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559 lines
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ReStructuredText
559 lines
19 KiB
ReStructuredText
Light Component
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===============
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.. seo::
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:description: Instructions for setting up lights and light effects in ESPHome.
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:image: folder-open.png
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The ``light`` domain in ESPHome lets you create lights that will
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automatically be shown in Home Assistant’s frontend and have many
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features such as RGB colors, transitions, flashing and effects.
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.. _light-toggle_action:
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``light.toggle`` Action
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-----------------------
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This action toggles a light with the given ID when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.toggle:
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id: light_1
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# Shorthand:
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- light.toggle: light_1
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition
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if the light supports it.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).toggle();
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// perform action:
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call.perform();
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.. _light-turn_on_action:
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``light.turn_on`` Action
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------------------------
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This action turns a light with the given ID on when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.turn_on:
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id: light_1
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brightness: 100%
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red: 100%
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green: 100%
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blue: 1.0
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# Templated
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- light.turn_on:
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id: light_1
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brightness: !lambda |-
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// output value must be in range 0 - 1.0
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return id(some_sensor).state / 100.0;
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# Shorthand
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- light.turn_on: light_1
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition
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if the light supports it.
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- **brightness** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing brightness.
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- **red** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The red channel of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing red.
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- **green** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The green channel of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing green channel.
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- **blue** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The blue channel of the light. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing blue channel.
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- **white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The white channel value of RGBW lights. Must be in range
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``0%`` to ``100%`` or ``0.0`` to ``1.0``. Defaults to not changing white value.
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- **flash_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): If set, will flash the given color
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for this period of time and then go back to the previous state.
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- **effect** (*Optional*, string, :ref:`templatable <config-templatable>`): If set, will attempt to
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start an effect with the given name.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).turn_on();
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// set parameters (optional)
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call.set_transition_length(1000); // in ms
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call.set_brightness(1.0); // 1.0 is full brightness
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call.set_rgb(1.0, 1.0, 1.0); // color, 1.0 is fully lit
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call.set_effect("The Effect");
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// perform action:
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call.perform();
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.. _light-turn_off_action:
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``light.turn_off`` Action
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-------------------------
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This action turns a light with the given ID off when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.turn_off:
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id: light_1
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# Shorthand
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- light.turn_off: light_1
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Configuration options:
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the transition
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if the light supports it.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).turn_off();
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// set parameters (optional)
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call.set_transition_length(1000); // in ms
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// perform action:
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call.perform();
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.. _light-effects:
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Light Effects
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-------------
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ESPHome also offers a bunch of light effects you can use for your lights. The defaults for the
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effect parameters are made to work well on their own but of course ESPHome gives you the option to manually change
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these parameters.
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With ESPHome's light effects system you're basically creating a bunch of entries for the effects dropdown in
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Home Assistant. If you wish to have several variants of the same effect you can of course also create multiple
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entries with each having a unique name like so:
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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# Use default parameters:
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- random:
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# Customize parameters
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- random:
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name: "My Slow Random Effect"
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transition_length: 30s
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update_interval: 30s
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- random:
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name: "My Fast Random Effect"
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transition_length: 4s
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update_interval: 5s
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Random Effect
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*************
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This effect makes a transition (of length ``transition_length``) to a randomly-chosen color every ``update_interval``.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- random:
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- random:
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name: Random Effect With Custom Values
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transition_length: 5s
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update_interval: 7s
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Random``.
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- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition to start. Defaults to ``5s``.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval with which a new color is selected and transitioned
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to.
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Strobe Effect
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*************
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This effect cycles through a list of colors with specific durations.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- strobe:
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- strobe:
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name: Strobe Effect With Custom Values
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colors:
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- state: True
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brightness: 100%
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red: 100%
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green: 90%
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blue: 0%
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duration: 500ms
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- state: False
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duration: 250ms
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- state: True
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brightness: 100%
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red: 0%
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green: 100%
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blue: 0%
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duration: 500ms
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Strobe``.
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- **colors** (*Optional*, list): A list of colors to cycle through. Defaults to a quick cycle between ON and OFF.
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- **state** (*Optional*, boolean): The ON/OFF state to show. Defaults to ``True``.
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- **brightness** (*Optional*, percentage): The brightness of the light. Defaults to ``100%``.
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- **red** (*Optional*, percentage): The percentage that the red color should be on for RGB lights. Defaults to ``100%``.
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- **green** (*Optional*, percentage): The percentage that the green color should be on for RGB lights. Defaults to ``100%``.
