double_click>` /
|
|
:ref:`binary_sensor.on_multi_click <binary_sensor-on_multi_click>`
|
|
- :ref:`esphome.on_boot <esphome-on_boot>` / :ref:`esphome.on_shutdown <esphome-on_shutdown>` / :ref:`esphome.on_loop <esphome-on_loop>`
|
|
- :ref:`light.on_turn_on / light.on_turn_off <light-on_turn_on_off_trigger>`
|
|
- :ref:`logger.on_message <logger-on_message>`
|
|
- :ref:`time.on_time <time-on_time>` / - :ref:`time.on_time_sync <time-on_time_sync>`
|
|
- :ref:`mqtt.on_message <mqtt-on_message>` / :ref:`mqtt.on_json_message <mqtt-on_json_message>` /
|
|
:ref:`mqtt.on_connect / mqtt.on_disconnect <mqtt-on_connect_disconnect>`
|
|
- :ref:`pn532.on_tag <pn532-on_tag>` / :ref:`rdm6300.on_tag <rdm6300-on_tag>`
|
|
- :ref:`interval.interval <interval>`
|
|
- :ref:`switch.on_turn_on / switch.on_turn_off <switch-on_turn_on_off_trigger>`
|
|
- :doc:`remote_receiver.on_* </components/remote_receiver>`
|
|
- :doc:`sun.on_sunrise </components/sun>` / :doc:`sun.on_sunset </components/sun>`
|
|
- :ref:`sim800l.on_sms_received <sim800l-on_sms_received>`
|
|
- :ref:`rf_bridge.on_code_received <rf_bridge-on_code_received>`
|
|
- :ref:`ota.on_begin <ota-on_begin>` / :ref:`ota.on_progress <ota-on_progress>` /
|
|
:ref:`ota.on_end <ota-on_end>` / :ref:`ota.on_error <ota-on_error>` /
|
|
:ref:`ota.on_state_change <ota-on_state_change>`
|
|
- :ref:`display.on_page_change <display-on_page_change-trigger>`
|
|
- :ref:`cover.on_open <cover-on_open_trigger>` / :ref:`cover.on_closed <cover-on_closed_trigger>`
|
|
|
|
All Actions
|
|
-----------
|
|
|
|
- :ref:`delay <delay_action>`
|
|
- :ref:`lambda <lambda_action>`
|
|
- :ref:`if <if_action>` / :ref:`while <while_action>` / :ref:`wait_until <wait_until_action>`
|
|
- :ref:`component.update <component-update_action>`
|
|
- :ref:`script.execute <script-execute_action>` / :ref:`script.stop <script-stop_action>` / :ref:`script.wait <script-wait_action>`
|
|
- :ref:`logger.log <logger-log_action>`
|
|
- :ref:`homeassistant.service <api-homeassistant_service_action>`
|
|
- :ref:`homeassistant.event <api-homeassistant_event_action>`
|
|
- :ref:`homeassistant.tag_scanned <api-homeassistant_tag_scanned_action>`
|
|
- :ref:`mqtt.publish <mqtt-publish_action>` / :ref:`mqtt.publish_json <mqtt-publish_json_action>`
|
|
- :ref:`switch.toggle <switch-toggle_action>` / :ref:`switch.turn_off <switch-turn_off_action>` / :ref:`switch.turn_on <switch-turn_on_action>`
|
|
- :ref:`light.toggle <light-toggle_action>` / :ref:`light.turn_off <light-turn_off_action>` / :ref:`light.turn_on <light-turn_on_action>`
|
|
/ :ref:`light.control <light-control_action>` / :ref:`light.dim_relative <light-dim_relative_action>`
|
|
/ :ref:`light.addressable_set <light-addressable_set_action>`
|
|
- :ref:`cover.open <cover-open_action>` / :ref:`cover.close <cover-close_action>` / :ref:`cover.stop <cover-stop_action>` /
|
|
:ref:`cover.control <cover-control_action>`
|
|
- :ref:`fan.toggle <fan-toggle_action>` / :ref:`fan.turn_off <fan-turn_off_action>` / :ref:`fan.turn_on <fan-turn_on_action>`
|
|
- :ref:`output.turn_off <output-turn_off_action>` / :ref:`output.turn_on <output-turn_on_action>` / :ref:`output.set_level <output-set_level_action>`
|
|
- :ref:`deep_sleep.enter <deep_sleep-enter_action>` / :ref:`deep_sleep.prevent <deep_sleep-prevent_action>` / :ref:`deep_sleep.allow <deep_sleep-allow_action>`
