mirror of
https://github.com/esphome/esphome-docs.git
synced 2024-12-26 17:27:47 +01:00
433 lines
15 KiB
ReStructuredText
433 lines
15 KiB
ReStructuredText
Display Component
|
|
=================
|
|
|
|
.. seo::
|
|
:description: Instructions for setting up the display integration.
|
|
:image: folder-open.png
|
|
|
|
The ``display`` component houses ESPHome's powerful rendering and display
|
|
engine. Fundamentally, there are these types of displays:
|
|
|
|
- Text based displays like :doc:`7-Segment displays <max7219>` or
|
|
:doc:`some LCD displays <lcd_gpio>`.
|
|
- Displays like the :doc:`nextion` that have their own processors for rendering.
|
|
- Binary displays which can toggle ON/OFF any pixel, like :doc:`E-Paper displays <waveshare_epaper>` or
|
|
:doc:`OLED displays <ssd1306_spi>`.
|
|
|
|
For the last type, ESPHome has a powerful rendering engine that can do
|
|
many things like draw some basic shapes, print text with any font you want, or even show images.
|
|
|
|
To achieve all this flexibility displays tie in directly into ESPHome's :ref:`lambda system <config-lambda>`.
|
|
So when you want to write some text or sensor values to the screen you will be writing in C++ code
|
|
using an API that is designed to
|
|
|
|
- be simple and to be used without programming experience
|
|
- but also be flexible enough to work with more complex tasks like displaying an analog clock.
|
|
|
|
.. _display-engine:
|
|
|
|
Display Rendering Engine
|
|
------------------------
|
|
|
|
In this section we will be discussing how to use ESPHome's display rendering engine from ESPHome
|
|
and some basic commands. Please note that this only applies to displays that can control each pixel
|
|
individually.
|
|
|
|
So, first a few basics: When setting up a display platform in ESPHome there will be a configuration
|
|
option called ``lambda:`` which will be called every time ESPHome wants to re-render the display.
|
|
In there, you can write code like in any :ref:`lambda <config-lambda>` in ESPHome. Display
|
|
lambdas are additionally passed a variable called ``it`` which represents the rendering engine object.
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Write your display rendering code here
|
|
|
|
// For example, draw a line from [x=0,y=0] to [x=50,y=50]
|
|
it.line(0, 0, 50, 50);
|
|
|
|
.. note::
|
|
|
|
Lambdas are essentially just a lightly modified version of C++. So don't forget to end each line
|
|
with a semicolon (``;``). Otherwise you will be greeted by a long error message at the compilation stage.
|
|
|
|
If you compile and upload the configuration above, you should see a black (or white, depending on the display)
|
|
line which starts at the top left and goes a few pixels down at a 45° angle. (If it's in another corner, use the
|
|
``rotation:`` option to rotate the display to your liking)
|
|
|
|
This already highlights one of the things you must learn before diving into writing your own custom display code:
|
|
The **top left** is always the origin of the pixel coordinate system. Also, all points in this coordinate system
|
|
are a pair of integers like ``50, 50`` which represent the shift to the right and shift downwards. So, in other words,
|
|
x always represents the horizontal axis (width) and y the vertical axis (height). And the convention in
|
|
the rendering engine is always first specify the ``x`` coordinate and then the ``y`` coordinate.
|
|
|
|
Basic Shapes
|
|
************
|
|
|
|
Now that you know a bit more about ESPHome's coordinate system, let's draw some basic shapes like lines, rectangles
|
|
and circles:
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Draw a line from [0,0] to [100,50]
|
|
it.line(0, 0, 100, 50);
|
|
// Draw the outline of a rectangle with the top left at [50,60], a width of 30 and a height of 42
|
|
it.rectangle(50, 60, 30, 42);
|
|
// Draw the same rectangle, but this time filled.
|
|
it.filled_rectangle(50, 60, 30, 42);
|
|
|
|
// Circles! Let's draw one with the center at [25,25] and a radius of 10
|
|
it.circle(25, 25, 10);
|
|
// ... and the same thing filled again
|
|
it.filled_circle(25, 25, 10);
|
|
|
|
All the above methods can optionally also be called with an argument at the end which specifies in which
|
|
color to draw. Currently, only ``COLOR_ON`` (the default if color is not given) and ``COLOR_OFF`` are supported because
|
|
ESPHome only has implemented binary displays.
