clang fixes

This commit is contained in:
Michael Davidson 2023-12-17 21:52:56 +11:00
parent f749d26353
commit 2227a091c5
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GPG Key ID: B8D1A99712B8B0EB
14 changed files with 72 additions and 75 deletions

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@ -174,10 +174,10 @@ void Display::menu(int x, int y, graphical_display_menu::GraphicalDisplayMenu *m
#endif // USE_GRAPHICAL_DISPLAY_MENU
#ifdef USE_GRAPHICAL_LAYOUT
void Display::render_layout(int x, int y, graphical_layout::RootLayoutComponent *layout) {
display::Rect b2(x, y, 100, 100);
layout->render_at(this, x, y);
}
void Display::render_layout(int x, int y, graphical_layout::RootLayoutComponent *layout) {
display::Rect b2(x, y, 100, 100);
layout->render_at(this, x, y);
}
#endif
void Display::get_text_bounds(int x, int y, const char *text, BaseFont *font, TextAlign align, int *x1, int *y1,
@ -358,7 +358,6 @@ void Display::set_local_coordinates_relative_to_current(int x_offset, int y_offs
p.y += y_offset;
this->local_coordinate_.push_back(p);
}
void Display::pop_local_coordinates() {
if (this->local_coordinate_.empty()) {

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@ -414,11 +414,11 @@ class Display : public PollingComponent {
#ifdef USE_GRAPHICAL_LAYOUT
/** Draw the graphical layout with the top corner at [x,y]
*
*
* @param x The x coordinate of the upper left corner
* @param y The y coordinate of the upper left corner
* @param layout The graphical layout to render
*
*
*/
void render_layout(int x, int y, graphical_layout::RootLayoutComponent *layout);
#endif
@ -513,16 +513,16 @@ class Display : public PollingComponent {
/** Changes the local coordinates to be relative to (x, y). After calling a pixel
* drawn at (10, 20) would be drawn to the screen at (x + 10, y + 20)
*
*
* @param[in] x: x coordinate as the new local. Absolute to the displays underlying 0
* @param[in] y: y coordinate as the new local. Absolute to the displays underlying 0
*/
void set_local_coordinate(int x, int y) { this->local_coordinate_.push_back(Point(x, y)); };
/** Changes the local coordinates to be to be (x_local + x_offset, y_local + y_offset)
* After calling a pixel drawn at (10, 20) would be drawn to the screen at
* After calling a pixel drawn at (10, 20) would be drawn to the screen at
* (x_local + x_offset + 10, y_local + y_offset + 20)
*
*
* @param[in] x_offset: x offset from the current local. Relative to the local x
* @param[in] y_offset: y offset from the current local. Relative to the local y
*/
@ -533,7 +533,7 @@ class Display : public PollingComponent {
void pop_local_coordinates();
/** Gets the current local coordinates in the displays absolute coordinate system
*/
*/
Point get_local_coordinates();
/** Clears all the local coordinate systems and revers to the displays absolute coordinate

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@ -6,13 +6,13 @@ namespace esphome {
namespace display {
class Point {
public:
int16_t x;
int16_t y;
public:
int16_t x;
int16_t y;
Point() : x(VALUE_NO_SET), y(VALUE_NO_SET) {};
inline Point(int16_t x, int16_t y) ALWAYS_INLINE : x(x), y(y) {};
Point() : x(VALUE_NO_SET), y(VALUE_NO_SET) {};
inline Point(int16_t x, int16_t y) ALWAYS_INLINE : x(x), y(y) {};
};
} // namespace display
} // namespace esphome
} // namespace esphome

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@ -2,9 +2,9 @@ import esphome.codegen as cg
import esphome.config_validation as cv
from esphome.components import font, color
from esphome.const import CONF_ID
from esphome.components.graphical_layout import horizontal_stack
from esphome.components.graphical_layout import vertical_stack
from esphome.components.graphical_layout import text_panel
from . import horizontal_stack
from . import vertical_stack
from . import text_panel
graphical_layout_ns = cg.esphome_ns.namespace("graphical_layout")
RootLayoutComponent = graphical_layout_ns.class_("RootLayoutComponent", cg.Component)

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@ -14,15 +14,13 @@ namespace graphical_layout {
* It does not define what or how child items get used just that they exist for the item
*/
class ContainerLayoutItem : public LayoutItem {
public:
public:
/** Adds an item to this container */
void add_item(LayoutItem *child) {
this->children_.push_back(child);
}
/** Adds an item to this container */
void add_item(LayoutItem *child) { this->children_.push_back(child); }
protected:
std::vector<LayoutItem *> children_;
protected:
std::vector<LayoutItem *> children_;
};
}

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@ -18,8 +18,8 @@ void RootLayoutComponent::dump_config() {
void RootLayoutComponent::render_at(display::Display *display, int x, int y) {
display->set_local_coordinate(x, y);
display::Rect layout_rect = this->layout_root_->measure_item(display);
display::Rect layout _rect = this->layout_root_->measure_item(display);
display::Rect clipping_rect = display::Rect(x, y, layout_rect.w, layout_rect.h);
// TODO: Should clipping be relative to local?