|
|
- :ref:`sensor.template.publish <sensor-template-publish_action>` / :ref:`binary_sensor.template.publish <binary_sensor-template-publish_action>`
|
|
/ :ref:`cover.template.publish <cover-template-publish_action>` / :ref:`switch.template.publish <switch-template-publish_action>`
|
|
/ :ref:`text_sensor.template.publish <text_sensor-template-publish_action>`
|
|
- :ref:`stepper.set_target <stepper-set_target_action>` / :ref:`stepper.report_position <stepper-report_position_action>`
|
|
/ :ref:`stepper.set_speed <stepper-set_speed_action>`
|
|
- :ref:`servo.write <servo-write_action>` / :ref:`servo.detach <servo-detach_action>`
|
|
- :ref:`sprinkler.start_full_cycle <sprinkler-controller-action_start_full_cycle>` / :ref:`sprinkler.start_from_queue <sprinkler-controller-action_start_from_queue>` /
|
|
:ref:`sprinkler.start_single_valve <sprinkler-controller-action_start_single_valve>` / :ref:`sprinkler.shutdown <sprinkler-controller-action_shutdown>` /
|
|
:ref:`sprinkler.next_valve <sprinkler-controller-action_next_valve>` / :ref:`sprinkler.previous_valve <sprinkler-controller-action_previous_valve>` /
|
|
:ref:`sprinkler.pause <sprinkler-controller-action_pause>` / :ref:`sprinkler.resume <sprinkler-controller-action_resume>` /
|
|
:ref:`sprinkler.resume_or_start_full_cycle <sprinkler-controller-action_resume_or_start_full_cycle>` / :ref:`sprinkler.queue_valve <sprinkler-controller-action_queue_valve>` /
|
|
:ref:`sprinkler.clear_queued_valves <sprinkler-controller-action_clear_queued_valves>` / :ref:`sprinkler.set_multiplier <sprinkler-controller-action_set_multiplier>` /
|
|
:ref:`sprinkler.set_repeat <sprinkler-controller-action_set_repeat>` / :ref:`sprinkler.set_valve_run_duration <sprinkler-controller-action_set_valve_run_duration>`
|
|
- :ref:`globals.set <globals-set_action>`
|
|
- :ref:`remote_transmitter.transmit_* <remote_transmitter-transmit_action>`
|
|
- :ref:`climate.control <climate-control_action>`
|
|
- :ref:`output.esp8266_pwm.set_frequency <output-esp8266_pwm-set_frequency_action>` / :ref:`output.ledc.set_frequency <output-ledc-set_frequency_action>`
|
|
- :ref:`sensor.integration.reset <sensor-integration-reset_action>`
|
|
- :ref:`display.page.show_* <display-pages>`
|
|
- :ref:`uart.write <uart-write_action>`
|
|
- :ref:`sim800l.send_sms <sim800l-send_sms_action>`
|
|
- :ref:`mhz19.calibrate_zero <mhz19-calibrate_zero_action>` / :ref:`mhz19.abc_enable <mhz19-abc_enable_action>` / :ref:`mhz19.abc_disable <mhz19-abc_disable_action>`
|
|
- :ref:`sensor.rotary_encoder.set_value <sensor-rotary_encoder-set_value_action>`
|
|
- :ref:`http_request.get <http_request-get_action>` / :ref:`http_request.post <http_request-post_action>` / :ref:`http_request.send <http_request-send_action>`
|
|
- :ref:`rf_bridge.send_code <rf_bridge-send_code_action>`
|
|
- :ref:`rf_bridge.learn <rf_bridge-learn_action>`
|
|
- :ref:`ds1307.read_time <ds1307-read_time_action>` / :ref:`ds1307.write_time <ds1307-write_time_action>`
|
|
- :ref:`cs5460a.restart <cs5460a-restart_action>`
|
|
- :ref:`pzemac.reset_energy <pzemac-reset_energy_action>`
|
|
