esphome/esphome/components/esp32_camera/__init__.py

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🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import pins
from esphome.const import (
CONF_FREQUENCY,
CONF_ID,
CONF_NAME,
CONF_PIN,
CONF_SCL,
CONF_SDA,
ESP_PLATFORM_ESP32,
CONF_DATA_PINS,
CONF_RESET_PIN,
CONF_RESOLUTION,
CONF_BRIGHTNESS,
CONF_CONTRAST,
)
ESP_PLATFORMS = [ESP_PLATFORM_ESP32]
DEPENDENCIES = ["api"]
esp32_camera_ns = cg.esphome_ns.namespace("esp32_camera")
ESP32Camera = esp32_camera_ns.class_("ESP32Camera", cg.PollingComponent, cg.Nameable)
ESP32CameraFrameSize = esp32_camera_ns.enum("ESP32CameraFrameSize")
FRAME_SIZES = {
"160X120": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_160X120,
"QQVGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_160X120,
"128X160": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_128X160,
"QQVGA2": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_128X160,
"176X144": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_176X144,
"QCIF": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_176X144,
"240X176": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_240X176,
"HQVGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_240X176,
"320X240": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_320X240,
"QVGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_320X240,
"400X296": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_400X296,
"CIF": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_400X296,
"640X480": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_640X480,
"VGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_640X480,
"800X600": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_800X600,
"SVGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_800X600,
"1024X768": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_1024X768,
"XGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_1024X768,
"1280X1024": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_1280X1024,
"SXGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_1280X1024,
"1600X1200": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_1600X1200,
"UXGA": ESP32CameraFrameSize.ESP32_CAMERA_SIZE_1600X1200,
}
CONF_VSYNC_PIN = "vsync_pin"
CONF_HREF_PIN = "href_pin"
CONF_PIXEL_CLOCK_PIN = "pixel_clock_pin"
CONF_EXTERNAL_CLOCK = "external_clock"
CONF_I2C_PINS = "i2c_pins"
CONF_POWER_DOWN_PIN = "power_down_pin"
CONF_MAX_FRAMERATE = "max_framerate"
CONF_IDLE_FRAMERATE = "idle_framerate"
CONF_JPEG_QUALITY = "jpeg_quality"
CONF_VERTICAL_FLIP = "vertical_flip"
CONF_HORIZONTAL_MIRROR = "horizontal_mirror"
CONF_SATURATION = "saturation"
CONF_TEST_PATTERN = "test_pattern"
camera_range_param = cv.int_range(min=-2, max=2)
CONFIG_SCHEMA = cv.Schema(
{
cv.GenerateID(): cv.declare_id(ESP32Camera),
cv.Required(CONF_NAME): cv.string,
cv.Required(CONF_DATA_PINS): cv.All([pins.input_pin], cv.Length(min=8, max=8)),
cv.Required(CONF_VSYNC_PIN): pins.input_pin,
cv.Required(CONF_HREF_PIN): pins.input_pin,
cv.Required(CONF_PIXEL_CLOCK_PIN): pins.input_pin,
cv.Required(CONF_EXTERNAL_CLOCK): cv.Schema(
{
cv.Required(CONF_PIN): pins.output_pin,
cv.Optional(CONF_FREQUENCY, default="20MHz"): cv.All(
cv.frequency, cv.one_of(20e6, 10e6)
),
}
),
cv.Required(CONF_I2C_PINS): cv.Schema(
{
cv.Required(CONF_SDA): pins.output_pin,
cv.Required(CONF_SCL): pins.output_pin,
}
),
cv.Optional(CONF_RESET_PIN): pins.output_pin,
cv.Optional(CONF_POWER_DOWN_PIN): pins.output_pin,
cv.Optional(CONF_MAX_FRAMERATE, default="10 fps"): cv.All(
cv.framerate, cv.Range(min=0, min_included=False, max=60)
),
cv.Optional(CONF_IDLE_FRAMERATE, default="0.1 fps"): cv.All(
cv.framerate, cv.Range(min=0, max=1)
),
cv.Optional(CONF_RESOLUTION, default="640X480"): cv.enum(
FRAME_SIZES, upper=True
),
cv.Optional(CONF_JPEG_QUALITY, default=10): cv.int_range(min=10, max=63),
cv.Optional(CONF_CONTRAST, default=0): camera_range_param,
cv.Optional(CONF_BRIGHTNESS, default=0): camera_range_param,
cv.Optional(CONF_SATURATION, default=0): camera_range_param,
cv.Optional(CONF_VERTICAL_FLIP, default=True): cv.boolean,
cv.Optional(CONF_HORIZONTAL_MIRROR, default=True): cv.boolean,
cv.Optional(CONF_TEST_PATTERN, default=False): cv.boolean,
}
).extend(cv.COMPONENT_SCHEMA)
SETTERS = {
CONF_DATA_PINS: "set_data_pins",
CONF_VSYNC_PIN: "set_vsync_pin",
CONF_HREF_PIN: "set_href_pin",
CONF_PIXEL_CLOCK_PIN: "set_pixel_clock_pin",
CONF_RESET_PIN: "set_reset_pin",
CONF_POWER_DOWN_PIN: "set_power_down_pin",
CONF_JPEG_QUALITY: "set_jpeg_quality",
CONF_VERTICAL_FLIP: "set_vertical_flip",
CONF_HORIZONTAL_MIRROR: "set_horizontal_mirror",
CONF_CONTRAST: "set_contrast",
CONF_BRIGHTNESS: "set_brightness",
CONF_SATURATION: "set_saturation",
CONF_TEST_PATTERN: "set_test_pattern",
}
def to_code(config):
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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var = cg.new_Pvariable(config[CONF_ID], config[CONF_NAME])
yield cg.register_component(var, config)
for key, setter in SETTERS.items():
if key in config:
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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cg.add(getattr(var, setter)(config[key]))
extclk = config[CONF_EXTERNAL_CLOCK]
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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cg.add(var.set_external_clock(extclk[CONF_PIN], extclk[CONF_FREQUENCY]))
i2c_pins = config[CONF_I2C_PINS]
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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cg.add(var.set_i2c_pins(i2c_pins[CONF_SDA], i2c_pins[CONF_SCL]))
cg.add(var.set_max_update_interval(1000 / config[CONF_MAX_FRAMERATE]))
if config[CONF_IDLE_FRAMERATE] == 0:
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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cg.add(var.set_idle_update_interval(0))
else:
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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cg.add(var.set_idle_update_interval(1000 / config[CONF_IDLE_FRAMERATE]))
cg.add(var.set_frame_size(config[CONF_RESOLUTION]))
cg.add_define("USE_ESP32_CAMERA")
cg.add_build_flag("-DBOARD_HAS_PSRAM")