mirror of
https://github.com/esphome/esphome-docs.git
synced 2024-11-18 11:15:36 +01:00
161 lines
6.6 KiB
ReStructuredText
161 lines
6.6 KiB
ReStructuredText
.. _display-fonts:
|
|
|
|
Font Renderer Component
|
|
=======================
|
|
|
|
.. seo::
|
|
:description: Instructions for setting up fonts in ESPHome.
|
|
:image: format-font.svg
|
|
|
|
ESPHome's graphical rendering engine also has a powerful font drawer which integrates seamlessly into the system. You have the option to use **any** OpenType/TrueType (``.ttf``, ``.otf``, ``.woff``) font file at **any** size, as well as fixed-size `PCF <https://en.wikipedia.org/wiki/Portable_Compiled_Format>`_ and `BDF <https://en.wikipedia.org/wiki/Glyph_Bitmap_Distribution_Format>`_ bitmap fonts.
|
|
|
|
These fonts can be used in ESPHome's :ref:`own rendering engine <display-engine>`.
|
|
|
|
To use fonts you can either
|
|
- Just grab a ``.ttf``, ``.otf``, ``.woff``, ``.pcf``, or ``.bdf`` file from somewhere on the internet and place it, for example, inside a ``fonts`` folder next to your configuration file.
|
|
- Use the ``gfonts://`` short form to use Google Fonts directly.
|
|
- Load a font from a URL directly on build.
|
|
|
|
Next, create a ``font:`` section in your configuration:
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Various ways to configure fonts
|
|
font:
|
|
- file: "fonts/Comic Sans MS.ttf"
|
|
id: my_font
|
|
size: 20
|
|
bpp: 2
|
|
|
|
- file: "fonts/tom-thumb.bdf"
|
|
id: tomthumb
|
|
|
|
# gfonts://family[@weight]
|
|
- file: "gfonts://Roboto"
|
|
id: roboto_20
|
|
size: 20
|
|
|
|
- file:
|
|
type: gfonts
|
|
family: Roboto
|
|
weight: 900
|
|
id: roboto_16
|
|
size: 16
|
|
|
|
- file: "gfonts://Material+Symbols+Outlined"
|
|
id: icons_50
|
|
size: 50
|
|
glyphs: ["\U0000e425"] # mdi-timer
|
|
|
|
- file: "fonts/RobotoCondensed-Regular.ttf"
|
|
id: roboto_special_28
|
|
size: 28
|
|
bpp: 4
|
|
glyphs: [
|
|
a,A,á,Á,e,E,é,É,
|
|
(,),+,-,_,.,°,•,µ,
|
|
"\u0020", #space
|
|
"\u0021", #!
|
|
"\u0022", #"
|
|
"\u0027", #'
|
|
]
|
|
|
|
- file: "fonts/RobotoCondensed-Regular.ttf"
|
|
id: my_font_with_icons
|
|
size: 20
|
|
bpp: 4
|
|
extras:
|
|
- file: "fonts/materialdesignicons-webfont.ttf"
|
|
glyphs: [
|
|
"\U000F02D1", # mdi-heart
|
|
"\U000F05D4", # mdi-airplane-landing
|
|
]
|
|
|
|
- file: "https://github.com/IdreesInc/Monocraft/releases/download/v3.0/Monocraft.ttf"
|
|
id: web_font
|
|
size: 20
|
|
- file:
|
|
url: "https://github.com/IdreesInc/Monocraft/releases/download/v3.0/Monocraft.ttf"
|
|
type: web
|
|
id: web_font2
|
|
size: 24
|
|
|
|
display:
|
|
# ...
|
|
|
|
Configuration variables:
|
|
------------------------
|
|
|
|
- **file** (**Required**, string): The path (relative to where the .yaml file is) of the font
|
|
file. You can also use the ``gfonts://`` short form to use Google Fonts, or use the below structure:
|
|
|
|
- **type** (**Required**, string): Can be ``local``, ``gfonts`` or ``web``.
