catch 0.0 in float set_level pre-adjustment (#2013)

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WeekendWarrior1 2021-07-14 12:43:30 +10:00 committed by GitHub
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@ -31,6 +31,10 @@ void FloatOutput::set_level(float state) {
#endif
if (this->is_inverted())
state = 1.0f - state;
if (state == 0.0f) { // regardless of min_power_, 0.0 means off
this->write_state(state);
return;
}
float adjusted_value = (state * (this->max_power_ - this->min_power_)) + this->min_power_;
this->write_state(adjusted_value);
}