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Ensure component is ready before update. (#4523)
Co-authored-by: Your Name <you@example.com>
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@ -317,7 +317,7 @@ template<typename... Ts> class UpdateComponentAction : public Action<Ts...> {
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UpdateComponentAction(PollingComponent *component) : component_(component) {}
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UpdateComponentAction(PollingComponent *component) : component_(component) {}
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void play(Ts... x) override {
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void play(Ts... x) override {
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if (this->component_->is_failed())
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if (!this->component_->is_ready())
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return;
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return;
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this->component_->update();
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this->component_->update();
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}
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}
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@ -135,6 +135,10 @@ void Component::set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std:
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App.scheduler.set_retry(this, "", initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
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App.scheduler.set_retry(this, "", initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
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}
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}
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bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
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bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
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bool Component::is_ready() {
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return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP ||
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(this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_SETUP;
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}
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bool Component::can_proceed() { return true; }
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bool Component::can_proceed() { return true; }
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bool Component::status_has_warning() { return this->component_state_ & STATUS_LED_WARNING; }
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bool Component::status_has_warning() { return this->component_state_ & STATUS_LED_WARNING; }
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bool Component::status_has_error() { return this->component_state_ & STATUS_LED_ERROR; }
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bool Component::status_has_error() { return this->component_state_ & STATUS_LED_ERROR; }
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@ -119,6 +119,8 @@ class Component {
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bool is_failed();
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bool is_failed();
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bool is_ready();
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virtual bool can_proceed();
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virtual bool can_proceed();
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bool status_has_warning();
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bool status_has_warning();
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