mirror of
https://github.com/esphome/esphome-docs.git
synced 2024-12-27 17:37:45 +01:00
242 lines
7.9 KiB
ReStructuredText
242 lines
7.9 KiB
ReStructuredText
.. _graphical_display_menu:
|
|
|
|
Graphical Display Menu
|
|
======================
|
|
|
|
.. seo::
|
|
:description: Instructions for setting up a simple hierarchical menu on displays.
|
|
:image: lcd_menu.png
|
|
|
|
The component provides an infrastructure for setting up a hierarchical menu
|
|
on graphical displays. This offers the user an interactive method to display
|
|
labels, control entities like ``switch``, ``select``, ``number`` available locally on the
|
|
ESPHome node, without the requirement of a network connection.
|
|
|
|
.. figure:: images/graphical_display_menu.png
|
|
:align: center
|
|
:width: 60.0%
|
|
|
|
Overview
|
|
--------
|
|
|
|
The component implements the :ref:`Display Menu <display_menu>` component providing
|
|
a hierarchical menu primarily intended to be controlled either by a rotary encoder
|
|
with a button or a five-button joystick controller.
|
|
|
|
The component needs to be connected to an instance of a display supporting ESPHome's rendering
|
|
engine such as :doc:`E-Paper displays </components/display/waveshare_epaper>` or :doc:`OLED displays </components/display/ssd1306>`.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
graphical_display_menu:
|
|
id: my_graphical_display_menu
|
|
display: my_display_component
|
|
on_redraw:
|
|
then:
|
|
component.update: my_display_component
|
|
active: false
|
|
mode: rotary
|
|
items:
|
|
...
|
|
|
|
Configuration variables:
|
|
|
|
- **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation.
|
|
- **display** (*Optional*, :ref:`config-id`): ID of the display to render to. See
|
|
:ref:`drawing_modes` for more details
|
|
- **font** (:ref:`Font <display-fonts>`): Specifies the font to use
|
|
- **foreground_color** (*Optional*, :ref:`config-color`): Specifies the foreground color to use.
|
|
Defaults to COLOR_ON
|
|
- **background_color** (*Optional*, :ref:`config-color`): Specifies the background color to use.
|
|
Defaults to COLOR_OFF
|
|
|
|
Automations:
|
|
|
|
- **on_redraw** (*Optional*, :ref:`Automation <automation>`): An automation to perform
|
|
when the menu needs to be redrawn. This can be useful if your display has slow refresh rates.
|
|
For example E-Ink displays that are used with `display_interval: never`
|
|
|
|
Additional configuration is described in the :ref:`Display Menu <display_menu>` component.
|
|
|
|
.. _drawing_modes:
|
|
|
|
Drawing Modes
|
|
-------------
|
|
|
|
Pop Up Mode
|
|
***********
|
|
|
|
When a **display** is specified the menu will create a :ref:`page <display-pages>` as part of the initialisation. It will render to the entire
|
|
of the display when invoked. This is useful when you may want to use the display for other purposes but show a menu in response to user
|
|
interaction.
|
|
|
|
.. note::
|
|
|
|
Pop Up Mode requires that your display makes use of :ref:`pages <display-pages>`. If you are using a drawing lambda, without pages, it will not
|
|
behave as expected. Instead you will have to use Advanced Mode
|
|
|
|
Advanced Drawing Mode
|
|
*********************
|
|
|
|
If you do not specify a **display** when setting up a menu you will be responsible for controlling drawing of the menu. This also allows you to
|
|
render the menu to a smaller portion than the available screen size. It May be useful in situations where you want to display a menu as part of a
|
|
larger user interface (for example rendering a sensor graph and a control menu next to it)
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
graphical_display_menu:
|
|
- id: my_menu
|
|
# Note: No display specified
|
|
active: true
|
|
|
|
display:
|
|
- platform: waveshare_epaper
|
|
id: my_display_component
|
|
pages:
|
|
- id: advanced_drawing_mode_page
|
|
lambda: |-
|
|
const auto display_width = it.get_width();
|
|
const auto display_height = it.get_height();
|
|
auto half_display_width = (int)(display_width / 2.0f);
|
|
|
|
// This will render the menu to the right half of the screen leaving the left half for other drawing purposes
|
|
// Arguments: it.menu(x, y, menu, width, height);
|
|
it.menu(half_display_width, 0, id(my_menu), half_display_width, display_height);
|
|
|
|
Emulating Pop Up Mode
|
|
*********************
|
|
|
|
If you wish to emulate Pop Up Mode the following sample will emulate the same behaviour. This can
|
|
be useful if you're using a display without :ref:`pages <display-pages>` or if you have other
|
|
requirements that requires control over how and where the menu is rendered.