- :ref:`number.set <number-set_action>` / :ref:`number.to_min <number-to-min_action>` / :ref:`number.to_max <number-to-max_action>` / :ref:`number.decrement <number-decrement_action>` / :ref:`number.increment <number-increment_action>` / :ref:`number.operation <number-operation_action>`
|
|
- :ref:`select.set <select-set_action>` / :ref:`select.set_index <select-set_index_action>` / :ref:`select.first <select-first_action>` / :ref:`select.last <select-last_action>` / :ref:`select.previous <select-previous_action>` / :ref:`select.next <select-next_action>` / :ref:`select.operation <select-operation_action>`
|
|
- :ref:`media_player.play <media_player-play>` / :ref:`media_player.pause <media_player-pause>` / :ref:`media_player.stop <media_player-stop>` / :ref:`media_player.toggle <media_player-toggle>`
|
|
/ :ref:`media_player.volume_up <media_player-volume_up>` / :ref:`media_player.volume_down <media_player-volume_down>` / :ref:`media_player.volume_set <media_player-volume_set>`
|
|
- :ref:`ble_client.ble_write <ble_client-ble_write_action>`
|
|
|
|
.. _config-condition:
|
|
|
|
All Conditions
|
|
--------------
|
|
|
|
- :ref:`lambda <lambda_condition>`
|
|
- :ref:`and <and_condition>` / :ref:`or <or_condition>` / :ref:`not <not_condition>`
|
|
- :ref:`for <for_condition>`
|
|
- :ref:`binary_sensor.is_on <binary_sensor-is_on_condition>` / :ref:`binary_sensor.is_off <binary_sensor-is_off_condition>`
|
|
- :ref:`switch.is_on <switch-is_on_condition>` / :ref:`switch.is_off <switch-is_off_condition>`
|
|
- :ref:`sensor.in_range <sensor-in_range_condition>`
|
|
- :ref:`wifi.connected <wifi-connected_condition>` / :ref:`api.connected <api-connected_condition>`
|
|
/ :ref:`mqtt.connected <mqtt-connected_condition>`
|
|
- :ref:`time.has_time <time-has_time_condition>`
|
|
- :ref:`script.is_running <script-is_running_condition>`
|
|
- :ref:`sun.is_above_horizon / sun.is_below_horizon <sun-is_above_below_horizon-condition>`
|
|
- :ref:`text_sensor.state <text_sensor-state_condition>`
|
|
- :ref:`light.is_on <light-is_on_condition>` / :ref:`light.is_off <light-is_off_condition>`
|
|
- :ref:`display.is_displaying_page <display-is_displaying_page-condition>`
|
|
- :ref:`number.in_range <number-in_range_condition>`
|
|
- :ref:`fan.is_on <fan-is_on_condition>` / :ref:`fan.is_off <fan-is_off_condition>`
|
|
|
|
All Lambda Calls
|
|
----------------
|
|
|
|
- :ref:`Sensor <sensor-lambda_calls>`
|
|
- :ref:`Binary Sensor <binary_sensor-lambda_calls>`
|
|
- :ref:`Switch <switch-lambda_calls>`
|
|
- :ref:`Display <display-engine>`
|
|
- :ref:`Cover <cover-lambda_calls>`
|
|
- :ref:`Text Sensor <text_sensor-lambda_calls>`
|
|
- :ref:`Stepper <stepper-lambda_calls>`
|
|
- :ref:`Number <number-lambda_calls>`
|
|
|
|
.. _delay_action:
|
|
|
|
``delay`` Action
|
|
----------------
|
|
|
|
This action delays the execution of the next action in the action list by a specified
|
|
time period.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
then:
|
|
- switch.turn_on: relay_1
|
|
- delay: 2s
|
|
- switch.turn_off: relay_1
|
|
# Templated, waits for 1s (1000ms) only if a reed switch is active
|
|
- delay: !lambda "if (id(reed_switch).state) return 1000; else return 0;"
|
|
|
|
.. note::
|
|
|
|
This is a "smart" asynchronous delay - other code will still run in the background while
|
|
the delay is happening. When using a lambda call, you should return the delay value in milliseconds.
