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Call Stepper::should_step_ every loop iteration (#1373)
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@ -14,8 +14,8 @@ void ULN2003::setup() {
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this->loop();
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}
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void ULN2003::loop() {
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bool at_target = this->has_reached_target();
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if (at_target) {
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int dir = this->should_step_();
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if (dir == 0 && this->has_reached_target()) {
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this->high_freq_.stop();
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if (this->sleep_when_done_) {
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@ -28,8 +28,6 @@ void ULN2003::loop() {
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}
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} else {
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this->high_freq_.start();
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int dir = this->should_step_();
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this->current_uln_pos_ += dir;
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}
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