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Fix light state remaining on after turn off with transition (#2509)
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@ -18,10 +18,13 @@ class LightTransitionTransformer : public LightTransformer {
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this->start_values_.set_brightness(0.0f);
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}
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// When turning light off from on state, use source state and only decrease brightness to zero.
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// When turning light off from on state, use source state and only decrease brightness to zero. Use a second
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// variable for transition end state, as overwriting target_values breaks LightState logic.
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if (this->start_values_.is_on() && !this->target_values_.is_on()) {
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this->target_values_ = LightColorValues(this->start_values_);
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this->target_values_.set_brightness(0.0f);
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this->end_values_ = LightColorValues(this->start_values_);
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this->end_values_.set_brightness(0.0f);
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} else {
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this->end_values_ = LightColorValues(this->target_values_);
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}
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// When changing color mode, go through off state, as color modes are orthogonal and there can't be two active.
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@ -43,7 +46,7 @@ class LightTransitionTransformer : public LightTransformer {
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}
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LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_;
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LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->target_values_;
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LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->end_values_;
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if (this->changing_color_mode_)
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p = p < 0.5f ? p * 2 : (p - 0.5) * 2;
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@ -57,6 +60,7 @@ class LightTransitionTransformer : public LightTransformer {
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static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
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bool changing_color_mode_{false};
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LightColorValues end_values_{};
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LightColorValues intermediate_values_{};
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};
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