|
|
|
|
.. _lambda_action:
|
|
|
|
``lambda`` Action
|
|
-----------------
|
|
|
|
This action executes an arbitrary piece of C++ code (see :ref:`Lambda <config-lambda>`).
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
then:
|
|
- lambda: |-
|
|
id(some_binary_sensor).publish_state(false);
|
|
|
|
.. _lambda_condition:
|
|
|
|
``lambda`` Condition
|
|
--------------------
|
|
|
|
This condition performs an arbitrary piece of C++ code (see :ref:`Lambda <config-lambda>`)
|
|
and can be used to create conditional flow in actions.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
then:
|
|
- if:
|
|
condition:
|
|
# Should return either true or false
|
|
lambda: |-
|
|
return id(some_sensor).state < 30;
|
|
# ...
|
|
|
|
.. _and_condition:
|
|
.. _or_condition:
|
|
.. _not_condition:
|
|
|
|
``and`` / ``or`` / ``not`` Condition
|
|
------------------------------------
|
|
|
|
Check a combination of conditions
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
then:
|
|
- if:
|
|
condition:
|
|
# Same syntax for and
|
|
or:
|
|
- binary_sensor.is_on: some_binary_sensor
|
|
- binary_sensor.is_on: other_binary_sensor
|
|
# ...
|
|
|
|
- if:
|
|
condition:
|
|
not:
|
|
binary_sensor.is_off: some_binary_sensor
|
|
|
|
.. _if_action:
|
|
|
|
``if`` Action
|
|
-------------
|
|
|
|
This action first evaluated a certain condition (``if:``) and then either
|
|
executes the ``then:`` branch or the ``else:`` branch depending on the output of the condition.
|
|
|
|
After the chosen branch (``then`` or ``else``) is done with execution, the next action is performed.
|
|
|
|
For example below you can see an automation that checks if a sensor value is below 30 and if so
|
|
turns on a light for 5 seconds. Otherwise, the light is turned off immediately.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
then:
|
|
- if:
|
|
condition:
|
|
lambda: 'return id(some_sensor).state < 30;'
|
|
then:
|
|
- logger.log: "The sensor value is below 30!"
|
|
- light.turn_on: my_light
|
|
- delay: 5s
|
|
else:
|
|
- logger.log: "The sensor value is above 30!"
|
|
- light.turn_off: my_light
|
|
|
|
|
|
Configuration variables:
|
|
|
|
- **condition** (**Required**, :ref:`config-condition`): The condition to check which branch to take. See :ref:`Conditions <config-condition>`.
|
|
- **then** (*Optional*, :ref:`Action <config-action>`): The action to perform if the condition evaluates to true.
|
|
Defaults to doing nothing.
|
|
- **else** (*Optional*, :ref:`Action <config-action>`): The action to perform if the condition evaluates to false.
|
|
Defaults to doing nothing.
|
|
|
|
.. _while_action:
|
|
|
|
``while`` Action
|
|
----------------
|
|
|
|
This action is similar to the :ref:`if <if_action>` Action. The ``while`` action executes
|
|
a block until a given condition evaluates to false.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# In a trigger:
|
|
on_...:
|
|
- while:
|
|
condition:
|
|
binary_sensor.is_on: some_binary_sensor
|
|
then:
|
|
- logger.log: "Still executing"
|
|
- light.toggle: some_light
|
|
- delay: 5s
|
|
|
|
Configuration variables:
|
|
|
|
- **condition** (**Required**): The condition to check whether to execute. See :ref:`Conditions <config-condition>`.
