mirror of
https://github.com/esphome/esphome-docs.git
synced 2024-11-14 10:35:27 +01:00
95 lines
2.9 KiB
ReStructuredText
95 lines
2.9 KiB
ReStructuredText
Custom Light Output
|
|
===================
|
|
|
|
.. seo::
|
|
:description: Instructions for setting up Custom C++ lights with ESPHome.
|
|
:image: language-cpp.svg
|
|
:keywords: C++, Custom
|
|
|
|
.. warning::
|
|
|
|
Custom components are deprecated, not recommended for new configurations and will be removed from ESPHome in a
|
|
future release. Please look at creating a real ESPHome component and "importing" it into your configuration with
|
|
:doc:`/components/external_components`.
|
|
|
|
You can find some basic documentation on creating your own components at :ref:`contributing_to_esphome`.
|
|
|
|
.. warning::
|
|
|
|
While we try to keep the ESPHome YAML configuration options as stable as possible, the ESPHome API is less
|
|
stable. If something in the APIs needs to be changed in order for something else to work, we will do so.
|
|
|
|
This component can be used to create custom lights in ESPHome using the C++ (Arduino) API.
|
|
|
|
Please first read :doc:`/components/sensor/custom` guide, the same principles apply here.
|
|
|
|
All internal stuff (like effects, transitions etc) is handled by the light core
|
|
and cannot be overridden. Light outputs are only responsible for displaying some state
|
|
when asked to do so.
|
|
|
|
The example below is an example of a custom light output.
|
|
|
|
.. code-block:: cpp
|
|
|
|
#include "esphome.h"
|
|
|
|
class MyCustomLightOutput : public Component, public LightOutput {
|
|
public:
|
|
void setup() override {
|
|
// This will be called by App.setup()
|
|
pinMode(5, INPUT);
|
|
}
|
|
LightTraits get_traits() override {
|
|
// return the traits this light supports
|
|
auto traits = LightTraits();
|
|
traits.set_supported_color_modes({ColorMode::RGB, ColorMode::BRIGHTNESS});
|
|
return traits;
|
|
}
|
|
|
|
void write_state(LightState *state) override {
|
|
// This will be called by the light to get a new state to be written.
|
|
float red, green, blue;
|
|
// use any of the provided current_values methods
|
|
state->current_values_as_rgb(&red, &green, &blue);
|
|
// Write red, green and blue to HW
|
|
// ...
|
|
}
|
|
};
|
|
|
|
(Store this file in your configuration directory, for example ``my_light.h``)
|
|
|
|
And in YAML:
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
esphome:
|
|
includes:
|
|
- my_light.h
|
|
|
|
light:
|
|
- platform: custom
|
|
lambda: |-
|
|
auto light_out = new MyCustomLightOutput();
|
|
App.register_component(light_out);
|
|
return {light_out};
|
|
|
|
lights:
|
|
- name: "My Custom Light"
|
|
|
|
Configuration variables:
|
|
|
|
- **lambda** (**Required**, :ref:`lambda <config-lambda>`): The lambda to run for instantiating the
|
|
light output(s).
|
|
- **lights** (**Required**, list): A list of lights to initialize. The length here
|
|
must equal the number of items in the ``return`` statement of the ``lambda``.
|
|
|
|
- All options from :ref:`Light <config-light>`.
|
|
|
|
See :apiclass:`Light <light::LightOutput>`
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :ghedit:`Edit`
|