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384 lines
15 KiB
ReStructuredText
384 lines
15 KiB
ReStructuredText
ESPHome Core Configuration
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==========================
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.. seo::
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:description: Instructions for setting up the core ESPHome configuration.
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:image: cloud-circle.png
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Here you specify some core information that ESPHome needs to create
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firmwares. Most importantly, this is the section of the configuration
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where you specify the **name** of the node, the **platform** and
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**board** you’re using.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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name: livingroom
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comment: Living room ESP32 controller
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platform: ESP32
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board: nodemcu-32s
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.. _esphome-configuration_variables:
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Configuration variables:
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------------------------
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- **name** (**Required**, string): This is the name of the node. It
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should always be unique in your ESPHome network. May only contain lowercase
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characters, digits and hyphens. See :ref:`esphome-changing_node_name`.
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- **platform** (**Required**, string): The platform your board is using,
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either ``ESP32`` or ``ESP8266``.
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- **board** (**Required**, string): The PlatformIO board ID that should
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be used. Choose the appropriate board from
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`this list <https://platformio.org/boards?count=1000&filter%5Bplatform%5D=espressif8266>`__ for the ESP8266, and
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`this list <https://platformio.org/boards?count=1000&filter%5Bplatform%5D=espressif32>`__ for the ESP32 (the icon
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next to the name can be used to copy the board ID). *This only affects pin aliases and some internal settings*,
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if unsure choose a generic board from Espressif.
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Advanced options:
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- **arduino_version** (*Optional*): The version of the Arduino framework to link the project against.
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See :ref:`esphome-arduino_version`.
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- **build_path** (*Optional*, string): Customize where ESPHome will store the build files
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for your node. By default, ESPHome puts all PlatformIO project files under a folder ``<NODE_NAME>/``,
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but you can customize this behavior using this option.
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- **platformio_options** (*Optional*, mapping): Additional options to pass over to PlatformIO in the
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platformio.ini file. See :ref:`esphome-platformio_options`.
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- **includes** (*Optional*, list of files): A list of C/C++ files to include in the main (auto-generated) sketch file
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for custom components. The paths in this list are relative to the directory where the YAML configuration file
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is in. See :ref:`esphome-includes` for more info.
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- **libraries** (*Optional*, list of libraries): A list of `platformio libraries <https://platformio.org/lib>`__
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to include in the project. See `platformio lib install <https://docs.platformio.org/en/latest/userguide/lib/cmd_install.html>`__.
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The ``<name>=<source>`` syntax can be used to override the source used for a library that is included by a component.
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- **comment** (*Optional*, string): Additional text information about this node. Only for display in UI.
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- **name_add_mac_suffix** (*Optional*, boolean): Appends the last 6 bytes of the mac address of the device to
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the name in the form ``<name>-aabbcc``. Defaults to ``false``.
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See :ref:`esphome-mac_suffix`.
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- **project** (*Optional*): ESPHome Creator's Project information. See :ref:`esphome-creators_project`.
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- **name** (**Required**, string): Name of the project
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- **version** (**Required**, string): Version of the project
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ESP8266 Options:
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- **esp8266_restore_from_flash** (*Optional*, boolean): Whether to save & restore data from flash on ESP8266s.
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Defaults to ``no``. See :ref:`esphome-esp8266_restore_from_flash` for more info
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Automations:
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- **on_boot** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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when the node starts. See :ref:`esphome-on_boot`.
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- **on_shutdown** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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right before the node shuts down. See :ref:`esphome-on_shutdown`.
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- **on_loop** (*Optional*, :ref:`Automation <automation>`): An automation to perform
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on each ``loop()`` iteration. See :ref:`esphome-on_loop`.
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.. _esphome-arduino_version:
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``arduino_version``
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-------------------
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ESPHome uses the Arduino framework internally to handle all low-level interactions like
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initializing the WiFi driver and so on. Unfortunately, every Arduino framework version often
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has its own quirks and bugs, especially concerning WiFi performance. With the ``arduino_version``
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option you can tell ESPHome which Arduino framework to use for compiling.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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# ...
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# Default: use the recommended version, usually this equals
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# the latest version.