|
|
- **then** (**Required**, :ref:`Action <config-action>`): The action to perform until the condition evaluates to false.
|
|
|
|
.. _repeat_action:
|
|
|
|
``repeat`` Action
|
|
-----------------
|
|
|
|
This action allows you to repeat a block a given number of times.
|
|
For example, the automation below will flash the light five times.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
- repeat:
|
|
count: 5
|
|
then:
|
|
- light.turn_on: some_light
|
|
- delay: 1s
|
|
- light.turn_off: some_light
|
|
- delay: 10s
|
|
|
|
Configuration variables:
|
|
|
|
- **count** (**Required**, int): The number of times the action should be repeated.
|
|
- **then** (**Required**, :ref:`Action <config-action>`): The action to repeat.
|
|
|
|
.. _wait_until_action:
|
|
|
|
``wait_until`` Action
|
|
---------------------
|
|
|
|
This action allows your automations to wait until a condition evaluates to true. (So this is just
|
|
a shorthand way of writing a ``while`` action with an empty ``then`` block.)
|
|
|
|
.. code-block:: yaml
|
|
|
|
# In a trigger:
|
|
on_...:
|
|
- logger.log: "Waiting for binary sensor"
|
|
- wait_until:
|
|
binary_sensor.is_on: some_binary_sensor
|
|
- logger.log: "Binary sensor is ready"
|
|
|
|
If you want to use a timeout, the term "condition" is required:
|
|
|
|
.. code-block:: yaml
|
|
|
|
# In a trigger:
|
|
on_...:
|
|
- logger.log: "Waiting for binary sensor"
|
|
- wait_until:
|
|
condition:
|
|
binary_sensor.is_on: some_binary_sensor
|
|
timeout: 8s
|
|
- logger.log: "Binary sensor might be ready"
|
|
|
|
|
|
Configuration variables:
|
|
|
|
- **condition** (**Required**): The condition to wait to become true. See :ref:`Conditions <config-condition>`.
|
|
- **timeout** (*Optional*, :ref:`config-time`): Time to wait before timing out. Defaults to never timing out.
|
|
|
|
.. _component-update_action:
|
|
|
|
``component.update`` Action
|
|
---------------------------
|
|
|
|
Using this action you can manually call the ``update()`` method of a component.
|
|
|
|
Please note that this only works with some component types and others will result in a
|
|
compile error.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
then:
|
|
- component.update: my_component
|
|
|
|
# The same as:
|
|
- lambda: 'id(my_component).update();'
|
|
|
|
.. _globals-set_action:
|
|
|
|
``globals.set`` Action
|
|
----------------------
|
|
|
|
This :ref:`Action <config-action>` allows you to change the value of a :ref:`global <config-globals>`
|
|
variable without having to go through the lambda syntax.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
- globals.set:
|
|
id: my_global_var
|
|
value: '10'
|
|
|
|
Configuration variables:
|
|
|
|
- **id** (**Required**, :ref:`config-id`): The :ref:`config-id` of the global variable to set.
|
|
- **value** (**Required**, :ref:`templatable <config-templatable>`): The value to set the global
|
|
variable to.
|
|
|
|
|
|
``script`` Component
|
|
--------------------
|
|
|
|
With the ``script:`` component you can define a list of steps in a central place, and then
|
|
execute the script with a single call.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
script:
|
|
- id: my_script
|
|
then:
|
|
- switch.turn_on: my_switch
|
|
- delay: 1s
|
|
- switch.turn_off: my_switch
|
|
|
|
|
|
Configuration variables:
|
|
|
|
- **id** (**Required**, :ref:`config-id`): The :ref:`config-id` of the script. Use this
|
|
to interact with the script using the script actions.