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Turn the whole display on.
|
|
it.fill(COLOR_ON);
|
|
// Turn the whole display off.
|
|
it.fill(COLOR_OFF);
|
|
|
|
// Turn a single pixel off at [50,60]
|
|
it.draw_pixel_at(50, 60, COLOR_OFF);
|
|
|
|
// Turn off a whole display portion.
|
|
it.rectangle(50, 50, 30, 42, COLOR_OFF);
|
|
|
|
Additionally, you have access to two helper methods which will fetch the width and height of the display:
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Draw a circle in the middle of the display
|
|
it.filled_circle(it.get_width() / 2, it.get_height() / 2);
|
|
|
|
|
|
You can view the full API documentation for the rendering engine in the "API Reference" in the See Also section.
|
|
|
|
.. _display-static_text:
|
|
|
|
Drawing Static Text
|
|
*******************
|
|
|
|
The rendering engine also has a powerful font drawer which integrates seamlessly into ESPHome.
|
|
Whereas in most arduino display projects you have to use one of a few pre-defined fonts in very
|
|
specific sizes, with ESPHome you have the option to use **any** truetype (``.ttf``) font file
|
|
at **any** size! Granted the reason for it is actually not having to worry about the licensing of font files :)
|
|
|
|
To use fonts you first have to define a font object in your ESPHome configuration file. Just grab
|
|
a ``.ttf`` file from somewhere on the Internet and create a ``font:`` section in your configuration:
|
|
|
|
.. code-block:: yaml
|
|
|
|
font:
|
|
- file: "Comic Sans MS.ttf"
|
|
id: my_font
|
|
size: 20
|
|
|
|
display:
|
|
# ...
|
|
|
|
|
|
Configuration variables:
|
|
|
|
- **file** (**Required**, string): The path (relative to where the .yaml file is) of the truetype font
|
|
file.
|
|
- **id** (**Required**, :ref:`config-id`): The ID with which you will be able to reference the font later
|
|
in your display code.
|
|
- **size** (*Optional*, int): The size of the font in pt (not pixel!).
|
|
If you want to use the same font in different sizes, create two font objects. Defaults to ``20``.
|
|
- **glyphs** (*Optional*, list): A list of characters you plan to use. Only the characters you specify
|
|
here will be compiled into the binary. Adjust this if you need some special characters or want to
|
|
reduce the size of the binary if you don't plan to use some glyphs. The items in the list can also
|
|
be more than one character long if you for example want to use font ligatures. Defaults to
|
|
``!"%()+,-_.:°0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz``.
|
|
|
|
|
|
.. note::
|
|
|
|
To use fonts you will need to have the python ``pillow`` package installed, as ESPHome uses that package
|
|
to translate the truetype files into an internal format. If you're running this as a Hass.io add-on or with
|
|
the official ESPHome docker image, it should already be installed. Otherwise you need to install it using
|
|
``pip2 install pillow``.
|
|
|
|
|
|
Then, in your display code just reference the font like so:
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Print the string "Hello World!" at [0,10]
|
|
it.print(0, 10, id(my_font), "Hello World!");
|
|
|
|
By default, ESPHome will *align* the text at the top left. That means if you enter the coordinates
|
|
``[0,10]`` for your text, the top left of the text will be at ``[0,10]``. If you want to draw some
|
|
text at the right side of the display, it is however sometimes useful to choose a different **text alignment**.
|
|
When you enter ``[0,10]`` you're really telling ESPHome that it should position the **anchor point** of the text
|
|
at ``[0,10]``. When using a different alignment, like ``TOP_RIGHT``, the text will be positioned left of the anchor
|
|
pointed, so that, as the name implies, the anchor point is a the *top right* corner of the text.