|
|
|
|
**Local Fonts**:
|
|
|
|
- **path** (**Required**, string): The path (relative to where the .yaml file is) of the OpenType/TrueType or bitmap font file.
|
|
|
|
**Google Fonts**:
|
|
|
|
Each Google Font will be downloaded once and cached for future use. This can also be used to download Material
|
|
Symbols or Icons as in the example above.
|
|
|
|
- **family** (**Required**, string): The name of the Google Font family.
|
|
- **italic** (*Optional*, boolean): Whether the font should be italic.
|
|
- **weight** (*Optional*, enum): The weight of the font. Can be either the text name or the integer value:
|
|
- **thin**: 100
|
|
- **extra-light**: 200
|
|
- **light**: 300
|
|
- **regular**: 400 (**default**)
|
|
- **medium**: 500
|
|
- **semi-bold**: 600
|
|
- **bold**: 700
|
|
- **extra-bold**: 800
|
|
- **black**: 900
|
|
|
|
**Web Fonts**:
|
|
|
|
- **url** (**Required**, string): The URL of the TrueType or bitmap font file.
|
|
|
|
- **id** (**Required**, :ref:`config-id`): The ID with which you will be able to reference the font later
|
|
in your display code.
|
|
- **size** (*Optional*, int): The size of the font in pt (not pixel!).
|
|
If you want to use the same font in different sizes, create two font objects. Note: *size* is ignored
|
|
by bitmap fonts. Defaults to ``20``.
|
|
- **bpp** (*Optional*, int): The bit depth of the rendered font from OpenType/TrueType, for anti-aliasing. Can be ``1``, ``2``, ``4``, ``8``. Defaults to ``1``.
|
|
- **glyphs** (*Optional*, list): A list of characters you plan to use. Only the characters you specify
|
|
here will be compiled into the binary. Adjust this if you need some special characters or want to
|
|
reduce the size of the binary if you don't plan to use some glyphs. You can also specify glyphs by their codepoint (see below). Defaults to ``!"%()+=,-_.:°/?0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz``.
|
|
- **extras** (*Optional*, enum): A list of font glyph configurations you'd like to include within this font, from other OpenType/TrueType files (eg. icons from other font, but at the same size as the main font):
|
|
|
|
- **file** (**Required**, string): The path of the font file with the extra glyphs.
|
|
- **glyphs** (**Required**, list): A list of glyphs you want to include. Can't repeat the same glyph codepoint if it was declared in the level above.
|
|
|
|
.. note::
|
|
|
|
OpenType/TrueType font files offer icons at codepoints far from what's reachable on a standard keyboard, for these it's needed
|
|
to specify the unicode codepoint of the glyph as a hex address escaped with ``\u`` or ``\U``.
|
|
|
|
- Code points up to ``0xFFFF`` are encoded like ``\uE6E8``. Lowercase ``\u`` and exactly 4 hexadecimal digits.
|
|
- Code points above ``0xFFFF`` are encoded like ``\U0001F5E9``. Capital ``\U`` and exactly 8 hexadecimal digits.
|
|
|
|
The ``extras`` section only supports OpenType/TrueType files, ``size`` and ``bpp`` will be the same as the above level. This will allow printing icons alongside the characters in the same string, like ``I \uF004 You \uF001``.
|
|
|
|
Many font sizes with multiple glyphs at high bit depths will increase the binary size considerably. Make your choices carefully.
|
|
|
|
|
|
.. note::
|
|
|
|
To use fonts you will need to have the python ``pillow`` package installed, as ESPHome uses that package
|
|
to translate the OpenType/TrueType and bitmap font files into an internal format. If you're running this as a Home Assistant add-on or with the official ESPHome docker image, it should already be installed. Otherwise you need
|
|
to install it using ``pip install "pillow==10.2.0"``.
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :apiref:`display/display_buffer.h`
|
|
- :ref:`display-engine`
|
|
- `MDI cheatsheet <https://pictogrammers.com/library/mdi/>`_
|
|
- `MDI font repository <https://github.com/Pictogrammers/pictogrammers.github.io/tree/main/%40mdi/font/>`_
|
|
- :ghedit:`Edit`
|