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398 lines
15 KiB
ReStructuredText
398 lines
15 KiB
ReStructuredText
Custom Sensor Component
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=======================
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.. seo::
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:description: Instructions for setting up Custom C++ sensors with ESPHome.
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:image: language-cpp.png
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:keywords: C++, Custom
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.. warning::
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While I do try to keep the ESPHome configuration options as stable as possible
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and back-port them, the ESPHome API is less stable. If something in the APIs needs
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to be changed in order for something else to work, I will do so.
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So, you just set up ESPHome for your ESP32/ESP8266, but sadly ESPHome is missing a sensor integration
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you'd really like to have 😕. It's pretty much impossible to support every single sensor, as there are simply too many.
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That's why ESPHome has a really simple API for you to create your own **custom sensors** 🎉
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In this guide, we will go through creating a custom sensor component for the
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`BMP180 <https://www.adafruit.com/product/1603>`__ pressure sensor (we will only do the pressure part,
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temperature is more or less the same). During this guide, you will learn how to 1. define a custom sensor
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ESPHome can use 2. go over how to register the sensor so that it will be shown inside Home Assistant and
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3. leverage an existing Arduino library for the BMP180 with ESPHome.
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.. note::
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Since the creation of this guide, the BMP180 has been officially supported by the :doc:`BMP085 component
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<bmp085>`. The code still applies though.
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This guide will require at least a bit of knowledge of C++, so be prepared for that. If you've already written
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code for an Arduino, you have already written C++ code :) (Arduino uses a slightly customized version of C++).
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If you have any problems, I'm here to help: https://discord.gg/KhAMKrd
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Step 1: Custom Sensor Definition
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--------------------------------
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To create your own custom sensor, you just have to create your own C++ class. If you've never heard of that
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before, don't worry, at the end of this guide you can just copy the example source code and modify it to your needs
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- learning the intricacies of C++ classes won't be required.
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Before you can create your own custom sensors, let's first take a look at the basics: How sensors (and components)
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are structured in the ESPHome ecosystem.
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In ESPHome, a **sensor** is some hardware device (like a BMP180) that periodically
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sends out numbers, for example a temperature sensor that periodically publishes its temperature **state**.
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Another important abstraction in ESPHome is the concept of a **component**. In ESPHome,
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a **component** is an object with a *lifecycle* managed by the :apiclass:`Application` class.
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What does this mean? Well if you've coded in Arduino before you might know the two special methods
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``setup()`` and ``loop()``. ``setup()`` is called one time when the node boots up and ``loop()`` is called
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very often and this is where you can do things like read out sensors etc.
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Components have something similar to that: They also have ``setup()`` and ``loop()`` methods which will be
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called by the application kind of like the Arduino functions.
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So, let's now take a look at some code: This is an example of a custom component class (called ``MyCustomSensor`` here):
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.. code-block:: cpp
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#include "esphome.h"
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class MyCustomSensor : public Component, public Sensor {
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public:
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void setup() override {
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// This will be called by App.setup()
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}
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void loop() override {
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// This will be called by App.loop()
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}
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};
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In the first two lines, we're importing ESPHome so you can use the APIs via the ``#include``
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statement.
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Let's now also take a closer look at this line, which you might not be too used to when writing Arduino code:
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.. code-block:: cpp
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class MyCustomSensor : public Component, public Sensor {
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What this line is essentially saying is that we're defining our own class that's called ``MyCustomSensor``
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which is also a subclass of :apiclass:`Component` and :apiclass:`Sensor <sensor::Sensor>`.
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As described before, these two "parent" classes have special semantics that we will make use of.
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We *could* go implement our own sensor code now by replacing the contents of ``setup()`` and ``loop()``.
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In ``setup()`` we would initialize the sensor and in ``loop()`` we would read out the sensor and publish
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the latest values.
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However, there's a small problem with that approach: ``loop()`` gets called very often (about 60 times per second).
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If we would publish a new state each time that method is called we would quickly make the node unresponsive.
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So lets fix this, we will use an alternative class to :apiclass:`Component`: :apiclass:`PollingComponent`.
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This class is for situations where you have something that should get called repeatedly with some **update interval**.
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In the code above, we can simply replace :apiclass:`Component` by :apiclass:`PollingComponent` and
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``loop()`` by a special method ``update()`` which will be called with an interval we can specify.
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.. code-block:: cpp
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class MyCustomSensor : public PollingComponent, public Sensor {
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public:
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// constructor
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MyCustomSensor() : PollingComponent(15000) {}
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void setup() override {
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// This will be called by App.setup()
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}
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void update() override {
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// This will be called every "update_interval" milliseconds.