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arduino_version: recommended
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# Use the latest stable version
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arduino_version: latest
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# Use the latest staged version from GitHub, try this if you have WiFi problems
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arduino_version: dev
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# Use a specific version
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arduino_version: 2.3.0
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For the ESP8266, you currently can manually pin the Arduino version to these values (see the full
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list of Arduino frameworks `here <https://github.com/esp8266/Arduino/releases>`__):
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* `3.0.1 <https://github.com/esp8266/Arduino/releases/tag/3.0.1>`__ (not recommended yet)
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* `3.0.0 <https://github.com/esp8266/Arduino/releases/tag/3.0.0>`__ (not recommended yet)
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* `2.7.4 <https://github.com/esp8266/Arduino/releases/tag/2.7.4>`__ (default)
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* `2.7.3 <https://github.com/esp8266/Arduino/releases/tag/2.7.3>`__
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* `2.7.2 <https://github.com/esp8266/Arduino/releases/tag/2.7.2>`__
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* `2.7.1 <https://github.com/esp8266/Arduino/releases/tag/2.7.1>`__
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* `2.7.0 <https://github.com/esp8266/Arduino/releases/tag/2.7.0>`__
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* `2.6.3 <https://github.com/esp8266/Arduino/releases/tag/2.6.3>`__
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* `2.6.2 <https://github.com/esp8266/Arduino/releases/tag/2.6.2>`__
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* `2.6.1 <https://github.com/esp8266/Arduino/releases/tag/2.6.1>`__
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* `2.5.2 <https://github.com/esp8266/Arduino/releases/tag/2.5.2>`__
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* `2.5.1 <https://github.com/esp8266/Arduino/releases/tag/2.5.1>`__
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* `2.5.0 <https://github.com/esp8266/Arduino/releases/tag/2.5.0>`__
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* `2.4.2 <https://github.com/esp8266/Arduino/releases/tag/2.4.2>`__
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* `2.4.1 <https://github.com/esp8266/Arduino/releases/tag/2.4.1>`__
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* `2.4.0 <https://github.com/esp8266/Arduino/releases/tag/2.4.0>`__
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* `2.3.0 <https://github.com/esp8266/Arduino/releases/tag/2.3.0>`__
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For the ESP32, there are these Arduino `framework versions <https://github.com/espressif/arduino-esp32/releases>`__:
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- `1.0.6 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.6>`__ (default)
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- `1.0.5 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.5>`__
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- `1.0.4 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.4>`__
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- `1.0.3 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.3>`__
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- `1.0.2 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.2>`__
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- `1.0.1 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.1>`__
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- `1.0.0 <https://github.com/espressif/arduino-esp32/releases/tag/1.0.0>`__
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.. _esphome-esp8266_restore_from_flash:
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``esp8266_restore_from_flash``
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------------------------------
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With this option you can control where the state of certain components is kept on the ESP.
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Components like ``light``, ``switch``, ``fan`` and ``globals`` can restore their state upon
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boot.
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However, by default this data is stored in the "RTC memory" section of the ESP8266s. This memory
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is cleared when the ESP8266 is disconnected from power. So by default the state cannot be recovered
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after power loss.
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To still have these components restore their state upon power loss the state can additionally be
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saved in *flash* memory by setting this option to ``true``.
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Beware: The flash has a limited number of write cycles (usually around 100 000), after that
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the flash section will fail. So do not use this option when you have components that update rapidly.
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These include GPIO switches that are used internally (disable restoring with the ``restore_mode`` option),
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certain light effects like ``random`` and the ``on_value_range`` trigger.
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.. _esphome-on_boot:
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``on_boot``
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-----------
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This automation will be triggered when the ESP boots up. By default, it is executed after everything else
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is already set up. You can however change this using the ``priority`` parameter.
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.. code-block:: yaml
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esphome:
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# ...
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on_boot:
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priority: 600
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# ...
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then:
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- switch.turn_off: switch_1
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Configuration variables:
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- **priority** (*Optional*, float): The priority to execute your custom initialization code. A higher value
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means a high priority and thus also your code being executed earlier. Please note this is an ESPHome-internal
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value and any change will not be marked as a breaking change. Defaults to ``600``. Priorities (you can use any value between them too):
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- ``800.0``: This is where all hardware initialization of vital components is executed. For example setting switches
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to their initial state.
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- ``600.0``: This is where most sensors are set up.
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- ``250.0``: At this priority, WiFi is initialized.
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- ``200.0``: Network connections like MQTT/native API are set up at this priority.
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- ``-100.0``: At this priority, pretty much everything should already be initialized.
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- See :ref:`Automation <automation>`.
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.. _esphome-on_shutdown:
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``on_shutdown``
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---------------
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This automation will be triggered when the ESP is about to shut down. Shutting down is usually caused by
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too many WiFi/MQTT connection attempts, Over-The-Air updates being applied or through the :doc:`deep_sleep`.
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.. note::
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It's not guaranteed that all components are in a connected state when this automation is triggered. For
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example, the MQTT client may have already disconnected.
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.. code-block:: yaml
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esphome:
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# ...
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on_shutdown:
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then:
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- switch.turn_off: switch_1
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Configuration variables: See :ref:`Automation <automation>`.
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.. _esphome-on_loop:
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``on_loop``
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-----------
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This automation will be triggered on every ``loop()`` iteration (usually around every 16 milliseconds).
