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Add script.wait action (#778)
Fixes https://github.com/esphome/feature-requests/issues/416, fixes https://github.com/esphome/issues/issues/572
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@ -8,6 +8,7 @@ script_ns = cg.esphome_ns.namespace('script')
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Script = script_ns.class_('Script', automation.Trigger.template())
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ScriptExecuteAction = script_ns.class_('ScriptExecuteAction', automation.Action)
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ScriptStopAction = script_ns.class_('ScriptStopAction', automation.Action)
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ScriptWaitAction = script_ns.class_('ScriptWaitAction', automation.Action)
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IsRunningCondition = script_ns.class_('IsRunningCondition', automation.Condition)
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CONFIG_SCHEMA = automation.validate_automation({
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@ -42,6 +43,14 @@ def script_stop_action_to_code(config, action_id, template_arg, args):
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yield cg.new_Pvariable(action_id, template_arg, paren)
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@automation.register_action('script.wait', ScriptWaitAction, maybe_simple_id({
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cv.Required(CONF_ID): cv.use_id(Script)
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}))
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def script_wait_action_to_code(config, action_id, template_arg, args):
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paren = yield cg.get_variable(config[CONF_ID])
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yield cg.new_Pvariable(action_id, template_arg, paren)
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@automation.register_condition('script.is_running', IsRunningCondition, automation.maybe_simple_id({
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cv.Required(CONF_ID): cv.use_id(Script)
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}))
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@ -49,5 +49,47 @@ template<typename... Ts> class IsRunningCondition : public Condition<Ts...> {
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Script *parent_;
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};
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template<typename... Ts> class ScriptWaitAction : public Action<Ts...>, public Component {
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public:
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ScriptWaitAction(Script *script) : script_(script) {}
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void play(Ts... x) { /* ignore - see play_complex */
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}
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void play_complex(Ts... x) override {
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// Check if we can continue immediately.
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if (!this->script_->is_running()) {
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this->triggered_ = false;
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this->play_next(x...);
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return;
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}
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this->var_ = std::make_tuple(x...);
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this->triggered_ = true;
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this->loop();
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}
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void stop() override { this->triggered_ = false; }
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void loop() override {
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if (!this->triggered_)
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return;
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if (this->script_->is_running())
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return;
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this->triggered_ = false;
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this->play_next_tuple(this->var_);
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}
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float get_setup_priority() const override { return setup_priority::DATA; }
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bool is_running() override { return this->triggered_ || this->is_running_next(); }
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protected:
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Script *script_;
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bool triggered_{false};
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std::tuple<Ts...> var_{};
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};
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} // namespace script
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} // namespace esphome
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@ -383,6 +383,8 @@ text_sensor:
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- lambda: !lambda |-
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ESP_LOGD("main", "The state is %s=%s", x.c_str(), id(version_sensor).state.c_str());
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- script.execute: my_script
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- script.wait: my_script
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- script.stop: my_script
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- homeassistant.service:
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service: notify.html5
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data:
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