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- **blue** (*Optional*, percentage): The percentage that the blue color should be on for RGB lights. Defaults to ``100%``.
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- **white** (*Optional*, percentage): The percentage that the white color should be on for RGBW lights. Defaults to ``100%``.
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- **duration** (**Required**, :ref:`config-time`): The duration this color should be active.
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Flicker Effect
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**************
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This effect "hovers" around the active color of the light and flickers each color channel a bit.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- flicker:
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- flicker:
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name: Flicker Effect With Custom Values
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alpha: 95%
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intensity: 1.5%
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Flicker``.
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- **alpha** (*Optional*, percentage): The percentage that the last color value should affect the light. More
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or less the "forget-factor" of an exponential moving average. Defaults to ``95%``.
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- **intensity** (*Optional*, percentage): The intensity of the flickering, basically the maximum amplitude of the
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random offsets. Defaults to ``1.5%``.
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Lambda Effect
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*************
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This effect allows you to write completely custom light effects yourself using :ref:`lambdas <config-lambda>`.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- lambda:
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name: My Custom Effect
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update_interval: 1s
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lambda: |-
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static int state = 0;
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auto call = id(my_light).turn_on();
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// Transtion of 1000ms = 1s
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call.set_transition_length(1000);
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if (state == 0) {
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call.set_rgb(1.0, 1.0, 1.0);
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} else if (state == 1) {
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call.set_rgb(1.0, 0.0, 1.0);
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} else if (state == 2) {
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call.set_rgb(0.0, 0.0, 1.0);
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} else {
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call.set_rgb(1.0, 0.0, 0.0);
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}
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call.perform();
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state += 1;
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if (state == 4)
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state = 0;
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Configuration variables:
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- **name** (**Required**, string): The name of the custom effect.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval with which the lambda code is executed.
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A value of ``0ms`` means that the lambda is always executed, without a cool-down. Defaults to ``0ms``.
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- **lambda** (**Required**, :ref:`lambda <config-lambda>`): The code to execute. ``static`` variables are
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especially useful.
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Addressable Rainbow Effect
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**************************
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A light effect for individually-addressable LEDs that creates a moving rainbow over the whole LED strip using
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the HSV color wheel.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_rainbow:
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- addressable_rainbow:
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name: Rainbow Effect With Custom Values
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speed: 10
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width: 50
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Rainbow``.
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- **speed** (*Optional*, int): The speed of the effect, unitless. Defaults to ``10``.
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- **width** (*Optional*, int): The "width" of a full-scale rainbow, unitless. Defaults to ``50``.
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Addressable Color Wipe Effect
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*****************************
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A light effect for individually-addressable LEDs that continuously introduces new colors at the beginning of
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the strip and shifts them forward every ``add_led_interval``.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_color_wipe:
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- addressable_color_wipe:
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name: Color Wipe Effect With Custom Values
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colors:
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- red: 100%
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green: 100%
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blue: 100%
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num_leds: 1
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- red: 0%
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green: 0%
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blue: 0%
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num_leds: 1
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add_led_interval: 100ms
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reverse: False
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Color Wipe``.
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- **colors** (*Optional*, list): The colors to shift in at the beginning of the strip. Defaults to shifting in random
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colors.
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- **red** (*Optional*, percentage): The percentage the red color channel should be on. Defaults to ``100%``.
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- **green** (*Optional*, percentage): The percentage the green color channel should be on. Defaults to ``100%``.
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- **blue** (*Optional*, percentage): The percentage the blue color channel should be on. Defaults to ``100%``.
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- **random** (*Optional*, boolean): If set to ``True``, will overwrite the RGB colors by a new, randomly-chosen
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color each time. Defaults to ``False``.
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- **num_leds** (*Optional*, int): The number of leds of this type to have before moving on to the next color.
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- **add_led_interval** (*Optional*, :ref:`config-time`): The interval with which to shift in new leds at the
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beginning of the strip. Defaults to ``100ms``.
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- **reverse** (*Optional*, boolean): Whether to reverse the direction of the color wipe. Defaults to ``False``.
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Addressable Scan Effect
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***********************
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Create a single, fast-moving dot moving back and forth an individually-addressable LED strip. The color is chosen by the
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currently active light color.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_scan:
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- addressable_scan:
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name: Scan Effect With Custom Values
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move_interval: 100ms
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Scan``.
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- **move_interval** (*Optional*, :ref:`config-time`): The interval with which to move the dot one LED forward.
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Defaults to ``100ms``.