View File

@ -10,7 +10,7 @@ namespace esphome {
namespace display {
class Display;
class Rect;
}
} // namespace display
namespace graphical_layout {
@ -21,11 +21,11 @@ public:
void dump_config() override;
/** Render the graphical layout to the screen
*
*
* param[in] display: Display that will be rendered to
* param[in] x: x coordinate to render at
* param[in] y: y coorindate to render at
*/
*/
void render_at(display::Display *display, int x, int y);
void set_layout_root(LayoutItem *layout) { this->layout_root_ = layout; };

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@ -7,7 +7,7 @@
namespace esphome {
namespace graphical_layout {
static const char*TAG = "horizontalstack";
static const char *TAG = "horizontalstack";
void HorizontalStack::dump_config(int indent_depth, int additional_level_depth) {
ESP_LOGCONFIG(TAG, "%*sItem Padding: %i", indent_depth, "", this->item_padding_);
@ -47,5 +47,5 @@ void HorizontalStack::render(display::Display *display, display::Rect bounds) {
}
}
}
}
} // namespace graphical_layout
} // namespace esphome

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@ -8,18 +8,18 @@ namespace graphical_layout {
/**
* The HorizontalStack is a UI element which will render a series of items left-to-right across a display
*/
*/
class HorizontalStack : public ContainerLayoutItem {
public:
public:
const display::Rect measure_item(display::Display *display);
void render(display::Display *display, display::Rect bounds);
void dump_config(int indent_depth, int additional_level_depth);
void set_item_padding(int item_padding) { this->item_padding_ = item_padding; };
protected:
protected:
int item_padding_{0};
};
}
}
} // namespace graphical_layout
} // namespace esphome

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@ -10,28 +10,28 @@ namespace graphical_layout {
/** LayoutItem is the base from which all items derive from*/
class LayoutItem {
public:
public:
/** Measures the item as it would be drawn on the display and returns the bounds for it
*
* param[in] display: Display that will be used for rendering. May be used to help with calculations
*/
virtual const display::Rect measure_item(display::Display *display) = 0;
/** Measures the item as it would be drawn on the display and returns the bounds for it
*
* param[in] display: Display that will be used for rendering. May be used to help with calculations
*/
virtual const display::Rect measure_item(display::Display *display) = 0;
/** Perform the rendering of the item to the display
*
* param[in] display: Display to render to
* param[in] bounds: Size of the area drawing should be constrained to
*/
virtual void render(display::Display *display, display::Rect bounds) = 0;
/** Perform the rendering of the item to the display
*
* param[in] display: Display to render to
* param[in] bounds: Size of the area drawing should be constrained to
*/
virtual void render(display::Display *display, display::Rect bounds) = 0;
/**
* param[in] indent_depth: Depth to indent the config
* param[in] additional_level_depth: If children require their config to be dumped you increment
* their indent_depth before calling it
*/
virtual void dump_config(int indent_depth, int additional_level_depth) = 0;
/**
* param[in] indent_depth: Depth to indent the config
* param[in] additional_level_depth: If children require their config to be dumped you increment
* their indent_depth before calling it
*/
virtual void dump_config(int indent_depth, int additional_level_depth) = 0;
};
}
}
} // namespace graphical_layout
} // namespace esphome

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@ -19,7 +19,8 @@ const display::Rect TextPanel::measure_item(display::Display *display) {
int width;
int height;
display->get_text_bounds(0, 0, this->text_.c_str(), this->font_, display::TextAlign::TOP_LEFT, &x1, &y1, &width, &height);
display->get_text_bounds(0, 0, this->text_.c_str(), this->font_, display::TextAlign::TOP_LEFT, &x1, &y1, &width,
&height);
return display::Rect(0, 0, width, height);
}
@ -28,5 +29,5 @@ void TextPanel::render(display::Display *display, display::Rect bounds) {
display->print(0, 0, this->font_, this->foreground_color_, display::TextAlign::TOP_LEFT, this->text_.c_str());
}
}
}
} // namespace graphical_layout
} // namespace esphome

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@ -12,7 +12,7 @@ const Color COLOR_OFF(0, 0, 0, 0);
/** The TextPanel is a UI item that renders a single line of text to a display */
class TextPanel : public LayoutItem {
public:
public:
const display::Rect measure_item(display::Display *display);
void render(display::Display *display, display::Rect bounds);
void dump_config(int indent_depth, int additional_level_depth);
@ -24,7 +24,7 @@ public:
void set_background_color(Color background_color) { this->background_color_ = background_color; };
protected:
protected:
int item_padding_{0};
std::string text_{};
display::BaseFont *font_{nullptr};
@ -32,5 +32,5 @@ protected:
Color background_color_{COLOR_OFF};
};
}
}
} // namespace graphical_layout
} // namespace esphome

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@ -7,7 +7,7 @@
namespace esphome {
namespace graphical_layout {
static const char*TAG = "verticalstack";
static const char *TAG = "verticalstack";
void VerticalStack::dump_config(int indent_depth, int additional_level_depth) {
ESP_LOGCONFIG(TAG, "%*sItem Padding: %i", indent_depth, "", this->item_padding_);
@ -46,5 +46,5 @@ void VerticalStack::render(display::Display *display, display::Rect bounds) {
}
}
}
}
} // namespace graphical_layout
} // namespace esphome

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@ -3,23 +3,22 @@
#include "esphome/components/graphical_layout/graphical_layout.h"
#include "esphome/components/graphical_layout/container_layout_item.h"
namespace esphome {
namespace graphical_layout {
/** The HorizontalStack is a UI element which will render a series of items top to bottom down a display
*/
class VerticalStack : public ContainerLayoutItem {
public:
public:
const display::Rect measure_item(display::Display *display);
void render(display::Display *display, display::Rect bounds);
void dump_config(int indent_depth, int additional_level_depth);
void set_item_padding(int item_padding) { this->item_padding_ = item_padding; };
protected:
protected:
int item_padding_{0};
};
}
}
} // namespace graphical_layout
} // namespace esphome