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140 lines
3.9 KiB
ReStructuredText
140 lines
3.9 KiB
ReStructuredText
Button Component
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================
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.. seo::
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:description: Instructions for setting up button components in ESPHome.
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:image: folder-open.svg
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.. note::
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To attach a physical button to ESPHome, see
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:doc:`GPIO Binary Sensor </components/binary_sensor/gpio>`.
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ESPHome has support for components to create button entities in Home Assistant. A button entity is
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represented in ESPHome as a momentary switch with no state and can be triggered in Home Assistant
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via the UI or automations.
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.. note::
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Home Assistant Core 2021.12 or higher is required for ESPHome button entities to work.
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.. _config-button:
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Base Button Configuration
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-------------------------
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All buttons in ESPHome have a name and an optional icon.
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.. code-block:: yaml
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# Example button configuration
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button:
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- platform: ...
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name: Livingroom Lazy Mood
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id: my_button
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# Optional variables:
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icon: "mdi:emoticon-outline"
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on_press:
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- logger.log: "Button pressed"
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Configuration variables:
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- **name** (**Required**, string): The name for the button.
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.. note::
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If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and
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you want the button to use that name, you can set ``name: None``.
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- **icon** (*Optional*, icon): Manually set the icon to use for the button in the frontend.
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- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will
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not be exposed to the frontend (like Home Assistant). Only specifying an ``id`` without
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a ``name`` will implicitly set this to true.
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- **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend,
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(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI).
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- **entity_category** (*Optional*, string): The category of the entity.
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See https://developers.home-assistant.io/docs/core/entity/#generic-properties
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for a list of available options. Set to ``""`` to remove the default entity category.
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- **device_class** (*Optional*, string): The device class for the button.
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See https://developers.home-assistant.io/docs/core/entity/button/#available-device-classes
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for a list of available options.
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Automations:
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- **on_press** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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when the button is pressed. See :ref:`button-on_press`.
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MQTT options:
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- All other options from :ref:`MQTT Component <config-mqtt-component>`.
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Button Automation
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-----------------
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.. _button-on_press:
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``on_press``
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************
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This automation will be triggered when the button is pressed.
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.. code-block:: yaml
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button:
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- platform: template
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# ...
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on_press:
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then:
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- logger.log: Button Pressed
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Configuration variables: see :ref:`Automation <automation>`.
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.. _button-press_action:
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``button.press`` Action
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***********************
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This is an :ref:`Action <config-action>` for pressing a button in an Automation.
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.. code-block:: yaml
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- button.press: my_button
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Configuration variables:
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- **id** (**Required**, :ref:`config-id`): The ID of the button to set.
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.. note::
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Buttons are designed to trigger an action on a device from Home Assistant, and have an unidirectional flow from
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Home Assistant to ESPHome. If you press a button using this action, no button press event will be triggered in Home
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Assistant. If you want to trigger an automation in Home Assistant, you should use a
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:ref:`Home Assistant event <api-homeassistant_event_action>` instead.
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.. _button-lambda_calls:
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lambda calls
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************
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From :ref:`lambdas <config-lambda>`, you can press a button.
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- ``press()``: Press the button.
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.. code-block:: cpp
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// Within lambda, press the button.
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id(my_button).press();
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See Also
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--------
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- :apiref:`button/button.h`
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- :ghedit:`Edit`
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.. toctree::
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:maxdepth: 1
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:glob:
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*
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