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}
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};
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Our code has slightly changed, as explained above we're now inheriting from :apiclass:`PollingComponent` instead of
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just :apiclass:`Component`. Additionally, we now have a new line: the constructor. You also don't really need to
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know much about constructors here, so to simplify let's just say this is where we "initialize" the custom sensor.
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In this constructor we're telling the compiler that we want :apiclass:`PollingComponent` to be instantiated with an
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*update interval* of 15s, or 15000 milliseconds (ESPHome uses milliseconds internally).
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Let's also now make our sensor actually publish values in the ``update()`` method:
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.. code-block:: cpp
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// class MyCustomSensor ...
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// ... previous code
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void update() override {
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publish_state(42.0);
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}
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};
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Every time ``update`` is called we will now **publish** a new value to the frontend.
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The rest of ESPHome will then take care of processing this value and ultimately publishing it
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to the outside world (for example using MQTT).
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Step 2: Registering the custom sensor
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-------------------------------------
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Now we have our Custom Sensor set up, but unfortunately it doesn't do much right now.
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Actually ... it does nothing because it's never included nor instantiated.
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First, create a new file called ``my_custom_sensor.h`` in your configuration directory and copy the source code
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from above into that file.
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Then in the YAML config, *include* that file in the top-level ``esphome`` section like this:
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.. code-block:: yaml
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esphome:
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# ... [Other options]
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includes:
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- my_custom_sensor.h
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Next, create a new ``custom`` sensor platform entry like this:
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.. code-block:: yaml
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# Example configuration entry
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sensor:
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- platform: custom
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lambda: |-
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auto my_sensor = new MyCustomSensor();
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App.register_component(my_sensor);
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return {my_sensor};
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sensors:
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name: "My Custom Sensor"
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Let's break this down:
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- First, we specify a :ref:`lambda <config-lambda>` that will be used to **instantiate** our sensor class. This will
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be called on boot to register our sensor in ESPHome.
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- In this lambda, we're first creating a new instance of our custom class (``new MyCustomSensor()``) and then
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assigning it to a variable called ``my_sensor``. Note: This uses a feature in the C++ standard, ``auto``, to make our
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lives easier. We could also have written ``MyCustomSensor *my_sensor = new MyCustomSensor()``
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- Next, as our custom class inherits from Component, we need to **register** it - otherwise ESPHome will not know
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about it and won't call our ``setup()`` and ``update`` methods!
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- Finally, we ``return`` the custom sensor - don't worry about the curly braces ``{}``, we'll cover that later.
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- After that, we just let ESPHome know about our newly created sensor too using the ``sensors:`` block. Additionally,
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here we're also assigning the sensor a name.
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Now all that's left to do is upload the code and let it run :)
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If you have Home Assistant MQTT discovery setup, it will even automatically show up in the frontend 🎉
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.. figure:: images/custom-ui.png
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:align: center
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:width: 60%
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Step 3: BMP180 support
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----------------------
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Let's finally make this custom sensor useful by adding the BMP180 aspect into it! Sure, printing ``42`` is a nice number
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but it won't help with home automation :D
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A great feature of ESPHome is that you don't need to code everything yourself. You can use any existing Arduino
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library to do the work for you! Now for this example we'll
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use the `Adafruit BMP085 Library <https://platformio.org/lib/show/525/Adafruit%20BMP085%20Library>`__
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library to implement support for the BMP085 sensor. But you can find other libraries too on the
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`PlatformIO library index <https://platformio.org/lib>`__
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First we'll need to add the library to our project dependencies. To do so, put ``Adafruit BMP085 Library``
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in your global ``libraries``:
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.. code-block:: yaml
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esphome:
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includes:
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- my_custom_sensor.h
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libraries:
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- "Adafruit BMP085 Library"
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Next, include the library at the top of your custom sensor file you created previously:
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.. code-block:: cpp
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#include "esphome.h"
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#include "Adafruit_BMP085.h"
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// ...
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Then update the sensor for BMP180 support:
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.. code-block:: cpp
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// ...
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class MyCustomSensor : public PollingComponent, public Sensor {
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public:
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Adafruit_BMP085 bmp;
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MyCustomSensor() : PollingComponent(15000) { }
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void setup() override {
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bmp.begin();
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}
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void update() override {
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int pressure = bmp.readPressure(); // library returns value in in Pa, which equals 1/100 hPa
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publish_state(pressure / 100.0); // convert to hPa
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}
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};
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// ...
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There's not too much going on there. First, we define the variable ``bmp`` of type ``Adafruit_BMP085``
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inside our class as a class member. This is the object the Adafruit library exposes and through which
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we will communicate with the sensor.
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In our custom ``setup()`` function we're *initializing* the library (using ``.begin()``) and in
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``update()`` we're reading the pressure and publishing it using ``publish_state``.
