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Fix fan speed restore issue on boot (#1867)
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b0533db2eb
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1be106c0b5
@ -55,7 +55,10 @@ void BinaryFan::loop() {
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ESP_LOGD(TAG, "Setting reverse direction: %s", ONOFF(enable));
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}
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}
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float BinaryFan::get_setup_priority() const { return setup_priority::DATA; }
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// We need a higher priority than the FanState component to make sure that the traits are set
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// when that component sets itself up.
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float BinaryFan::get_setup_priority() const { return fan_->get_setup_priority() + 1.0f; }
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} // namespace binary
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} // namespace esphome
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@ -39,7 +39,7 @@ void FanState::setup() {
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call.set_direction(recovered.direction);
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call.perform();
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}
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float FanState::get_setup_priority() const { return setup_priority::HARDWARE - 1.0f; }
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float FanState::get_setup_priority() const { return setup_priority::DATA - 1.0f; }
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uint32_t FanState::hash_base() { return 418001110UL; }
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void FanStateCall::perform() const {
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@ -56,7 +56,10 @@ void SpeedFan::loop() {
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ESP_LOGD(TAG, "Setting reverse direction: %s", ONOFF(enable));
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}
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}
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float SpeedFan::get_setup_priority() const { return setup_priority::DATA; }
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// We need a higher priority than the FanState component to make sure that the traits are set
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// when that component sets itself up.
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float SpeedFan::get_setup_priority() const { return fan_->get_setup_priority() + 1.0f; }
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} // namespace speed
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} // namespace esphome
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@ -84,5 +84,9 @@ void TuyaFan::write_state() {
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}
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}
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// We need a higher priority than the FanState component to make sure that the traits are set
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// when that component sets itself up.
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float TuyaFan::get_setup_priority() const { return fan_->get_setup_priority() + 1.0f; }
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} // namespace tuya
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} // namespace esphome
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@ -11,6 +11,7 @@ class TuyaFan : public Component {
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public:
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TuyaFan(Tuya *parent, fan::FanState *fan, int speed_count) : parent_(parent), fan_(fan), speed_count_(speed_count) {}
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void setup() override;
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float get_setup_priority() const override;
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void dump_config() override;
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void set_speed_id(uint8_t speed_id) { this->speed_id_ = speed_id; }
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void set_switch_id(uint8_t switch_id) { this->switch_id_ = switch_id; }
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