Add support for self-contained bundle build for macOS and Windows
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# -*- mode: python -*-
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block_cipher = None
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a = Analysis(['nodemcu-pyflasher.py'],
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binaries=None,
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datas=[("images", "images")],
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hiddenimports=[],
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hookspath=[],
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runtime_hooks=[],
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excludes=[],
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win_no_prefer_redirects=False,
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win_private_assemblies=False,
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cipher=block_cipher)
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pyz = PYZ(a.pure, a.zipped_data,
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cipher=block_cipher)
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exe = EXE(pyz,
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a.scripts,
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a.binaries,
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a.zipfiles,
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a.datas,
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name='NodeMCU-PyFlasher',
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debug=False,
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strip=False,
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upx=True,
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console=False , icon='images/icon-256.icns')
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app = BUNDLE(exe,
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name='NodeMCU-PyFlasher.app',
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icon='./images/icon-256.icns',
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bundle_identifier='com.frightanic.nodemcu-pyflasher')
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# -*- mode: python -*-
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block_cipher = None
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a = Analysis(['nodemcu-pyflasher.py'],
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binaries=[],
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datas=[("images", "images")],
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hiddenimports=[],
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hookspath=[],
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runtime_hooks=[],
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excludes=[],
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win_no_prefer_redirects=False,
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win_private_assemblies=False,
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cipher=block_cipher)
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pyz = PYZ(a.pure, a.zipped_data,
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cipher=block_cipher)
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exe = EXE(pyz,
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a.scripts,
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a.binaries,
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a.zipfiles,
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a.datas,
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name='NodeMCU-PyFlasher',
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debug=False,
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strip=False,
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upx=True,
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console=False , icon='images\\icon-256.ico')
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@ -1,7 +1,3 @@
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pyinstaller --log-level=DEBUG ^
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--windowed ^
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--icon=.\images\icon-256.png ^
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--name="NodeMCU-PyFlasher" ^
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--noconfirm ^
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--onefile ^
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nodemcu-pyflasher.py
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build-on-win.spec
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9
build.sh
9
build.sh
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#!/usr/bin/env bash
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rm -fr build dist
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#rm -fr build dist
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pyinstaller --log-level=DEBUG \
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--windowed \
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--icon=./images/icon-256.icns \
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--name="NodeMCU-PyFlasher" \
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--noconfirm \
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--onefile \
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--osx-bundle-identifier=com.frightanic.nodemcu-pyflasher \
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nodemcu-pyflasher.py
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build-on-mac.spec
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