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Aligned on left by default
|
|
it.print(0, 0, id(my_font), "Left aligned");
|
|
|
|
// Aligned on right edge
|
|
it.print(it.get_width(), 0, id(my_font), TextAlign::TOP_RIGHT, "Right aligned");
|
|
|
|
As with basic shapes, you can also specify a color for the text:
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Syntax is always: it.print(<x>, <y>, <font>, [color=COLOR_ON], [align=TextAlign::TOP_LEFT], <text>);
|
|
it.print(0, 0, id(my_font), COLOR_ON, "Left aligned");
|
|
|
|
|
|
.. _display-printf:
|
|
|
|
Formatted Text
|
|
**************
|
|
|
|
Static text by itself is not too impressive. What we really want is to display *dynamic* content like sensor values
|
|
on the display!. That's where ``printf`` comes in. ``printf`` is a formatting engine from the C era and ESPHome
|
|
chose to use because ... well, I'm too lazy to create a fully-fledged format engine where the existing stuff
|
|
is way better documented :)
|
|
|
|
``printf`` can do way more stuff than you will probably ever need, but it's also quite simple for the basic stuff.
|
|
For example, a printf call can look like this:
|
|
|
|
.. code-block:: yaml
|
|
|
|
sensor:
|
|
- platform: ...
|
|
# ...
|
|
id: my_sensor
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
it.printf(0, 0, id(my_font), "The sensor value is: %.1f", id(my_sensor).state);
|
|
// If the sensor has the value 30.02, the result will be: "The sensor value is: 30.0"
|
|
|
|
As you can see, when you call ``printf`` most of the string is printed as-is, but when this weird percent sign with some
|
|
stuff after it is encountered, it is magically replaced by the argument after the format (here ``id(my_sensor).state``).
|
|
|
|
Every time you type a percent sign ``%`` in a printf format string, it will treat the following letters as a format tag
|
|
until a so-called "specifier" is encountered (in this case ``f``). You can read more about it `here <https://www.tutorialspoint.com/c_standard_library/c_function_printf.htm>`__,
|
|
but for ESPHome there are really just a few things you need to know.
|
|
|
|
Let's break ``%.1f`` down:
|
|
|
|
- ``%`` - initiate the format string
|
|
- ``.1`` - round the decimal number to ``1`` digits after the decimal point.
|
|
- ``f`` - the specifier which tells printf the data type of the argument. Here it is a f(loat).
|
|
|
|
For example, if you would like to print a sensor value with two digits of accuracy, you would write ``%.2f`` and with
|
|
zero digits of accuracy (without a decimal) ``%.0f``.
|
|
|
|
Another interesting format string is ``%7.2f``, which would become the right-justified string
|
|
``" 20.51"`` for a value of 20.506.
|
|
|
|
- ``%`` - initiate the format
|
|
- ``7`` - means that the number will be right-justified and be padded on the left by spaces if
|
|
the result would be shorter than 7 characters long.
|
|
- ``.2`` - round the decimal number to ``2`` digits after the decimal point.
|
|
- ``f`` - specifier: f(loat).
|
|
|
|
You can even have as many format strings as you want in a single printf call. Just make sure the put the
|
|
arguments after the format string in the right order.
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// %% - literal % sign
|
|
it.printf(0, 0, id(my_font), "Temperature: %.1f°C, Humidity: %.1f%%", id(temperature).state, id(humidity).state);
|
|
|
|
|
|
The last printf tip for use in displays I will discuss here is how to display binary sensor values. You
|
|
*could* of course just check the state with an ``if`` statement as the first few lines in the example below, but if
|
|
you want to be efficient you can use an *inline if* too. With the ``%s`` print specifier you can tell it to
|
|
use any string you pass it, like ``"ON"`` or ``"OFF"``.
|
|
|
|
.. code-block:: yaml
|
|
|
|
binary_sensor:
|
|
- platform: ...
