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Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
124 lines
2.9 KiB
ReStructuredText
124 lines
2.9 KiB
ReStructuredText
Speaker Components
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==================
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.. seo::
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:description: Instructions for setting up speakers in ESPHome.
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:image: speaker.svg
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The ``speaker`` domain contains common functionality shared across the
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speaker platforms.
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.. _config-speaker:
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Base Speaker Configuration
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--------------------------
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No configuration variables
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.. _speaker-actions:
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Speaker Actions
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------------------
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All ``speaker`` actions can be used without specifying an ``id`` if you have only one ``speaker`` in
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your configuration YAML.
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.. _speaker-play:
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``speaker.play`` Action
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This action will start playing raw audio data from the speaker.
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.. code-block:: yaml
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on_...:
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# Static raw audio data
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- speaker.play: [...]
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# Templated, return type is std::vector<uint8_t>
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- speaker.play: !lambda return {...};
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# in case you need to specify the speaker id
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- speaker.play:
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id: my_speaker
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data: [...]
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Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to control. Defaults to the only one in YAML.
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- **data** (**Required**, list of bytes): The raw audio data to play.
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.. _speaker-stop:
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``speaker.stop`` Action
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This action will stop playing audio data from the speaker and discard the unplayed data.
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Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to control. Defaults to the only one in YAML.
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.. _speaker-finish:
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``speaker.finish`` Action
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^^^^^^^^^^^^^^^^^^^^^^^^^
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This action will stop playing audio data from the speaker after all data **is** played.
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Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to control. Defaults to the only one in YAML.
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.. _speaker-conditions:
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Speaker Conditions
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---------------------
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All ``speaker`` conditions can be used without specifying an ``id`` if you have only one ``speaker`` in
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your configuration YAML.
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.. _speaker-is_playing:
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``speaker.is_playing`` Condition
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This condition will check if the speaker is currently playing audio data.
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Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to check. Defaults to the only one in YAML.
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.. _speaker-is_stopped:
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``speaker.is_stopped`` Condition
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This condition will check if the speaker is fully stopped audio data and is in idle mode.
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.. note:
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Between the time ``speaker.is_playing`` is false and ``speaker.is_stopped`` is true the 'speaker' component is closing down structures that where used to play the data correctly. *It better to check if the speaker is stopped then that if it plays.*
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Configuration variables:
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- **id** (*Optional*, :ref:`config-id`): The speaker to check. Defaults to the only one in YAML.
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Platforms
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---------
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.. toctree::
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:maxdepth: 1
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:glob:
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*
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See Also
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--------
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- :doc:`/guides/audio_clips_for_i2s`
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- :doc:`/components/speaker/i2s_audio`
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- :ghedit:`Edit`
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