|
|
|
|
.. code-block:: yaml
|
|
|
|
graphical_display_menu:
|
|
id: my_menu
|
|
items:
|
|
# ... other items here ...
|
|
|
|
# An exit menu item (or some other mechanism) that calls display_menu.hide
|
|
- type: command
|
|
on_value:
|
|
then:
|
|
- display_menu.hide: my_menu
|
|
|
|
display:
|
|
- platform: ..
|
|
lambda: |-
|
|
const auto width = it.get_width();
|
|
const auto height = it.get_height();
|
|
|
|
if (id(my_menu).is_active()) {
|
|
it.menu(0, 0, id(my_menu), width, height);
|
|
} else {
|
|
it.print(0, 0, id(font), "Menu is hidden, other drawing would go here here");
|
|
}
|
|
|
|
Controlling Menu Item Rendering
|
|
-------------------------------
|
|
|
|
By default menu items with a value will be rendered between a set of parenthesis. This can be
|
|
controlled via the `menu_item_value` parameter.
|
|
|
|
- **menu_item_value** (*Optional*, :ref:`config-lambda`): Specifies how to render values for
|
|
menu items that have values (eg. Selects, numbers). Defaults to rendering the value as
|
|
"(value here)". Receives a MenuItemValueArguments as the argument`it`.
|
|
|
|
.. code-block:: yaml
|
|
|
|
graphical_display_menu:
|
|
menu_item_value: !lambda |-
|
|
// Will render your menu item value as "My menu label ~my value here~"" normally and "My menu label *my value here*" when in edit mode
|
|
std::string label = " ";
|
|
if (it->is_item_selected && it->is_menu_editing) {
|
|
label.append("*");
|
|
label.append(it->item->get_value_text());
|
|
label.append("*");
|
|
} else {
|
|
label.append("~");
|
|
label.append(it->item->get_value_text());
|
|
label.append("~");
|
|
}
|
|
return label;
|
|
|
|
.. note::
|
|
|
|
Ensure that all characters you use in the menu_item_value are available glyphs for your :ref:`font <display-fonts>`
|
|
|
|
User Interaction Example
|
|
------------------------
|
|
|
|
The below example is a more complete example showing how you might use a rotary encoder and button to display/hide the menu and move through the available options
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
display:
|
|
- platform: waveshare_epaper
|
|
id: my_display_component
|
|
pages:
|
|
- id: graph_page
|
|
lambda: |-
|
|
it.print(0, 0, id(my_font), "My menu is not currently active");
|
|
|
|
font:
|
|
- file: ...
|
|
id: my_font
|
|
size: 16
|
|
|
|
graphical_display_menu:
|
|
id: my_graphical_display_menu
|
|
display: my_display_component
|
|
on_redraw:
|
|
then:
|
|
component.update: my_display_component
|
|
active: false
|
|
mode: rotary
|
|
items:
|
|
- type: Label
|
|
text: Menu Item 1
|
|
- type: Label
|
|
text: Menu Item 2
|
|
|
|
# Rotary encoder to provide navigation
|
|
sensor:
|
|
- platform: rotary_encoder
|
|
...
|
|
filters:
|
|
debounce: 30ms
|
|
on_anticlockwise:
|
|
- display_menu.up: my_graphical_display_menu
|
|
on_clockwise:
|
|
- display_menu.down: my_graphical_display_menu
|
|
|
|
# A debounced GPIO push button is used to 'click'
|
|
binary_sensor:
|
|
- platform: gpio
|
|
...
|
|
filters:
|
|
- delayed_on: 30ms
|
|
- delayed_off: 30ms
|
|
on_press:
|
|
- if:
|
|
condition:
|
|
display_menu.is_active: my_graphical_display_menu
|
|
then:
|
|
- display_menu.enter: my_graphical_display_menu
|
|
else:
|
|
- display_menu.show: my_graphical_display_menu
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :ref:`Display Menu <display_menu>`
|
|
- :ref:`Display <display-engine>`
|
|
- :ref:`display-fonts`
|
|
- :ref:`display-pages`
|
|
- :apiref:`graphical_display_menu/graphical_display_menu.h`
|
|
- :ghedit:`Edit`
|