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192 lines
5.6 KiB
ReStructuredText
192 lines
5.6 KiB
ReStructuredText
Rtttl Buzzer
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============
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.. seo::
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:description: Instructions for setting up a buzzer to play tones and rtttl songs with ESPHome.
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**NEW:** Or play the song using the I2S speaker.
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:image: buzzer.jpg
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The ``rtttl``, component allows you to easily connect a passive piezo buzzer to your microcontroller
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and play monophonic songs. It accepts the Ring Tone Text Transfer Language, rtttl format (`Wikipedia
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<https://en.wikipedia.org/wiki/Ring_Tone_Transfer_Language>`__) which allows to store simple melodies.
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.. figure:: images/buzzer.jpg
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:align: center
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:width: 50.0%
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Buzzer Module
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Overview Using a passive buzzer
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-------------------------------
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It's important that your buzzer is a **passive** one, if it beeps when you feed it with 3.3V then it is not
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a passive one and this library will not work properly.
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The tone generator needs a PWM capable output to work with, currently only the
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:doc:`ESP8266 Software PWM Output<output/esp8266_pwm>` and
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:doc:`ESP32 LEDC Output <output/ledc>` are supported.
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.. code-block:: yaml
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# Example configuration entry
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output:
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- platform: ...
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id: rtttl_out
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...
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rtttl:
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output: rtttl_out
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id: my_rtttl
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gain: 60%
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Overview Using the I2S speaker
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------------------------------
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The tone generator can instead be used with a :doc:`Speaker </components/speaker/index>` to output the audio.
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.. code-block:: yaml
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# Example configuration entry
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speaker:
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- platform: ...
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id: my_speaker
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...
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rtttl:
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speaker: my_speaker
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id: my_rtttl
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gain: 0.8
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Configuration variables:
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------------------------
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- **output** (**Exclusive**, :ref:`config-id`): The id of the :ref:`float output <output>` to use for
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this buzzer.
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- **speaker** (**Exclusive**, :ref:`config-id`): The id of the :ref:`speaker <i2s_audio>` to play the song on.
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- **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation.
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- **gain** (*Optional*, Percentage): With this value you can set the volume of the sound.
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- **on_finished_playback** (*Optional*, :ref:`Automation <automation>`): An action to be
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performed when playback is finished.
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Note: You can only use the **output** or **speaker** variable, not both at the same time.
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``rtttl.play`` Action
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---------------------
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Plays an rtttl tone.
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.. code-block:: yaml
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on_...:
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then:
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- rtttl.play: 'siren:d=8,o=5,b=100:d,e,d,e,d,e,d,e'
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Configuration options:
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- **rtttl** (**Required**, string, :ref:`templatable <config-templatable>`): The rtttl string.
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You can find many rtttl strings online on the web, they must start with a name, then a colon: ``:`` symbol
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and more codes of the song itself. Tip: you can try playing with the values of d=16,o=6,b=95 and make the
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song play at a different pace or pitch, e.g. setting o=7 instead will cause the song to play on a higher pitch.
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``rtttl.stop`` Action
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---------------------
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Stops playback.
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.. code-block:: yaml
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on_...:
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then:
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- rtttl.stop
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All actions
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-----------
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- **id** (*Optional*, :ref:`config-id`): Manually specify the ID of the rtttl if you have multiple components.
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``rtttl.is_playing`` Condition
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------------------------------
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This Condition returns true while playback is active.
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.. code-block:: yaml
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# In some trigger:
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on_...:
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if:
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condition:
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rtttl.is_playing
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then:
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logger.log: 'Playback is active!'
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Common beeps
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------------
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You can do your own beep patterns too! Here's a short collection so you can just use right away or tweak them to your like:
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.. code-block::
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two_short:d=4,o=5,b=100:16e6,16e6
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long:d=1,o=5,b=100:e6
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siren:d=8,o=5,b=100:d,e,d,e,d,e,d,e
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scale_up:d=32,o=5,b=100:c,c#,d#,e,f#,g#,a#,b
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star_wars:d=16,o=5,b=100:4e,4e,4e,8c,p,g,4e,8c,p,g,4e,4p,4b,4b,4b,8c6,p,g,4d#,8c,p,g,4e,8p
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mission_imp:d=16,o=6,b=95:32d,32d#,32d,32d#,32d,32d#,32d,32d#,32d,32d,32d#,32e,32f,32f#,32g,g,8p,g,8p,a#,p,c7,p,g,8p,g,8p,f,p,f#,p,g,8p,g,8p,a#,p,c7,p,g,8p,g,8p,f,p,f#,p,a#,g,2d,32p,a#,g,2c#,32p,a#,g,2c,a#5,8c,2p,32p,a#5,g5,2f#,32p,a#5,g5,2f,32p,a#5,g5,2e,d#,8d
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mario:d=4,o=5,b=100:16e6,16e6,32p,8e6,16c6,8e6,8g6,8p,8g,8p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,16p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16c7,16p,16c7,16c7,p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16d#6,8p,16d6,8p,16c6
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Test setup
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----------
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With the following code you can quickly setup a node and use Home Assistant's service in the developer tools.
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E.g. for calling ``rtttl.play`` select the service ``esphome.test_esp8266_rtttl_play`` and in service data enter
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.. code-block:: yaml
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song_str: 'scale_up:d=32,o=5,b=100:c,c#,d#,e,f#,g#,a#,b'
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Sample code
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***********
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.. code-block:: yaml
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esphome:
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name: test_esp8266
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esp8266:
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board: nodemcuv2
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wifi:
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ssid: !secret wifi_ssid
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password: !secret wifi_password
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output:
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- platform: esp8266_pwm
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pin: GPIOXX
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id: rtttl_out
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rtttl:
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output: rtttl_out
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on_finished_playback:
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- logger.log: 'Song ended!'
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api:
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actions:
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- action: play_rtttl
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variables:
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song_str: string
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then:
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- rtttl.play:
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rtttl: !lambda 'return song_str;'
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See Also
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--------
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- :doc:`/components/output/esp8266_pwm`
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- :doc:`/components/output/ledc`
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- :doc:`/components/speaker/index`
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- :apiref:`rtttl/rtttl.h`
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- :ghedit:`Edit`
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