|
|
- **mode** (*Optional*, string): Controls what happens when a script is
|
|
invoked while it is still running from one or more previous invocations. Default to ``single``.
|
|
|
|
- ``single``: Do not start a new run. Issue a warning.
|
|
- ``restart``: Start a new run after first stopping previous run.
|
|
- ``queued``: Start a new run after previous runs complete.
|
|
- ``parallel``: Start a new, independent run in parallel with previous runs.
|
|
|
|
- **max_runs** (*Optional*, int): Allows limiting the maxiumun number of runs when using script
|
|
modes ``queued`` and ``parallel``, use value ``0`` for unlimited runs. Defaults to ``0``.
|
|
- **parameters** (*Optional*, :ref:`Script Parameters <script-parameters>`): A script can define one
|
|
or more parameters that must be provided in order to execute. All parameters defined here are
|
|
mandatory and must be given when calling the script.
|
|
- **then** (**Required**, :ref:`Action <config-action>`): The action to perform.
|
|
|
|
|
|
.. _script-parameters:
|
|
|
|
``Script Parameters``
|
|
---------------------
|
|
|
|
Scripts can be defined with parameters. The arguments given when calling the script can be used within
|
|
the script's lambda actions. To define the parameters, add the parameter names under `parameters:` key
|
|
and specify the data type for that parameter.
|
|
|
|
Supported data types:
|
|
|
|
* `bool`: A boolean true/false. C++ type: `bool`
|
|
* `int`: An integer. C++ type: `int32_t`
|
|
* `float`: A floating point number. C++ type: `float`
|
|
* `string`: A string. C++ type: `std::string`
|
|
|
|
Each of these also exist in array form:
|
|
|
|
* `bool[]`: An array of boolean values. C++ type: `std::vector<bool>`
|
|
* Same for other types.
|
|
|
|
.. code-block:: yaml
|
|
|
|
script:
|
|
- id: blink_light
|
|
parameters:
|
|
delay_ms: int
|
|
then:
|
|
- light.turn_on: status_light
|
|
# The param delay_ms is accessible using a lambda
|
|
- delay: !lambda return delay_ms;
|
|
- light.turn_off: status_light
|
|
|
|
.. _script-execute_action:
|
|
|
|
``script.execute`` Action
|
|
-------------------------
|
|
|
|
This action executes the script. The script **mode** dictates what will happen if the
|
|
script was already running.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# in a trigger:
|
|
on_...:
|
|
then:
|
|
- script.execute: my_script
|
|
|
|
# Calling a non-parameterised script in a lambda
|
|
- lambda: id(my_script).execute();
|
|
|
|
# Calling a script with parameters
|
|
- script.execute:
|
|
id: blink_light
|
|
delay_ms: 500
|
|
|
|
# Calling a parameterised script inside a lambda
|
|
- lambda: id(blink_light)->execute(1000);
|
|
|
|
.. _script-stop_action:
|
|
|
|
``script.stop`` Action
|
|
----------------------
|
|
|
|
This action allows you to stop a given script during execution. If the
|
|
script is not running, it does nothing.
|
|
This is useful right now if your want to stop a script that contains a
|
|
``delay`` action, ``wait_until`` action, or is inside a ``while`` loop, etc.
|
|
You can also call this action from the script itself, and any subsequent action
|
|
will not be executed.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
script:
|
|
- id: my_script
|
|
then:
|
|
- switch.turn_on: my_switch
|
|
- delay: 1s
|
|
- switch.turn_off: my_switch
|
|
|
|
# in a trigger:
|
|
on_...:
|
|
then:
|
|
- script.stop: my_script
|
|
|
|
or as lambda
|
|
|
|
.. code-block:: yaml
|
|
|
|
lambda: 'id(my_script).stop();'
|
|
|
|
.. _script-wait_action:
|
|
|
|
``script.wait`` Action
|
|
----------------------
|
|
|
|
This action suspends execution of the automation until a script has finished executing.
