esphome-docs/components/stepper/index.rst
2019-02-16 23:25:23 +01:00

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Stepper Component
=================
.. seo::
:description: Instructions for setting up stepper motor drivers in ESPHome
:image: folder-open.png
:keywords: stepper motor, stepper driver, a4988
The ``stepper`` component allows you to use stepper motors with ESPHome.
Currently only the A4988 stepper driver
(`datasheet <https://www.pololu.com/file/0J450/a4988_DMOS_microstepping_driver_with_translator.pdf>`__)
and ULN2003 (`datasheet <http://www.ti.com/lit/ds/symlink/uln2003a.pdf>`__) are supported.
A4988 Configuration
-------------------
.. code-block:: yaml
# Example configuration entry
stepper:
- platform: a4988
id: my_stepper
step_pin: D0
dir_pin: D1
max_speed: 250 steps/s
# Optional:
sleep_pin: D2
acceleration: inf
deceleration: inf
Configuration variables:
- **id** (**Required**, :ref:`config-id`): Specify the ID of the stepper so that you can control it.
- **step_pin** (**Required**, :ref:`Pin Schema <config-pin_schema>`): The ``STEP`` pin of the A4988
stepper driver.
- **dir_pin** (**Required**, :ref:`Pin Schema <config-pin_schema>`): The ``DIRECTION`` pin of the A4988
stepper driver.
- **max_speed** (**Required**, float): The maximum speed in ``steps/s`` (steps per seconds) to drive the
stepper at. Note most steppers can't step properly with speeds higher than 250 steps/s.
- **sleep_pin** (*Optional*, :ref:`Pin Schema <config-pin_schema>`): Optionally also use the ``SLEEP`` pin
of the A4988 stepper driver. If specified, the driver will be put into sleep mode as soon as the stepper
reaches the target steps.
- **acceleration** (*Optional*, float): The acceleration in ``steps/s^2`` (steps per seconds squared)
to use when starting to move. The default is ``inf`` which means infinite acceleration, so the
stepper will try to drive with the full speed immediately.
- **deceleration** (*Optional*, float): The same as ``acceleration``, but for when the motor is decelerating
shortly before reaching the set position. Defaults to ``inf`` (immediate deceleration).
.. note::
If the stepper is driving in the wrong direction, you can invert the ``dir_pin``:
.. code-block:: yaml
stepper:
- platform: a4988
# ...
dir_pin:
number: D1
inverted: True
ULN2003 Configuration
---------------------
.. code-block:: yaml
# Example configuration entry
stepper:
- platform: uln2003
id: my_stepper
pin_a: D0
pin_b: D1
pin_c: D2
pin_d: D3
max_speed: 250 steps/s
# Optional:
acceleration: inf
deceleration: inf
Configuration variables:
- **id** (**Required**, :ref:`config-id`): Specify the ID of the stepper so that you can control it.
- **pin_a**, **pin_b**, **pin_c**, **pin_d** (**Required**, :ref:`Pin Schema <config-pin_schema>`):
The four pins of the stepper control board.
- **sleep_when_done** (*Optional*, boolean): Whether to turn off all coils when the stepper has
reached the target position
- **step_mode** (*Optional*, string): The step mode to operate the motor with. One of:
- ``FULL_STEP`` (Default)
- ``HALF_STEP``
- ``WAVE_DRIVE``
- **max_speed** (**Required**, float): The maximum speed in ``steps/s`` (steps per seconds) to drive the
stepper at. Note most steppers can't step properly with speeds higher than 250 steps/s.
- **acceleration** (*Optional*, float): The acceleration in ``steps/s^2`` (steps per seconds squared)
to use when starting to move. The default is ``inf`` which means infinite acceleration, so the
stepper will try to drive with the full speed immediately.
- **deceleration** (*Optional*, float): The same as ``acceleration``, but for when the motor is decelerating
shortly before reaching the set position. Defaults to ``inf`` (immediate deceleration).
.. _stepper-set_target_action:
``stepper.set_target`` Action
-----------------------------
To use your stepper motor in :ref:`automations <automation>` or templates, you can use this action to set the target
position (in steps). The stepper will always run towards the target position and stop once it has reached the target.
.. code-block:: yaml
on_...:
then:
- stepper.set_target:
id: my_stepper
target: 250
# Templated
- stepper.set_target:
id: my_stepper
target: !lambda |-
if (id(my_binary_sensor).state) {
return 1000;
} else {
return -1000;
}
Configuration options:
- **id** (**Required**, :ref:`config-id`): The ID of the stepper.
- **target** (*Optional*, int, :ref:`templatable <config-templatable>`): The target position in steps.
.. note::
This action can also be expressed as a :ref:`lambda <config-lambda>`:
.. code-block:: cpp
id(my_stepper).set_target(250);
// Get the currently set target position:
int target = id(my_stepper).target_position;
.. _stepper-report_position_action:
``stepper.report_position`` Action
----------------------------------
All steppers start out with a target and current position of ``0`` on boot. However, if you for example want to home
a stepper motor, it can be useful to **report** the stepper where it is currently at.
With this action, you can set the stepper's internal position counter to a specific value (in steps). Please note
that reporting the position can create unexpected moves of the stepper. For example, if the stepper's target and
current position is at 1000 steps and you "report" a position of 0, the stepper will move 1000 steps forward to match
the target again.
.. code-block:: yaml
on_...:
then:
- stepper.report_position:
id: my_stepper
position: 250
# It's best to call set_target directly after report_position, so that the stepper doesn't move
- stepper.set_target:
id: my_stepper
target: 250
# Templated
- stepper.report_position:
id: my_stepper
position: !lambda |-
if (id(my_binary_sensor).state) {
return 0;
} else {
return -1000;
}
Configuration options:
- **id** (**Required**, :ref:`config-id`): The ID of the stepper.
- **target** (*Optional*, int, :ref:`templatable <config-templatable>`): The target position in steps.
.. note::
This action can also be expressed as a :ref:`lambda <config-lambda>`:
.. code-block:: cpp
id(my_stepper).report_position(250);
// Get the current position:
int pos = id(my_stepper).current_position;
See Also
--------
- :apiref:`stepper/stepper.h`
- :ghedit:`Edit`
.. disqus::