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.. code-block:: yaml
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esphome:
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# ...
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on_loop:
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then:
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# do something
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.. _esphome-platformio_options:
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``platformio_options``
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----------------------
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PlatformIO supports a number of options in its ``platformio.ini`` file. With the ``platformio_options``
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parameter you can tell ESPHome what options to pass into the ``env`` section of the PlatformIO file
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(Note you can also do this by editing the ``platformio.ini`` file manually).
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You can view a full list of PlatformIO options here: https://docs.platformio.org/en/latest/projectconf/section_env.html
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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# ...
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platformio_options:
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upload_speed: 115200
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board_build.f_flash: 80000000L
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.. _esphome-includes:
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``includes``
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------------
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With ``includes`` you can include source files in the generated PlatformIO project.
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All files declared with this option are copied to the project each time it is compiled.
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You can always look at the generated PlatformIO project (``<CONFIG_DIR>/<NODENAME>``) to see what
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is happening - and if you want you can even copy the include files directly into the ``src/`` folder.
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The ``includes`` option is only a helper option that does that for you.
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.. code-block:: yaml
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# Example configuration entry
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esphome:
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# ...
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includes:
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- my_switch.h
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This option behaves differently depending on what the included file is pointing at:
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- If the include string is pointing at a directory, the entire directory tree is copied into the
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src/ folder.
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- If the include string points to a header file (.h, .hpp, .tcc), it is copied in the src/ folder
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AND included in the ``main.cpp`` file. This way the lambda code can access it.
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- If the include string points to a regular source file (.c, .cpp), it is copied in the src/ folder
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AND compiled into the binary. This way implementation of classes and functions in header files can
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be provided.
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.. _preferences-flash_write_interval:
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Adjusting flash writes
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------------------------
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.. code-block:: yaml
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# Example configuration entry
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preferences:
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flash_write_interval: 1min
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- **flash_write_interval** (*Optional*, :ref:`config-time`): Customize the frequency in which data is
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flushed to the flash. This setting helps to prevent rapid changes to a component from being quickly
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written to the flash and wearing it out. Defaults to ``1min``.
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As all devices have a limited number of flash write cycles, this setting helps to reduce the number of flash writes
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due to quickly changing components. In the past, when components such as ``light``, ``switch``, ``fan`` and ``globals``
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were changed, the state was immediately committed to flash. The result of this was that the last state of these
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components would always restore to its last state on power loss, however, this has the cost of potentially quickly
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damaging the flash if these components are quickly changed.
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A safety feature has thus been implemented to mitigate issues resulting from the limited number of flash write cycles,
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the state is first stored in memory before being flushed to flash after the ``flash_write_interval`` has passed. This
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results in fewer flash writes, preserving the flash health.
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This behavior can be disabled by setting ``flash_write_interval`` to ``0s`` to immediately commit the state to flash,
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however, be aware that this may lead to increased flash wearing and a shortened device lifespan!
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For ESP8266, :ref:`esphome-esp8266_restore_from_flash` must also be set to true for states to be written to flash.
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.. _esphome-changing_node_name:
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Changing ESPHome Node Name
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--------------------------
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Trying to change the name of a node or its address in the network?
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You can do so with the ``use_address`` option of the :doc:`WiFi configuration <wifi>`.
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Change the device name or address in your YAML to the new value and additionally
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set ``use_address`` to point to the old address like so:
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.. code-block:: yaml
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# Step 1. Changing name from test8266 to kitchen
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esphome:
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name: kitchen
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# ...
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wifi:
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# ...
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use_address: test8266.local
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Now upload the updated config to the device. As a second step, you now need to remove the
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``use_address`` option from your configuration again so that subsequent uploads will work again
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(otherwise it will try to upload to the old address).
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.. code-block:: yaml
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# Step 2
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esphome:
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name: kitchen
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# ...
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wifi:
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# ...
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# Remove or comment out use_address
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# use_address: test8266.local
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The same procedure can be done for changing the static IP of a device.
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.. _esphome-mac_suffix:
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Adding the MAC address as a suffix to the device name
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-----------------------------------------------------
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Using ``name_add_mac_suffix`` allows the user to compile a single binary file to flash
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many of the same device and they will all have unique names/hostnames.
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Note that you will still need to create an individual YAML config file if you want to
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OTA update the devices in the future.
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.. _esphome-creators_project:
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Project information
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-------------------
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This allows creators to add the project name and version to the compiled code. It is currently only
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exposed via the logger, mDNS and the device_info response via the native API. The format of the name
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should be ``author_name.project_name``.
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.. code-block:: yaml
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# Example configuration
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esphome:
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...
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project:
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name: "jesse.leds_party"
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version: "1.0.0"
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See Also
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--------
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- :ghedit:`Edit`
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