|
|
# ...
|
|
id: my_binary_sensor
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
if (id(my_binary_sensor).state) {
|
|
it.print(0, 0, id(my_font), "state: ON");
|
|
} else {
|
|
it.print(0, 0, id(my_font), "state: OFF");
|
|
}
|
|
// Shorthand:
|
|
it.printf(0, 0, id(my_font), "State: %s", id(my_binary_sensor).state ? "ON" : "OFF");
|
|
|
|
.. note::
|
|
|
|
For displaying external data on the display, for example data from your Home Assistant instance,
|
|
you can use the :doc:`/components/text_sensor/mqtt_subscribe` (see the example there for more information).
|
|
|
|
.. _display-strftime:
|
|
|
|
Displaying Time
|
|
***************
|
|
|
|
With ESPHome you can also display the current time using the NTP protocol. Please see the example :ref:`here <strftime>`.
|
|
|
|
Images
|
|
^^^^^^
|
|
|
|
.. code-block:: yaml
|
|
|
|
image:
|
|
- file: "image.png"
|
|
id: my_image
|
|
resize: 100x100
|
|
|
|
Configuration variables:
|
|
|
|
- **file** (**Required**, string): The path (relative to where the .yaml file is) of the image file.
|
|
- **id** (**Required**, :ref:`config-id`): The ID with which you will be able to reference the image later
|
|
in your display code.
|
|
- **resize** (*Optional*, int): If set, this will resize the image to fit inside the given dimensions ``WIDTHxHEIGHT``
|
|
and preserve the aspect ratio.
|
|
|
|
.. note::
|
|
|
|
To use images you will need to have the python ``pillow`` package installed.
|
|
If you're running this as a Hass.io add-on or with the official ESPHome docker image, it should already be
|
|
installed. Otherwise you need to install it using ``pip2 install pillow``.
|
|
|
|
And then later in code:
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
lambda: |-
|
|
// Draw the image my_image at position [x=0,y=0]
|
|
it.image(0, 0, id(my_image));
|
|
|
|
.. _display-pages:
|
|
|
|
Display Pages
|
|
-------------
|
|
|
|
Certain display types also allow you to show "pages". With pages you can create drawing lambdas
|
|
that you can switch between. For example with pages you can set up 3 screens, each with
|
|
different content, and switch between them on a timer.
|
|
|
|
.. code-block:: yaml
|
|
|
|
display:
|
|
- platform: ...
|
|
# ...
|
|
id: my_display
|
|
pages:
|
|
- id: page1
|
|
lambda: |-
|
|
it.print(0, 10, id(my_font), "This is page 1!");
|
|
- id: page2
|
|
lambda: |-
|
|
it.print(0, 10, id(my_font), "This is page 2!");
|
|
|
|
You can then switch between these with three different actions:
|
|
|
|
**show_next** / **show_prev**: Shows the next or previous page, wraps around at the end.
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
- display.page.show_next: my_display
|
|
- display.page.show_prev: my_display
|
|
|
|
# For example cycle through pages on a timer
|
|
interval:
|
|
- interval: 5s
|
|
then:
|
|
- display.page.show_next: my_display
|
|
- component.update: my_display
|
|
|
|
**display.page.show**: Show a specific page
|
|
|
|
.. code-block:: yaml
|
|
|
|
on_...:
|
|
- display.page.show: page1
|
|
|
|
# Templated
|
|
- display.page.show: !lambda |-
|
|
if (id(my_binary_sensor).state) {
|
|
return id(page1);
|
|
} else {
|
|
return id(page2);
|
|
}
|
|
|
|
.. note::
|
|
|
|
To trigger a redraw right after the page show use a :ref:`component.update <component-update_action>`
|
|
action:
|
|
|
|
.. code-block:: yaml
|
|
|
|
# For example cycle through pages on a timer
|
|
interval:
|
|
- interval: 5s
|
|
then:
|
|
- display.page.show_next: my_display
|
|
- component.update: my_display
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :apiref:`display/display.h`
|
|
- :ghedit:`Edit`
|
|
|
|
.. toctree::
|
|
:maxdepth: 1
|
|
:glob:
|
|
|
|
*
|
|
|
|
.. disqus::
|