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For ESPHome we can use the previous YAML. So now if you upload the firmware, you'll see the sensor
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reporting actual pressure values! Hooray 🎉!
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Step 4: Additional Overrides
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----------------------------
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There's a slight problem with our code: It does print the values fine, **but** if you look in Home Assistant
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you'll see a) the value has no **unit** attached to it and b) the value will be rounded to the next integer.
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This is because ESPHome doesn't know these infos, it's only passed a floating point value after all.
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We *could* fix that in our custom sensor class (by overriding the ``unit_of_measurement`` and ``accuracy_decimals``
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methods), but here we have the full power of ESPHome, so let's use that:
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.. code-block:: yaml
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# Example configuration entry
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sensor:
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- platform: custom
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lambda: |-
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auto my_sensor = new MyCustomSensor();
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App.register_component(my_sensor);
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return {my_sensor};
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sensors:
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name: "My Custom Sensor"
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unit_of_measurement: hPa
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accuracy_decimals: 2
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Bonus: Sensors With Multiple Output Values
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------------------------------------------
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The ``Sensor`` class doesn't fit every use-case. Sometimes, (as with the BMP180),
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a sensor can expose multiple values (temperature *and* pressure, for example).
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Doing so in ESPHome is a bit more difficult. Basically, we will have to change our sensor
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model to have a **component** that reads out the values and then multiple **sensors** that represent
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the individual sensor measurements.
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Let's look at what that could look like in code:
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.. code-block:: cpp
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class MyCustomSensor : public PollingComponent {
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public:
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Adafruit_BMP085 bmp;
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Sensor *temperature_sensor = new Sensor();
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Sensor *pressure_sensor = new Sensor();
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MyCustomSensor() : PollingComponent(15000) { }
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void setup() override {
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bmp.begin();
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}
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void update() override {
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// This is the actual sensor reading logic.
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float temperature = bmp.readTemperature();
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temperature_sensor->publish_state(temperature);
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int pressure = bmp.readPressure();
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pressure_sensor->publish_state(pressure / 100.0);
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}
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};
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The code here has changed a bit:
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- Because the values are no longer published by our custom class, ``MyCustomSensor`` no longer inherits
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from ``Sensor``.
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- The class has two new members: ``temperature_sensor`` and ``pressure_sensor``. These will be used to
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publish the values.
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- In our ``update()`` method we're now reading out the temperature *and* pressure. These values are then
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published with the temperature and pressure sensor instances we declared before.
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Our YAML configuration needs an update too:
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.. code-block:: yaml
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# Example configuration entry
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sensor:
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- platform: custom
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lambda: |-
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auto my_sensor = new MyCustomSensor();
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App.register_component(my_sensor);
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return {my_sensor->temperature_sensor, my_sensor->pressure_sensor};
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sensors:
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- name: "My Custom Temperature Sensor"
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unit_of_measurement: °C
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accuracy_decimals: 1
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- name: "My Custom Pressure Sensor"
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unit_of_measurement: hPa
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accuracy_decimals: 2
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In ``lambda`` the return statement has changed: Because we have *two* sensors now we must tell ESPHome
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about both of them. We do this by returning them as an array of values in the curly braces.
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``sensors:`` has also changed a bit: Now that we have multiple sensors, each of them needs an entry here.
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Note that the number of arguments you put in the curly braces *must* match the number of sensors you define in the YAML
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``sensors:`` block - *and* they must be in the same order.
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Configuration variables:
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- **lambda** (**Required**, :ref:`lambda <config-lambda>`): The lambda to run for instantiating the
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sensor(s).
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- **sensors** (**Required**, list): A list of sensors to initialize. The length here
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must equal the number of items in the ``return`` statement of the ``lambda``.
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- All options from :ref:`Sensor <config-sensor>`.
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Logging in Custom Components
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----------------------------
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It is possible to log inside of custom components too. You can use the provided ``ESP_LOGx``
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functions for this.
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.. code-block:: cpp
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ESP_LOGD("custom", "This is a custom debug message");
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// Levels:
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// - ERROR: ESP_LOGE
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// - WARNING: ESP_LOGW
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// - INFO: ESP_LOGI
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// - DEBUG: ESP_LOGD
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// - VERBOSE: ESP_LOGV
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// - VERY_VERBOSE: ESP_LOGVV
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ESP_LOGD("custom", "The value of sensor is: %f", this->state);
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See :ref:`display-printf` for learning about how to use formatting in log strings.
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.. note::
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On ESP8266s you need to disable storing strings in flash to use logging in custom code.
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.. code-block:: yaml
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logger:
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level: DEBUG
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esp8266_store_log_strings_in_flash: False
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See Also
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--------
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- :ghedit:`Edit`
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