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Addressable Twinkle Effect
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**************************
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A light effect for individually-addressable LED strips that randomly chooses some LEDs and let's them bright
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up for a moment, like a stars twinkling in the night's sky. The color of the pixels will be chosen by the
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currently active light color.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_twinkle:
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- addressable_twinkle:
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name: Twinkle Effect With Custom Values
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twinkle_probability: 5%
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progress_interval: 4ms
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Twinkle``.
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- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen
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LED should start its twinkle animation.
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- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This
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affects the duration of a twinkle animation. Defaults to ``4ms``.
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Addressable Random Twinkle Effect
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*********************************
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A light effect similar to ``addressable_twinkle``, but using random colors for each twinkle animation.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_random_twinkle:
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- addressable_random_twinkle:
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name: Random Twinkle Effect With Custom Values
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twinkle_probability: 5%
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progress_interval: 32ms
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Random Twinkle``.
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- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen
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LED should start its twinkle animation.
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- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This
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affects the duration of a twinkle animation. Defaults to ``4ms``.
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Addressable Fireworks Effect
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****************************
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A light effect for individually-addressable LED strips that randomly sparks some fireworks at random positions
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and lets the sparkles cascade over the LED strip.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_fireworks:
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- addressable_fireworks:
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name: Fireworks Effect With Custom Values
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update_interval: 32ms
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spark_probability: 10%
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use_random_color: false
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fade_out_rate: 120
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Fireworks``.
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- **update_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect.
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Defaults to ``32ms``.
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- **spark_probability** (*Optional*, percentage): The probability to start a new firework spark at a randomly-chosen
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LED at any given time step. Defaults to ``10%``.
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- **use_random_color** (*Optional*, boolean): Whether to use random colors for new firework sparks. Defaults to
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using the currently active light color.
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- **fade_out_rate** (*Optional*, integer): The rate with which to fade out the LED strip, unitless. Needs to be carefully
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chosen so that the whole strip doesn't light up forever if the fade out rate is too low or that the firework
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sparks do not propagate for a long time. Defaults to ``120``.
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Addressable Flicker Effect
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**************************
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An effect similar to the ``flicker`` effect, but for individually-addressable LED strips. This effect flickers
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each LED by its own random amount around the currently active light color.
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.. code-block:: yaml
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light:
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- platform: ...
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# ...
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effects:
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- addressable_flicker:
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- addressable_flicker:
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name: Flicker Effect With Custom Values
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update_interval: 16ms
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intensity: 5%
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Configuration variables:
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- **name** (*Optional*, string): The name of the effect. Defaults to ``Addressable Flicker``.
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- **update_interval** (*Optional*, :ref:`config-time`): The time interval for updating the random offsets.
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Defaults to ``16ms``.
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- **intensity** (*Optional*, percentage): The intensity of the effect, basically how much the random values can offset
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the currently active light color. Defaults to ``5%``.
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Addressable Lambda Effect
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*************************
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This effect allows you to access each LED individually in a custom light effect.
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You're passed in one variable: ``it`` - an `AddressableLight </api/classlight_1_1_addressable_light>`__
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instance (see API reference for more info).
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.. code-block:: yaml
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light:
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- platform: ...
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effects:
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- addressable_lambda:
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name: "My Custom Effect"
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update_interval: 16ms
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lambda: |-
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// it.size() - Number of LEDs
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// it[num] - Access the LED at index num.
|
||
// Set the LED at num to the given r, g, b values
|
||
// it[num] = light::ESPColor(r, g, b);
|
||
// Get the color at index num (ESPColor instance)
|
||
// it[num].get();
|
||
|
||
// Example: Simple color wipe
|
||
for (int i = 1; i < it.size(); i++) {
|
||
it[i] = it[i - 1].get();
|
||
}
|
||
it[0] = light::ESPColor::random_color();
|
||
|
||
|
||
Examples of this API can be found here:
|
||
https://github.com/esphome/esphome-core/blob/dev/src/esphome/light/addressable_light_effect.cpp
|
||
(the built-in addressable light effects).
|
||
|
||
See Also
|
||
--------
|
||
|
||
- :apiref:`light/light_state.h`
|
||
- `WS2812FX library <https://github.com/kitesurfer1404/WS2812FX>`__ by `@kitesurfer1404 <https://github.com/kitesurfer1404>`__
|
||
- :ghedit:`Edit`
|
||
|
||
.. toctree::
|
||
:maxdepth: 1
|
||
:glob:
|
||
|
||
*
|
||
|
||
.. disqus::
|