|
|
|
|
Note: If no script is executing, this will continue immediately. If multiple instances
|
|
of the script are running in parallel, this will block until all of them have terminated.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
script:
|
|
- id: my_script
|
|
then:
|
|
- switch.turn_on: my_switch
|
|
- delay: 1s
|
|
- switch.turn_off: my_switch
|
|
|
|
# in a trigger:
|
|
on_...:
|
|
then:
|
|
- script.execute: my_script
|
|
- script.wait: my_script
|
|
|
|
This can't be used in a lambda as it would block all functioning of the device. The script wouldn't even get to run.
|
|
|
|
.. _script-is_running_condition:
|
|
|
|
``script.is_running`` Condition
|
|
-------------------------------
|
|
|
|
This :ref:`condition <config-condition>` allows you to check if a given script is running.
|
|
In case scripts are run in ``parallel``, this condition only tells you if at least one script
|
|
of the given id is running, not how many. Not designed for use with :ref:`while <while_action>`, instead try :ref:`script.wait <script-wait_action>`.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
if:
|
|
condition:
|
|
- script.is_running: my_script
|
|
then:
|
|
- logger.log: Script is running!
|
|
|
|
or as lambda
|
|
|
|
.. code-block:: yaml
|
|
|
|
lambda: -|
|
|
if(id(my_script).is_running() {
|
|
ESP_LOGI("main", "Script is running!");
|
|
}
|
|
|
|
.. _for_condition:
|
|
|
|
``for`` Condition
|
|
-----------------
|
|
|
|
This :ref:`Condition <config-condition>` allows you to check if a given condition has been
|
|
true for at least a given amount of time.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
if:
|
|
condition:
|
|
for:
|
|
time: 5min
|
|
condition:
|
|
api.connected:
|
|
then:
|
|
- logger.log: API has stayed connected for at least 5 minutes!
|
|
|
|
Configuration variables:
|
|
|
|
- **time** (**Required**, :ref:`templatable <config-templatable>`, :ref:`config-time`):
|
|
The time for which the condition has to have been true.
|
|
- **condition** (**Required**, :ref:`Condition <config-condition>`):
|
|
The condition to check.
|
|
|
|
.. _interval:
|
|
|
|
``interval`` Component
|
|
----------------------
|
|
|
|
This component allows you to run actions at fixed time intervals.
|
|
For example if you want to toggle a switch every minute, you can use this component.
|
|
Please note that it's possible to achieve the same thing with the :ref:`time.on_time <time-on_time>`
|
|
trigger, but this technique is more light-weight and user-friendly.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
interval:
|
|
- interval: 1min
|
|
then:
|
|
- switch.toggle: relay_1
|
|
|
|
Configuration variables:
|
|
|
|
- **interval** (**Required**, :ref:`config-time`): The interval to execute the action with.
|
|
- **then** (**Required**, :ref:`Action <config-action>`): The action to perform.
|
|
|
|
|
|
Timers and timeouts
|
|
-------------------
|
|
|
|
While ESPHome does not provide a construction for timers, you can easily implement them by
|
|
combining ``script`` and ``delay``. You can have an absolute timeout or sliding timeout by
|
|
using script modes ``single`` and ``restart`` respectively.
|
|
|
|
.. code-block:: yaml
|
|
|
|
script:
|
|
- id: hallway_light_script
|
|
mode: restart # Light will be kept on during 1 minute since
|
|
# the latest time the script is executed
|
|
then:
|
|
- light.turn_on: hallway_light
|
|
- delay: 1 min
|
|
- light.turn_off: hallway_light
|
|
|
|
...
|
|
on_...: # can be called from different wall switches
|
|
- script.execute: hallway_light_script
|
|
|
|
Sometimes you'll also need a timer which does not perform any action, that is ok too, just
|
|
use a single ``delay`` action, then in your automation check ``script.is_running`` condition
|
|
to know if your *timer* is going or due.
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :doc:`configuration-types`
|
|
- :doc:`faq`
|
|
- :ghedit:`Edit`
|